Dragon ball: The Realm where demons lay.

By Going WildGDRTesting

Dragon ball: The Realm where demons lay. card list (52 cards)

  1. Mini Supreme Kai{6}

    Legendary Creature — God

    When Mini Supreme Kai enters the battlefield or attacks, choose one mode that hasn't been chosen for Mini Supreme Kai this game. —

    • Put a +1/+1 counter on each Saiyan creature you control.

    • Add an amount of {C} equal to half the toughness of a God you control, rounded down.

    • Tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

    5/6

    #1 · common · Art by Dokkan battle

  2. Mini Goku, Young Power{W}{W}

    Legendary Creature — Saiyan

    Whenever this creature attacks, mill a card, then it gets +1/+0 until end of turn.

    Whenever this creature deals damage to a player, you may pay {U}{W}{W}. If you do, transform it.

    2/2

    Back face: Mini Goku, Golden Heart

    Legendary — Saiyan Super Sayian

    Trample

    When this creature transforms into Mini Goku, Golden Heart, draw two cards.

    Whenever this creature attacks, mill a card. Then it gets +X/+0 until your next upkeep, where X is the mana value of the card milled this way.

    4/4

    #2 · common · Art by Dokkon battle

  3. Mini Vegeta{W}{W}

    Legendary Creature — Sayian

    Flash

    Whenever this creature attacks, if it’s blocked, it deals damage equal to its power to another player.

    Whenever this creature destroys a creature in combat, transform it.

    {2}{R}{W}{W}: Transform this creature. Activate only as a sorcery.

    3/4

    Back face: Mini Vegeta, Power Untouched

    Legendary — Saiyan Super Saiyan

    Lifelink

    You may have this creature assign its combat damage as though it weren’t blocked.

    If you would gain life, you may pay {W}{W}{W}{W}{W}. When you do, instead of gaining that much life, this creature deals damage equal to half that amount, rounded down, to each other creature.

    6/5

    #3 · common · Art by Dokkan battle

  4. Stabbing fury{1}{U}{U}

    Enchantment

    The first time a Robot or Construct you control gets one or more charge counters each turn, create a token that's a copy of that creature, except it isn't legendary. Sacrifice that token at the beginning of the next end step.

    #4 · common · Art by Dragon ball

  5. Masked Majin{U}{U}

    Creature — Demon

    When ever Masked Majin enters give a creature you and another player control -2/-2 counter until the end of the turn.

    Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.

    (Create a Dragon Ball token of a kind you don't control.)

    2/2

    #5 · common · Art by Dokkan

  6. Tamagami 2{2}{U}{U}{U}

    Legendary Planeswalker — - Tamagami 2

    Creatures you control are artifacts in addition to their other types and are Robots in addition to their other creature types.

    +1: : Put a charge counter on target Robot you control.

    -3: Create a token that's a copy of target Robot you control, except it's not legendary. Sacrifice that token at the beginning of the next end step.

    -9: You get an emblem with “Remove a charge counter from a creature you control: Robots you control get +2/+2 until end of turn.”

    Loyalty: 5

    #6 · common · Art by Dokkan

  7. Demon Realm Dragon Ball{2}{B}{B}

    Sorcery

    Pay 3 life. Create a Dragon Ball token of a kind you don't control.

    #7 · common · Art by Dragon ball

  8. Dr. Arinsu{2}{B}{B}

    Legendary Creature — Demon Wizard

    When Dr. Arinsu enters the battlefield, create a token that's a copy of another Majin or Demon you control, except it isn't legendary and its base power and toughness are 0/1.

    {B}{B}, {T}, Sacrifice a Demon: Create a 1/4 colorless Majin creature token with reach, defender, and the ability

    “{T}: Create a Food token.”

    3/4

    #8 · common · Art by Dokkan

  9. Gomah{3}{B}{B}

    Legendary Creature — Demon

    Whenever Gomah enters the battlefield or attacks, choose one mode that hasn't been chosen this turn.

    • Demons you control get +2/+0 until end of turn.

    • Demons you control get +0/+2 until end of turn.

    • Sacrifice another creature. Return target creature card from a graveyard to the battlefield under your control if its mana value is less than or equal to the sacrificed creature's mana value.

    Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.

    (Create a Dragon Ball token of a kind you don't control.)

    5/5

    #10 · common · Art by Dokkan battle

  10. King Gomah, Third eye{4}{B}{B}{B}

    Legendary Creature — Demon

    When King Gomah, Third Eye enters the battlefield, sacrifice all non-Demon creatures you control.

    At the beginning of your end step, sacrifice a permanent you control. If you do, put a sacrifice counter on King Gomah, Third Eye. Otherwise, sacrifice King Gomah, Third Eye.

    Whenever King Gomah, Third Eye is dealt damage, put two +1/+0 counters on it.

    When King Gomah, Third Eye would die, if it has seven or more sacrifice counters on it, you may instead return it to the battlefield tapped and transformed under its owner’s control.

    When King Gomah, Third Eye dies, draw two cards.

    6/6

    Back face: King Gomah, Giant Eye

    Legendary — Demon

    Flying

    Whenever King Gomah, Giant Eye attacks, you may have it fight each creature target player controls.

    Whenever King Gomah, Giant Eye is dealt damage, put a +1/+0 counter on it.

    As long as King Gomah, Giant Eye has seven or more +1/+0 counters on it, it has trample.

    Whenever King Gomah, Giant Eye deals combat damage to a player, if it has 30 or more power and you control seven or more nontoken Demons, you win the game.

    10/10

    #11 · common · Art by Dokkan

  11. Call of the Challenge{R}{R}

    Instant

    Change the target of target spell or ability that targets a Robot you control.

    If the spell or ability would cause that Robot to be put into a graveyard, it deals 2 damage to its controller.

    #12 · common · Art by Dragon ball

  12. Crushing Ape Punch{1}{R}

    Sorcery

    As an additional cost to cast this spell, sacrifice a creature. Crushing Ape Punch deals damage equal to that creature's toughness to any target.

    #13 · common · Art by Dokkan

  13. Slash Fury{1}{R}{R}

    Enchantment

    Whenever a Robot or Construct you control deals combat damage to a player, it deals that much damage to each other player.

    #14 · common · Art by Dragon ball

  14. Super Saiyan 3 Mini Vegeta{3}{R}{R}

    Legendary Creature — Saiyan Super Saiyan

    When Super Saiyan 3 Mini Vegeta enters the battlefield, destroy target artifact with mana value less than the mana value of a Saiyan creature you control.

    Power-up — {3}{R}{R}: Saiyan creatures you control gain first strike and get +2/+0 until end of turn.

    5/4

    #15 · common · Art by Dokkan battle

  15. Super Saiyan 4 Mini Goku{3}{R}{R}

    Legendary Creature — Saiyan Great Ape

    First strike

    Whenever Super Saiyan 4 Mini Goku destroys a creature in combat, add {R}.

    Great Ape creatures you control get +0/+3.

    5/5

    #16 · common · Art by Unknown

  16. Tamagami 1{2}{R}{R}{R}

    Legendary Planeswalker — - Tamagami 1

    Whenever an artifact creature deals damage, Tamagami 1 deals 1 damage to each nontoken creature.

    +1: Target creature you control gets +2/+0 until end of turn. If that creature is an artifact, it gains indestructible until end of turn.

    -2: Tamagami 1 deals 3 damage to each other player. Until the beginning of your next turn, Robots you control have hexproof.

    -8: You get an emblem with  "Whenever a non emblem source deals combat damage to a player, this emblem deals that much damage to every other player"

    Loyalty: 5

    #17 · mythic · Art by Dokkan

  17. Vegeta, Unleashing Super Saiyan 3{4}{R}{R}

    Legendary Creature — Saiyan Super Saiyan

    Haste.

    Whenever Vegeta, Unleashing Super Saiyan 3 enters the battlefield or attacks, you may double its power until end of turn.

    At the beginning of the end step, if Vegeta, Unleashing Super Saiyan 3 was blocked this turn, its power becomes 1. Then it fights target creature an opponent controls with greater power.

    When Vegeta, Unleashing Super Saiyan 3 leaves the battlefield, shuffle it into its owner's library.

    6/6

    #18 · common · Art by Dokkan

  18. Crushing Fury{1}{G}{G}

    Enchantment

    Whenever a Robot or Construct you control gets one or more counters, it gains trample and gets +2/+0 until end of turn.

    #19 · common · Art by Dragon ball

  19. Majin duu{2}{G}{G}

    Legendary Creature — Majin Demon

    Trample, reach

    When Majin Duu enters the battlefield, sacrifice all Candy tokens you control. Majin Duu gets +X/+X until end of turn, where X is the number of Candy tokens sacrificed this way.

    {2}{G}, {T}: Double the number of Candy tokens you control.

    6/6

    #20 · common · Art by Dokkan

  20. Super Saiyan Mini Goku{2}{G}{G}

    Legendary Creature — Saiyan Super Saiyan

    When Super Saiyan Mini Goku enters the battlefield, target Saiyan creature you control gains trample until end of turn.

    Super Saiyan creatures you control get +2/+1.

    3/4

    #21 · common · Art by Dokkan

  21. Tamagami 3{2}{G}{G}{G}

    Legendary Planeswalker — -- Tamagami 3

    When Tamagami 3 enters, put a +1/+1 counter on up to two target Robots you control.

    +1: Target Robot you control gets +2/+2 and gains trample until end of turn.

    +0: Search your library for a basic land card, reveal it, put it onto the battlefield

    -3: Put a charge counter on each of up to three target creatures you control.

    -7: You get an emblem with “The first time each turn you remove one or more charge counters put a +1/+1 counter on each robot you control, they gain trample until end of turn .”

    Loyalty: 4

    #22 · common · Art by Dokkan

  22. Panzy{2}{W}{U}

    Legendary Artifact Creature — Demon

    Whenever Panzy enters the battlefield or attacks, you may search your library for an artifact card with mana value less than or equal to the greatest power among Demons you control. If you do, reveal it, then shuffle and put that card on top of your library.

    Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.

    (Create a Dragon Ball token of a kind you don't control.)

    2/4

    #23 · common · Art by Dokkan battle

  23. Super Saiyan 3 Mini Goku{3}{W}{W}{U}

    Legendary Creature — Saiyan Super Saiyan

    Flying

    At the beginning of your upkeep, put a -1/-1 counter on Super Saiyan 3 Mini Goku.

    Whenever a creature blocks Super Saiyan 3 Mini Goku, if that creature has less power than Super Saiyan 3 Mini Goku, you may exile that creature instead of putting it into its owner’s graveyard as it dies.

    5/5

    #24 · common · Art by Dokkan ball

  24. Bring Me Youth{1}{W}{B}

    Sorcery

    You and target player each exile a creature you control. Each player gains life equal to the total mana value of the creatures exiled this way.

    #25 · common · Art by Dokkan

  25. Mini Goku, Third Stage of Power{1}{R}{R}{W}

    Legendary Creature — Saiyan Super Saiyan

    At the beginning of your upkeep, put a -1/-1 counter on Mini Goku.

    {T}Remove all counters from Mini Goku: You may pay {R}{R}{R}{W}{W}{W}{W}. If you do, transform Mini Goku. Activate only if Mini Goku has no -1/-1 counters on it.

    6/5

    Back face: Mini goku, Demon Realm beast

    Legendary — Saiyan Great Ape

    Whenever Mini Goku, Demon Realm Beast deals combat damage to a player, put a +1/+1 counter on it. Then you may pay {X}, where X is no greater than the number of +1/+1 counters on it. When you do, destroy X target nonland permanents.

    9/6

    #26 · common · Art by Dokkan battle

  26. Super Saiyan 4, Goku{2}{R}{R}{W}

    Legendary Creature — Saiyan Great Ape

    Haste

    When Super Saiyan 4, Goku enters the battlefield, create a Dragon Ball token of a kind you don't control.

    {T} {R}{R}{R}{R}, Sacrifice a Dragon Ball token or a Dragon you control: Super Saiyan 4, Goku deals 8 damage to target creature an opponent controls.

    5/5

    #27 · common · Art by Dokkan

  27. Mini piccolo{2}{G}{W}

    Legendary Creature — Namekian

    Mini Piccolo's power is equal to the amount of life you gained during the previous turn.

    Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.

    (Create a Dragon Ball token of a kind you don't control.)

    */4

    #28 · common · Art by Dokkan battle

  28. Glorio{1}{U}{U}{R}

    Legendary Creature — Demon

    Whenever Glorio becomes untapped, choose one mode that hasn't been chosen for Glorio this Turn —

    • Glorio deals 2 damage to target creature.

    • Exile target creature you control. Return that creature to the battlefield under its owner's control at the beginning of the next end step.

    • Draw a card, then discard a card.

    Whenever a creature you control transforms, untap Glorio. It gains hexproof until end of turn.

    3/3

    #29 · common · Art by Dokkan battle

  29. Glorio — Quick Judgment{1}{U}{R}

    Legendary Creature — Demon

    Flash, haste

    Whenever Glorio — Quick Judgment attacks, you may have it deal 2 damage to target creature defending player controls.

    Whenever a creature dealt damage by Glorio this turn dies, you may search your library for a Demon creature card with {U} in its mana cost, reveal it, then shuffle and put that card on top of your library.

    3/3

    #30 · common · Art by Dokkan

  30. Ssj3 Breakbeater{2}{U}{R}

    Instant

    Target creature you control deals damage equal to half its toughness, rounded down, to each other creature you control and each creature controlled by target opponent.

    #31 · common · Art by Dragon Ball

  31. Tamagami's counterforce{R}{R}{U}{U}

    Instant

    if target spell targets a creature you control with counters, exile it, you may cast it on your next turn, mana of any color can be spent to cast this spell, otherwise, counter target spell

    #32 · common · Art by Unknown

  32. Counter Crusher{1}{G}{U}

    Instant

    Counter target spell or ability that targets a permanent you control.

    If an artifact ability is countered this way, shuffle that artifact into its owner's library at the beginning of the next end step.

    Kicker {1}{C}

    If this spell was kicked, instead shuffle that artifact into its owner's library.

    #33 · common · Art by dragon ball diama

  33. Majin kuu{G}{G}{U}

    Legendary Creature — Majin Demon

    Reach

    When Majin Kuu enters the battlefield, you may sacrifice a noncreature permanent you control. If you do, create a Candy token.

    {T}: You may sacrifice a noncreature permanent you control. If you do, create a Candy token.

    4/4

    #34 · common · Art by Dokkan

  34. Tamagami Aura{U}{U}{G}{1}

    Legendary Artifact

    Tamagami's Aura enters the battlefield with three charge counters on it.

    {T}, Remove a charge counter from Tamagami's Aura: You gain 2 life and draw a card.

    {T}: If Tamagami's Aura has no charge counters on it, you gain 7 life. Target creature you control gains first strike and hexproof until end of turn.

    #35 · common · Art by dragon ball

  35. Goku, The Power of the Beast{4}{R}{R}{G}

    Legendary Creature — Saiyan Great Ape

    Haste, first strike

    When Goku, The Power of the Beast enters the battlefield, Create a Dragon Ball token of a kind you don't control

    Whenever Goku, The Power of the Beast attacks, put a +1/+1 counter on it for each creature that blocked it this turn. If five or more +1/+1 counters were put on Goku this way, you may search your library for a Great Ape card, reveal it, then shuffle and put that card on top of your library.

    7/7

    #36 · common · Art by Dokkan

  36. Tamagami's launcher{1}{G}{G}{R}

    Legendary Artifact

    Tamagami's Launcher enters the battlefield tapped with three charge counters on it.

    {T}, Remove a charge counter from Tamagami's Launcher: Tap target creature.

    It doesn't untap during its controller's next untap step. At the beginning of your upkeep,

    if Tamagami's Launcher has no charge counters on it, sacrifice it and draw two cards.

    #37 · common · Art by dragon ball daima

  37. Super sayian 3 Vegeta{3}{G}{W}{R}

    Legendary Creature — Sayian Super Sayian

    Trample

    When Super Saiyan 3, Vegeta enters the battlefield, remove all counters from target creature you control. Put a counter of each kind removed this way on Super Saiyan 3, Vegeta for each counter of that kind removed this way.

    When Super Saiyan 3, Vegeta dies, it deals damage equal to its power to target creature controlled by a player.

    Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.

    (Create a Dragon Ball token of a kind you don't control.)

    6/5

    #38 · common · Art by Dokkan

  38. Guardians from the Demon Realm{2}{G}{R}{U}

    Legendary Enchantment

    Whenever you activate an activated ability of a creature, if that creature is exactly one color, it gains an ability until end of turn based on its color.

    • If it’s blue, it gains flying.

    • If it’s red, it gains First Strike

    • If it’s green, it gains Trample

    Whenever you activate an activated ability of a creature that’s blue, red, and green, it gains deathtouch, double strike, and lifelink until end of turn.

    #39 · common · Art by Dragon ball

  39. Final stand of the tamagami's{G}{G}{G}{U}{U}{R}

    Legendary Enchantment

    Whenever a player attacks you, target creature you control can block an additional number of creatures this combat equal to the difference between the number of creatures you control and the number of creatures that player controls.

    Whenever a creature you control blocks, it gets +0/+2 until end of turn for each creature it's blocking.

    Whenever a blocking creature you control would leave the battlefield, draw a card, then Final Stand of the Tamagamis deals 1 damage to you and the attacking player.

    If you control no creatures, sacrifice Final Stand of the Tamagamis.

    #40 · common · Art by Unknown

  40. The Three Tamagamis{3}{R}{G}{U}

    Legendary Artifact Creature — Demon Robot

    Haste, trample, Double Strike

    {R}, {T}: Target creature gains first strike, whenever that creature deals combat damage to a player or planeswalker this turn, The Three Tamagamis deal 1 damage to each non-Robot creature

    {U}, {T}: Put two charge counters on each Robot you control with mana value 3 or greater.

    {G}, {T}: Put a +1/+1 counter on each Robot you control. They gain trample until end of turn.

    {U}{U}{R}{R}{G}{G}, {T}: Remove all charge counters from creatures you control. Put X +1/+1 counters on each creature you control this way, where X is the number of charge counters removed this way. Those creatures gain indestructible until end of turn.

    6/6

    #41 · common · Art by Dragon ball

  41. Guardian Standoff

    Land

    Guardian Standoff enters the battlefield tapped unless you remove a counter from a creature you control. {T}: Add {G}{G}.

    At the beginning of your end step, if you control no creatures with a +1/+1 counter on them, sacrifice Guardian Standoff

    #42 · common · Art by Dragon ball

  42. Candy Token

    Token

    {T}: Gain 1 life

    #1 · common · Art by Unknown

  43. Porunga The Namekian Dragon

    Legendary Token Creature — Dragon

    Flying, hexproof

    When Porunga enters the battlefield, choose one —

    • Draw two cards.

    • Target creature loses all abilities until end of turn. Porunga deals damage to that creature equal to Porunga’s power.

    • Put three +1/+1 counters on target creature you control.

    If you control another Dragon, sacrifice Porunga.

    Porunga can't attack or block.

    10/10

    #2 · common · Art by Dragon ball

  44. Shenron the wish dragon

    Legendary Token Creature — Dragon

    Flying, ward {2}

    When Shenron enters the battlefield, choose one —

    • You gain 30 life.

    • Target exiled or creature in the graveyard onto the battlefield under your control.

    •Draw cards till you have 7 cards in your hand.

    If you control another Dragon, sacrifice Shenron.

    Shenron can't attack or block.

    10/10

    #3 · common · Art by Dragon ball

  45. Dragon ball 1

    Token Artifact — Dragon Ball

    Sacrifice all Dragon Balls you control. If you sacrificed seven artifacts with different names this way, create a Shenron the wish Dragon token.

    #4 · common · Art by Dragon ball

  46. Dragon ball 2

    Token Artifact — Dragon Ball

    Sacrifice all Dragon Balls you control. If you sacrificed seven artifacts with different names this way, create a Porunga token. Activate only if you control a Porunga The Namekian Dragon creature.

    #5 · common · Art by Dragon ball

  47. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by Unknown

  48. Island

    Basic Land — Island

    {T}: Add {U}.

    #2 · common · Art by Unknown

  49. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #3 · common · Art by Unknown

  50. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #4 · common · Art by Unknown

  51. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #5 · common · Art by Unknown

  52. Wastes

    Basic Land — Wastes

    {T}: Add {C}.

    #6 · common · Art by Unknown