Bard

By SlowBRD

Bard card list (19 cards)

  1. Bard{3}{W}

    Legendary Creature — Chimeling Celestial

    Partner

    Rulebreaker — A deck with this commander can have Chimeling cards of any color identity, any spells that create Chimes and any basic land cards.

    At the beginning of your upkeep add 2 chimes to Nr 20

    When you activate 5 or more chimes at once, transform this card

    3/3

    Back face: Bard, the Sound of the Cosmos

    Legendary — Chimeling Celestial

    Partner

    At the beginning of your upkeep add 4 chimes to Nr 20

    Whenever you activate a chime each ally gains the effect

    4/4

    #1 · common · Art by Unknown

  2. Mystic Vortex{2}{W}

    Artifact — Landmark

    When this card enters the battlefield and at the beginning of your upkeep roll a d20 and place 2 Chimes on the Number rolled unless it is Nr 1. This roll does not activate Boons or Traps

    Countdown 2: Shuffle this card into your deck

    #3 · common · Art by Unknown

  3. Path to Music{4}{W}

    Enchantment

    At the beginning of each players Upkeep place 4 Chimes on your lowest number without chimes aside from Nr 1

    #4 · common · Art by Unknown

  4. Cosmic Binding{4}{U}

    Instant

    Deal 2 damage to target creature and tap it.

    Place 6 chimes on Nr 10

    #5 · common · Art by Unknown

  5. Meeple Invasion{3}{U}

    Instant

    Roll your boon dice and activate all boons on the Number rolled without consuming them

    #6 · common · Art by Unknown

  6. Starsong Stag{B}{B}

    Creature — Chimeling

    Spellshield

    When this creature leaves the battlefield each player places 1 chime on each of their Numbers besides Nr 1.

    2/2

    #9 · common · Art by Unknown

  7. Chimehunter{3}{R}

    Creature — Chimeling

    Trample

    When this creature deals combat damage to an opponent place 2 chimes on your number with the fewest chimes besides Nr 1.

    4/4

    #10 · common · Art by Unknown

  8. Meeps{3}{R}

    Creature — Chimeling

    When this card enters the battlefield place 1 chime on Nr 18

    Whenever one or more of your chimes activate deal 2 to each opponent

    1/1

    #11 · common · Art by Unknown

  9. Bursting Backpack{G}

    Instant

    When you play this card gain a backpack counter. Then for each backpack counter you have place 2 Puffcaps on target Opponents Nr 6 and 2 Chimes on your Nr 6.

    When this card would enter your graveyard shuffle it into your deck instead

    Your deck may have up to 3 copies of this card in it

    #12 · common · Art by Unknown

  10. Byrd, The Bellringer{1}{G}

    Creature — Chimeling

    Whenever you roll a dice to determin boons without activating a boon, place 2 chimes on the number you rolled as long as it was not a 1.

    2/2

    #13 · common · Art by Unknown

  11. Eclectic Collection{4}{G}{G}

    Sorcery

    For each creature you control up to a maximum of 6 place a portal and 3 chimes on Number 17 and one puffcap on each opponents Number 17

    #14 · common · Art by Unknown

  12. Maduli, the Gatekeeper{4}{G}

    Creature — Chimeling

    When this card enters the battlefield place a chime on each Number besides Nr 1, then double the ammount of boons on each Number

    3/6

    #15 · common · Art by Unknown

  13. Magical Journey{G}{G}

    Sorcery

    Place a Chime and a Portal at Number 20

    #16 · common · Art by Unknown

  14. Miepsie{3}{G}

    Creature — Chimeling

    Trample

    When this creature attacks place a chime on your number 11

    4/4

    #17 · common · Art by Unknown

  15. Mister Thrift{2}{G}

    Creature — Chimeling

    Whenever one or more of your boons or traps activate, place 2 of the activated trap or boon on the activated Number

    0/3

    #18 · common · Art by Unknown

  16. Chime

    Token — Boon

    Whenever X chimes are activated place X +1/+1 counters on target creature you control

    #1 · common · Art by Unknown

  17. Portal

    Token — Boon

    When this Boon is activated reveal cards from your library until you find a creature with a converted Manacost of 4 or less and create a token copy of it on the battlefield under your control tapped. Then shuffle your library.

    Multiple Portals that activate at once can not create Tokens of the same creature and instead copy the next fitting creature

    #2 · common · Art by Unknown

  18. Traps and Boons

    Token — Mechanic

    After playing a card which grants a Boon (Chime, Portal) whenever you draw a card roll a d20. When you roll a number with a boon attached activate all boons on that number and remove them.

    Traps (Puffcaps, Flashbombs, Nightmares) make it so the enemy has to roll a d20 every time they draw a card

    #3 · common · Art by Unknown