Bard
Bard card list (19 cards)
Bard{3}{W}
Legendary Creature — Chimeling Celestial
Partner
Rulebreaker — A deck with this commander can have Chimeling cards of any color identity, any spells that create Chimes and any basic land cards.
At the beginning of your upkeep add 2 chimes to Nr 20
When you activate 5 or more chimes at once, transform this card
3/3
Back face: Bard, the Sound of the Cosmos
Legendary — Chimeling Celestial
Partner
At the beginning of your upkeep add 4 chimes to Nr 20
Whenever you activate a chime each ally gains the effect
4/4
#1 · common · Art by Unknown
Esmus, Breath of the Wind{W}
Creature — Chimeling
Flying
Add a Chime to Nr 5
0/2
#2 · common · Art by Unknown
Mystic Vortex{2}{W}
Artifact — Landmark
When this card enters the battlefield and at the beginning of your upkeep roll a d20 and place 2 Chimes on the Number rolled unless it is Nr 1. This roll does not activate Boons or Traps
Countdown 2: Shuffle this card into your deck
#3 · common · Art by Unknown
Path to Music{4}{W}
Enchantment
At the beginning of each players Upkeep place 4 Chimes on your lowest number without chimes aside from Nr 1
#4 · common · Art by Unknown
Cosmic Binding{4}{U}
Instant
Deal 2 damage to target creature and tap it.
Place 6 chimes on Nr 10
#5 · common · Art by Unknown
Meeple Invasion{3}{U}
Instant
Roll your boon dice and activate all boons on the Number rolled without consuming them
#6 · common · Art by Unknown
Starsong Stag{B}{B}
Creature — Chimeling
Spellshield
When this creature leaves the battlefield each player places 1 chime on each of their Numbers besides Nr 1.
2/2
#9 · common · Art by Unknown
Chimehunter{3}{R}
Creature — Chimeling
Trample
When this creature deals combat damage to an opponent place 2 chimes on your number with the fewest chimes besides Nr 1.
4/4
#10 · common · Art by Unknown
Meeps{3}{R}
Creature — Chimeling
When this card enters the battlefield place 1 chime on Nr 18
Whenever one or more of your chimes activate deal 2 to each opponent
1/1
#11 · common · Art by Unknown
Bursting Backpack{G}
Instant
When you play this card gain a backpack counter. Then for each backpack counter you have place 2 Puffcaps on target Opponents Nr 6 and 2 Chimes on your Nr 6.
When this card would enter your graveyard shuffle it into your deck instead
Your deck may have up to 3 copies of this card in it
#12 · common · Art by Unknown
Byrd, The Bellringer{1}{G}
Creature — Chimeling
Whenever you roll a dice to determin boons without activating a boon, place 2 chimes on the number you rolled as long as it was not a 1.
2/2
#13 · common · Art by Unknown
Eclectic Collection{4}{G}{G}
Sorcery
For each creature you control up to a maximum of 6 place a portal and 3 chimes on Number 17 and one puffcap on each opponents Number 17
#14 · common · Art by Unknown
Maduli, the Gatekeeper{4}{G}
Creature — Chimeling
When this card enters the battlefield place a chime on each Number besides Nr 1, then double the ammount of boons on each Number
3/6
#15 · common · Art by Unknown
Magical Journey{G}{G}
Sorcery
Place a Chime and a Portal at Number 20
#16 · common · Art by Unknown
Miepsie{3}{G}
Creature — Chimeling
Trample
When this creature attacks place a chime on your number 11
4/4
#17 · common · Art by Unknown
Mister Thrift{2}{G}
Creature — Chimeling
Whenever one or more of your boons or traps activate, place 2 of the activated trap or boon on the activated Number
0/3
#18 · common · Art by Unknown
Chime
Token — Boon
Whenever X chimes are activated place X +1/+1 counters on target creature you control
#1 · common · Art by Unknown
Portal
Token — Boon
When this Boon is activated reveal cards from your library until you find a creature with a converted Manacost of 4 or less and create a token copy of it on the battlefield under your control tapped. Then shuffle your library.
Multiple Portals that activate at once can not create Tokens of the same creature and instead copy the next fitting creature
#2 · common · Art by Unknown
Traps and Boons
Token — Mechanic
After playing a card which grants a Boon (Chime, Portal) whenever you draw a card roll a d20. When you roll a number with a boon attached activate all boons on that number and remove them.
Traps (Puffcaps, Flashbombs, Nightmares) make it so the enemy has to roll a d20 every time they draw a card
#3 · common · Art by Unknown