Echoes of the Otherworld
Echoes of the Otherworld card list (317 cards)
Angel’s Blade{2}{W}
Artifact — Equipment
Equip {3}
Equipped creature gets +1/+1 and has flying, vigilance and lifelink.
#1 · uncommon · Art by AI Generated
Angelic Crown{2}{W}{W}
Enchantment — Aura
Dreamweave
Enchant creature
Enchanted creature has vigilance and worshipped.
You may cast Angelic Crown from your graveyard by discarding a card in addition to paying its other costs.
#2 · uncommon · Art by AI Generated
Armies Gather{3}{W}
Sorcery
Create two 1/1 black Soldier creature tokens and four 0/1 white Cleric creature tokens.
When the war began, the armies of Azeria marched resolutely into battle.
#3 · common · Art by AI Generated
Armoured Champion{2}{W}
Creature — Human Knight
Lifelink
{1}{W}, {T}: Target creature gains indestructible until end of turn.
2/4
#4 · common · Art by Brandon-Ellis
Azeria Aflame{2}{W}{W}
Enchantment — Saga
I — Azeria Aflame deals one damage to each tapped creature.
II — Exile a card from your hand or a noncreature permanent you control.
III — Journey to a location.
#5 · common · Art by AI Generated
Azerian Archbishop{1}{W}
Creature — Human Cleric
Whenever a creature you control becomes tapped, you gain one life.
Each town in Azeria was governed by an Archbishop, a loyal acolyte who could read Azeron’s will in the azons.
1/3
#6 · common · Art by Alyskan
Azerian Champion{3}{W}
Creature — Human Knight
Whenever you gain life, journey to a location.
Holy knights journeyed from far and wide to compete for the Holy Title in Azeria City.
3/3
#7 · common · Art by KnightOfAnsatsu
Azerian Knight{2}{W}
Creature — Human Knight
Vigilance
Whenever Azerian Knight becomes tapped, journey to a location.
2/3
#8 · common · Art by SpartacusPrime1
Azeron’s Story{1}{W}{W}
Enchantment — Saga
I — Put a worshipped counter on target creature you control.
II — Create four 0/1 white Cleric creature tokens.
III — Destroy up to one target creature. Put an indestructible counter on target creature you control.
#9 · uncommon · Art by Sint3tico
Azic Despair{1}{W}
Instant
Exile target attacking creature. You gain life equal to that creature’s power.
The most skilled holy knights could use the azons as a weapon, a radiant blade to smite their foes.
#10 · uncommon · Art by AI Generated
Brightblade Angel{3}{W}
Creature — Angel Knight
Flying, vigilance
Equipped creatures you control get +1/+1 and have vigilance.
3/3
#11 · uncommon · Art by saralgam1980
Creation of the Angels{4}{W}
Instant
Exile target creature.
Create a 4/4 white Angel creature token with flying and vigilance.
“The ripples left by death are made infinitely more powerful if that death is meaningful.” — Sylvaros
#12 · uncommon · Art by EmperorAlexander
Cross Cleave{1}{W}
Instant
Cross Cleave deals four damage to target attacking or blocking creature. If that creature is a Demon, destroy it instead.
A holy strike to banish demons.
#13 · common · Art by Kwon Soon-Q
Damathon, Holy Knight{3}{W}{W}
Legendary Creature — Human Knight
When Damathon enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Equip abilities you activate cost {1} less to activate.
Arrogance
{2}{W}
Sorcery — Adventure
Gain one life for each tapped creature you control, then untap all creatures you control.
3/4
#14 · uncommon · Art by Alyskan
Dash Attack{W}
Instant
Target creature you control gets +2/+0 and gains first strike and trample until end of turn.
#15 · common · Art by KnightOfAnsatu
Devoted Archbishop{W}
Creature — Human Cleric
Abilities of locations you control cost {1} less to activate.
Whenever you journey to a location, you gain one life.
1/2
#16 · common · Art by Hex Entertainment
Divine Restoration{2}{W}
Sorcery
Return target historic permanent from your graveyard to the battlefield.
Once Louise learned the most powerful healing magics, the party could finally rely less on life potions.
#17 · common · Art by yurm 12
Eldritch Archangel{3}{W}{W}{W}
Creature — Angel
Flying
Worshipped
{1}{W}{W}, {T}: Exile target creature with power less than or equal to Eldritch Archangel’s power for as long as you control Eldritch Archangel.
2/2
#18 · rare · Art by captdiablo
Fame-seeking Disciple{1}{W}
Creature — Human
When Fame-seeking Disciple enters, create two 0/1 white Cleric creature tokens.
“So you’re going to be the next big thing? Keep me posted!”
2/2
#19 · common · Art by AnotherFreakingDM
Guardians of the Citadel{3}{W}
Creature — Human Knight
Vigilance
When Guardians of the Citadel enters, create two 1/1 black Soldier creature tokens.
2/2
#20 · common · Art by Marko Djurdjevic & Michal Ivan
Halls of Empire{1}{W}{W}
Enchantment
Creatures you control get +1/+1 and have vigilance.
Seize the Throne
{2}{W}
Sorcery — Adventure
Surveil 3, then create a Treasure token for each historic card in your graveyard.
With nothing left to lose, Malachi took his place on the throne of Galmora.
#21 · uncommon · Art by Daible +
Heavenly Ruin{3}{W}{W}
Sorcery
Foretell {1}{W}{W}
Destroy all creatures. You gain one life for each creature destroyed this way.
#22 · rare · Art by Lass007
Holy Guardsman{2}{W}
Creature — Human Knight
Vigilance
Equip abilities you activate cost {1} less to activate.
2/3
#23 · common · Art by Pavel Romanov
Holy Pilgrimage{1}{W}
Enchantment — Saga
I — Create two 0/1 white Cleric creature tokens.
II — Journey to a location.
III — Return target historic permanent from your graveyard to your hand.
#24 · common · Art by AI Generated
Holy Shield{W}
Instant
Foretell {0}
Target creature gains hexproof and indestructible until end of turn.
#25 · common · Art by Rob-Joseph
Imprisoned in the Cathedral{2}{W}
Enchantment
When Imprisoned in the Cathedral enters, exile target creature for as long as you control Imprisoned in the Cathedral.
Captured by the Empire, Zaon was held in the catacombs beneath Azeria Cathedral.
#26 · common · Art by Magnus Norén
Inspired Charge{3}{W}
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
The soldiers of Azeria fought with the fire of Azeron in their veins.
#27 · common · Art by Peter Li
Judge Damathon{3}{W}{W}
Legendary Creature — Human Cleric
Lifelink
Whenever Judge Damathon attacks alone, you may pay four life. If you do, exile target creature for as long as you control Judge Damathon.
Promoted to judge in the final days of the Empire, Damathon lost his very soul in the pursuit of power.
4/4
#28 · rare · Art by The Collctor
Judge Lorza{1}{W}{W}{W}
Legendary Creature — Human Cleric
Vigilance, lifelink
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Other Knights and Clerics you control get +2/+2 and have vigilance and lifelink.
Ruthless and cruel, Lorza was Azeron’s greatest and most loyal disciple.
4/4
#29 · mythic · Art by AnatoFinnstark
Judge Tiaman{4}{W}{W}
Legendary Creature — Human Cleric
Trample, vigilance, lifelink
Whenever Judge Tiaman enters or attacks, create two 0/1 white Cleric creature tokens.
You may cast Knight and Equipment spells as though they had flash.
Tiaman’s strength served the Empire well, but he was ever in Lorza’s shadow.
4/7
#30 · rare · Art by saralgam1980
Mage Healer{W}
Creature — Human Wizard
Lifelink
Whenever a historic permanent you control enters, you gain one life.
1/2
#31 · common · Art by Pawel Fotek
Mage Swordmaster{2}{W}
Creature — Human Wizard
First strike, lifelink
Prowess
2/1
#32 · common · Art by Square Enix
Malachi, Holy Knight{3}{W}
Legendary Creature — Human Knight
First strike, lifelink
Historic spells you control cost {1} less to cast.
Devotion
{W}
Instant — Adventure
Put a worshipped counter on target creature you control.
A young holy knight with dreams of greatness...
4/4
#33 · rare · Art by bellmdp
Masamune, Malachi’s Blade{1}{W}{W}
Legendary Artifact — Equipment
When Masamune enters, you may attach it to target legendary creature you control.
Equip {3}
Equipped creature gets +2/+2 and has raze 2, raze 2 and lifelink.
#34 · rare · Art by Uriah Voth
Palladium{5}{W}{W}
Creature — Angel
Flying, lifelink
Other creatures you control have lifelink.
When Palladium enters, another target permanent gains indestructible for as long as you control Palladium.
Sylvaros created angels that could heal any wound and defend their master against any threat.
5/5
#35 · uncommon · Art by saralgam1980
Sacrificed to Azeron{5}{W}
Sorcery
Convoke
Destroy target creature.
“I used to worship Azeron... until I met him and learned he’s just a power-hungry mage who fell into the otherworld.” — Malachi
#36 · common · Art by AstraLiaMoon
Shadowblade Angel{4}{W}
Creature — Angel Knight
Flying, first strike
At the beginning of combat on your turn, you may attach target Equipment you control to target creature you control.
3/3
#37 · uncommon · Art by saralgam1980
Supreme Archangel{4}{W}{W}{W}
Creature — Angel
Flying, vigilance, worshipped
Other creatures you control get +X/+X, where X is Supreme Archangel’s power.
Fires of Heaven
{W}{W}
Sorcery — Adventure
Deal X damage to target creature, where X is the number of creatures you control.
3/3
#38 · mythic · Art by Treytrigg
Sylvaros, Of the Blossom Town{W}{W}
Legendary Creature — Human Soldier
First strike
Creatures your opponents control get -1/-0.
Peacekeeper
{1}{W}
Instant — Adventure
Until end of turn, whenever a creature deals damage to you, tap that creature and put a stun counter on it.
A proud and kind retired solider who never gives up on a cause...
3/3
#39 · rare · Art by AI Generated
Sylvaros’s Ascension{5}{W}{W}
Enchantment — Saga
I — Exile target creature, then put a worshipped counter and an indestructible counter on up to one target creature.
II — Sacrifice any number of creatures. When you do, draw that many cards.
III — Until end of turn, you may play permanent spells without paying their mana costs.
#40 · mythic · Art by Yagiz Erturk
Sylvaros’s Infinite Legions{4}{W}{W}
Enchantment
Dreamweave
Whenever you gain life, create a 4/4 white Angel creature token with flying and vigilance.
#41 · rare · Art by dragontears
Throne of Azeron{2}{W}
Enchantment
When Throne of Azeron enters, put a worshipped counter on target creature. (It has “Tap an untapped creature you control: This creature gets +1/+1 until end of turn.”)
Noncreature spells you control cost {1} less to cast.
#42 · uncommon · Art by Harshanand Singh
Walls of the Citadel{W}
Creature — Wall
Defender
Worshipped
The walls of Azeria tower above the bustling city streets below.
0/2
#43 · common · Art by Daible +
Worship the Almighty{1}{W}{W}
Instant
Put a worshipped counter and an indestructible counter on target creature.
Until end of turn, whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
#44 · rare · Art by AFK Arena
Xaldos, Azerian Emperor{3}{W}
Legendary Creature — Human Noble
At the start of your upkeep, create a 0/1 white Cleric creature token.
Whenever a creature you control enters, you gain one life.
Xaldos was the figurehead of Azeria, but the regime’s true power lay with those who could read the secrets in the azons.
2/4
#45 · uncommon · Art by Warmishsoup
Zaon, Loyal Soldier{3}{W}
Legendary Creature — Human Soldier
Vigilance
{1}{W}, {T}: Another target creature you control gains indestructible until end of turn.
Swift Escape
{W}
Instant — Adventure
Exile target creature you control, then return it to the battlefield under its owner’s control.
An honest and capable solider who is devoted to protecting Louise...
3/5
#46 · rare · Art by dumbo9998
Alchemical Experiment{2}{U}{U}
Instant
Dreamweave
Copy target noncreature spell or noncreature permanent. You may choose new targets for the copy.
#47 · uncommon · Art by KnightOfAnsatu
Alex’s Judgement{1}{U}{U}
Enchantment — Saga
I — Tap up to three target creatures and put a stun counter on each of those creatures.
II — Draw a card for each tapped creature on the battlefield.
III — You may exile any number of cards from your hand. If you do, draw that many cards.
#48 · rare · Art by Bouzuki
Alucarn, Teacher of Mages{3}{U}
Legendary Creature — Human Wizard
Flash
Ward {2}
Other creatures you control have ward {2}.
Arcane Study
{2}{U}
Sorcery — Adventure
Draw two cards. You may exile a card from your hand. If you do, draw a card.
3/3
#49 · uncommon · Art by AI Generated
Azi-dahaka, Final Guardian{4}{U}
Creature — Demon Beast
Ward {2}
When Azi-dahaka enters, you may search your library for a location card, reveal it, put it into your hand, then shuffle.
When Azi-dahaka dies, draw a card and journey to a location.
4/5
#50 · uncommon · Art by AI Generated
Breach the Otherworld{5}{U}{U}
Sorcery
Dreamweave
Delve
Exile any number of cards from your hand and noncreature permanents you control, then draw that many cards.
#51 · rare · Art by Sint3tico
Burst of Agility{U}
Instant
Dreamweave
Creatures you control gain hexproof until end of turn. Untap those creatures.
#52 · common · Art by AI Generated
Dispel Magic{3}{U}{U}
Instant
Foretell {1}{U}{U}
Remove any number of counters from any number of target permanents.
Creatures your opponents’ control lose hexproof, indestructible and ward until end of turn.
#53 · rare · Art by Ev Ganin
Djinnstorm{5}{U}{U}
Sorcery
Foretell {1}{U}{U}
Dreamweave
Return all tapped lands to their owners’ hands.
#54 · mythic · Art by Lu Yu Chan
Elemental Jelly{1}{U}
Creature — Elemental
Protection from creatures. (This creature can’t be blocked, targeted or dealt damage by creatures.)
When Elemental Jelly becomes the target of a spell, sacrifice it.
2/2
#55 · common · Art by Margot Zussy
Ellana, Galmoran Empress{2}{U}
Legendary Creature — Human Noble
Landfall — Whenever a land you control enters, surveil 2, then draw a card.
{T}: Choose any number of permanents, then for each remove a counter from it or give it a counter of a kind already there.
Ellana had no love for her husband, but she was a staunch ally to Phileas... and to their son Malachi.
1/4
#56 · mythic · Art by sanghyun kam
Fall of the Kavaari{3}{U}{U}
Enchantment — Saga
I — Return all creatures to their owners’ hands.
II — Choose another permanent, then remove a counter from it or give it a counter of a kind already there.
III — Until end of turn, spells you control have dreamweave.
#57 · rare · Art by Hyoundel
Frostback Yeti{5}{U}
Creature — Beast
Ward {2}
Whenever you journey to a location, you may cloak a card from your hand or the top card of your library.
5/5
#58 · common · Art by rafael avelino
Frostbringer Mage{3}{U}
Creature — Human Wizard
When Frostbringer Mage enters, journey to a location.
Whenever you cast a noncreature spell, you may tap target permanent.
2/4
#59 · common · Art by Shane Xue
Frozen in the Caverns{1}{U}
Instant
Tap target creature and put three stun counters on that creature.
Journey to a location.
#60 · common · Art by AI Generated
Furious Shockmage{1}{U}
Creature — Human Wizard
Raze 1
Whenever Furious Shockmage deals damage to a creature, tap that creature.
1/2
#61 · common · Art by Polar Engine
General Phileas{2}{U}{U}
Legendary Creature — Human Soldier
Flash
When Phileas enters, prevent all damage that would be dealt to you and permanents you control this turn.
Outmanoeuvre
{U}
Instant — Adventure
Return target attacking or blocking creature to its owner’s hand.
4/3
#62 · rare · Art by Cygames
Gensin, Master of Mages{3}{U}
Legendary Creature — Human Wizard
Prowess
Whenever you cast a spell from exile, draw a card.
Noncreature spells you control cost {1} less to cast.
2/3
#63 · rare · Art by Hyoundel
Grinning Lamia{3}{U}
Creature — Gorgon
Flash
When Grinning Lamia enters, cloak a card from your hand or the top card of your library.
4/2
#64 · common · Art by saralgam1980
Hazmael’s Tower{3}{U}
Enchantment — Saga
I — Cloak a card from your hand or the top card of your library.
II — Create two 1/1 colorless Drone artifact creature tokens with flying and “{T}: Deal one damage to target creature.”
III — Until end of turn, artifacts you control have “{T}: Add {U}.”
#65 · uncommon · Art by EmperorAlexander
Journey to the Tower{1}{U}
Sorcery
Cloak a card from your hand or the top card of your library.
Journey to a location.
#66 · common · Art by Kateryna Vitkovska
Kallissien, Spirit of Ice{2}{U}{U}
Legendary Creature — Elemental Spirit
You may cast Kallissien from your graveyard by discarding a card in addition to paying its other costs.
Vigilance
Whenever Kallissien deals damage to a creature, tap that creature and put a stun counter on it.
2/4
#67 · uncommon · Art by javi-ure
Karefor, Spirit of Air{3}{U}
Legendary Creature — Elemental Spirit
You may cast Karefor from your graveyard by discarding a card in addition to paying its other costs.
Flying, ward {3}
3/3
#68 · uncommon · Art by javi-ure
Louise, Student Mage{1}{U}
Legendary Creature — Human Wizard
When Louise enters, return target noncreature card from your graveyard to your hand.
Awaken
{1}{U}
Instant — Adventure
Dreamweave
Draw a card.
A young girl whose life was changed forever when she became a mage...
2/3
#69 · rare · Art by Kartstudio
Mage Chronicler{3}{U}
Creature — Human Wizard
Whenever you cast a historic spell, draw a card.
Azic Research
{U}
Sorcery — Adventure
Choose a permanent, then remove a counter from it or give it a counter of a kind already there.
3/4
#70 · uncommon · Art by KnightOfAnsatsu
Manaweave Mage{2}{U}
Creature — Human Wizard
When Manaweave Mage enters, you may exile a card from your hand. If you do, draw a card.
Spirit Drain
{U}
Instant — Adventure
Return target noncreature permanent to its owner’s hand.
2/2
#71 · common · Art by setsung
Marsh Tiger{3}{U}
Creature — Cat
Disguise {1}{U}
Prowess
When Marsh Tiger is turned face up, return target noncreature spell from your graveyard to your hand.
3/3
#72 · common · Art by saralgam1980
Mindbreaker Knight{2}{U}
Creature — Human Knight
Whenever Mindbreaker Knight deals combat damage to a player, create a 0/1 white Cleric creature token.
Mental Break
{U}
Instant — Adventure
Counter all abilities your opponents control.
3/2
#73 · common · Art by Lily Curtis
Mystic Symbols{2}{U}
Enchantment
When Mystic Symbols enters, you may search your library for an artifact or location card, reveal it, put it into your hand, then shuffle.
Whenever an artifact you control enters, you may journey to a location.
#74 · uncommon · Art by Robson Michel
Nirvana, Louise’s Staff{2}{U}{U}
Legendary Artifact — Equipment
Equip legendary creature—Exile a card from your hand
Equip {4}
When Nirvana enters, you may exile any number of cards from your hand. Then draw that many cards.
Equipped creature has prowess and “Whenever you cast a spell from exile, add {U}.”
#75 · rare · Art by AI Generated
Protective Barrier{1}{U}
Enchantment
Flash
Creatures you control have ward {2}. (Whenever a creature you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
#76 · uncommon · Art by Lorenzo Lanfranconi
Read the Azons{2}{U}
Sorcery
Foretell {4}{U}{U}
Draw two cards.
If you cast this spell from exile, instead draw four cards.
#77 · common · Art by AI Generated
Reflective Dispersal{1}{U}{U}
Instant
Dreamweave
Counter target spell.
#78 · common · Art by cobaltplasma
Sable, Comforter of the Cursed{U}
Legendary Creature — Cat
Ward {2}
Whenever Sable deals combat damage, you may choose a permanent, then remove a counter from it or give it a counter of a kind already there.
1/2
#79 · uncommon · Art by Lisa Parket
Sapphire Dragon{4}{U}
Creature — Dragon
Flying, ward {3}
Whenever Sapphire Dragon enters or attacks, you may tap or untap target creature.
3/4
#80 · uncommon · Art by M B Y K
Search for Knowledge{2}{U}{U}
Instant
Foretell {U}{U}
Draw two cards and create two Treasure tokens.
#81 · common · Art by Alteya
Shell of Mana{1}{U}
Instant
Foretell {U}
Choose one—
• Counter target noncreature spell.
• Return target creature to its owner’s hand.
#82 · common · Art by AI Generated
Stonetouch Medusa{1}{U}
Creature — Gorgon
Disguise {1}{U}
When Stonetouch Medusa is turned face up, tap target creature and put three stun counters on it.
2/2
#83 · common · Art by Brandon-Ellis
Stormshaker Kraken{4}{U}{U}
Creature — Kraken
Ward {3}
Whenever damage is dealt to Stormshaker Kraken, draw a card.
4/8
#84 · rare · Art by Plaiemobile
Summon the Storm{4}{U}{U}
Sorcery
Dreamweave
Return up to three target noncreature cards from your graveyard to your hand, then untap three lands you control.
#85 · rare · Art by Kevin Keele
Tome of Spellcraft{1}{U}
Artifact
{T}: Add {U}.
{T}, Exile a card from your hand: Draw a card.
The library in the Tower of the Magi housed magical tomes that could teach all the secrets of the ancient world.
#86 · common · Art by Hyoundel
Ultima Spell{4}{U}{U}
Sorcery
Dreamweave, dreamweave, dreamweave, dreamweave (When you cast this spell, you may cast a noncreature spell you own from exile with equal or lesser mana value without paying its mana cost. Then do it three more times.)
#87 · mythic · Art by AI Generated
Vengeful Garuda{3}{U}
Creature — Bird
Flying
When Vengeful Garuda enters, you may return target creature to its owner’s hand.
3/3
#88 · common · Art by Tocs Srednalf
Vouru-skasha, Icy Terror{3}{U}
Creature — Demon Insect Bird
Flash
Flying
When Vouru-Skasha enters, you may tap target creature and put three stun counters on it.
3/4
#89 · uncommon · Art by Winterkeep
Watery Abyss{2}{U}{U}
Sorcery
Choose one—
• Tap up to three target creatures. Distribute three stun counters among creatures you don’t control.
• Return up to three target creatures to their owners’ hands.
#90 · common · Art by Geoffrey Amesse
Weave the Azons{1}{U}
Instant
Search your library for an enchantment or location card, reveal it, put it into your hand, then shuffle.
Malachi gradually came to understand that archbishops reading the azons and mages casting spells were both tapping into the same source of power.
#91 · common · Art by AI Generated
Wings of the Storm{U}
Enchantment — Aura
Enchant creature
Enchanted creature has flying and prowess.
#92 · common · Art by Robson Michel
Anubis{3}{B}
Creature — Demon
First strike
Whenever Anubis attacks, journey to a location.
Desert Tomb
{B}
Sorcery — Adventure
As an additional cost to cast Desert Tomb, exile a noncreature permanent you control.
Destroy target creature.
4/3
#93 · common · Art by ChrisBjors
Archbishop Minazi{3}{B}
Legendary Creature — Human Cleric
When Archbishop Minazi enters, create two 1/1 black Soldier creature tokens.
Execution
{1}{B}
Instant — Adventure
Destroy target tapped creature.
2/3
#94 · uncommon · Art by Voltairis
Basement-Dwelling Balrog{3}{B}{B}
Creature — Demon
Foretell—Sacrifice a land.
Raze 1
5/4
#95 · common · Art by Kekai Kotaki
Birthfiend’s Curse{2}{B}{B}
Sorcery
Put a despair counter on each creature.
Almeria vowed to lift the curse that had killed her father and left her mother bedridden.
#96 · common · Art by TheRafaArts
Blade of the Reaper{B}
Instant
Target creature gets +1/+1 and gains double strike and lifelink until end of turn.
The blood scythe reaps...
#97 · common · Art by Sword of Convallaria
Bladed Daemon{1}{B}{B}
Creature — Demon
First strike, lifelink
Other Demons you control get +1/+1 and have first strike and lifelink.
2/2
#98 · uncommon · Art by AI Generated
Bloodknight’s Fury{2}{B}{B}
Instant
Creatures your opponents control get -1/-1 until end of turn.
General Dalia fought like a storm, a whirlwind of blood and blades.
#99 · rare · Art by Monika Palosz
Cloak of Deception{3}{B}
Instant
Choose one—
• Turn all face down creatures you control face up.
• Cloak the top two cards of your library.
#100 · uncommon · Art by EannDelacroix
Colossal Black Dragon{3}{B}
Creature — Dragon
Flying, haste
When Colossal Black Dragon enters, each player creates three Food tokens.
At the beginning of combat on your turn, any opponent may sacrifice a Food. If a player does, tap this creature, put a +1/+1 counter on it, and you draw a card.
5/5
#101 · uncommon · Art by saralgam1980
Cthulu, Guardian of Death{4}{B}{B}
Creature — Demon Octopus
Lifelink
Whenever a creature dies, put a +1/+1 counter on Cthulu.
Unlock the Tomb
{2}{B}
Sorcery — Adventure
Surveil 2, then target player draws two cards and loses two life.
4/4
#102 · rare · Art by Magnus Norén
Dark Imp{4}{B}
Creature — Demon
Flying, deathtouch, lifelink
Prowess
3/3
#103 · common · Art by Adrian Virlan
Deathbringer Warmech{3}{B}
Artifact — Vehicle
Menace
Whenever a creature dies, put a +1/+1 counter on Deathbringer Warmech.
Crew 2
3/3
#104 · uncommon · Art by MorkarDFC
Demon Cat{1}{B}
Creature — Demon Cat
Haste, deathtouch
Cats of all description dwell in the forgotten temple of the Cat Goddess, from fluffy kittens to mangy strays... to the truly horrifying...
2/1
#105 · common · Art by saralgam1980
Demonic Spellweaver{2}{B}
Creature — Demon Wizard
Prowess
Instant and sorcery spells you control have lifelink and deathtouch.
The holy knights of Azeron are devoted to hunting down and destroying rogue demons and mages.
2/2
#106 · rare · Art by AI Guy
Desperate Necromancer{2}{B}
Creature — Human Wizard
Undying
Graveburst
{3}{B}
Sorcery — Adventure
Return target creature from your graveyard to the battlefield with a despair counter on it.
2/2
#107 · common · Art by AnastasiaSalmina
Devour God{2}{B}{B}
Sorcery
Exile target creature. Up to one target creature you control gains the rules text of the exiled creature in addition to its own.
With the energy released by Neria’s death, Sylvaros tore open a gate to the otherworld and stole the powers of Azeron for himself.
#108 · rare · Art by AI Generated
Eldoran, Despair Incarnate{5}{B}{B}
Legendary Creature — Elder Demon
Lifelink
You can’t lose the game and your opponents can’t win the game.
Whenever Eldoran or another creature you control enters, you may put a despair counter on target creature.
Sacrifice a creature: Eldoran gains indestructible until end of turn.
7/7
#109 · mythic · Art by IntrepidDesigns
Eldoran’s Fury{2}{B}{B}{B}
Enchantment — Aura
Enchant creature
Enchanted creature gets +7/+7 and gains lifelink. You can’t lose the game and your opponents can’t win the game.
“My powers are beyond your comprehension. You should not feel fear in my presence, but all-consuming despair!” — Eldoran
#110 · rare · Art by Ivan Alejandro
Forest Imp{1}{B}
Creature — Demon
Flying
Prowess
First Boss
{1}{B}
Sorcery — Adventure
Put a despair counter on target creature.
1/1
#111 · common · Art by djodarkExperience626
Galmoran Commander{2}{B}{B}
Creature — Human Soldier
When Galmoran Commander enters, surveil 2, then destroy target creature you don’t control.
2/2
#112 · common · Art by Deiv Calviz
Galmoran Elite{3}{B}
Creature — Human Soldier
Menace
Raze 1
The faceless black armour of the elite Galmoran troops was designed to instill terror in enemies of the Empire.
4/2
#113 · common · Art by Zerosinra
Galmoran Shocktrooper{2}{B}
Creature — Human Soldier
First strike
Whenever a creature dies, you gain one life and target opponent loses one life.
2/1
#114 · common · Art by MarmaduX-Smite
General Vaaran{2}{B}{B}
Legendary Creature — Human Soldier
First strike, menace
Locations you control have “{T}: Add {B}{B}{B}.”
Whenever you journey to a location, add {B}{B}{B}.
“We will descend upon their shores like an avalanche, an invincible armada!”
4/4
#115 · rare · Art by Raymond Swanland
Legend of Death’s Tomb{2}{B}
Enchantment — Saga
I — Journey to a location.
II — Destroy target creature.
III — Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
#116 · common · Art by Sint3tico
Lich King{1}{B}{B}
Creature — Skeleton Wizard
Deathtouch
When Lich King enters, create a Treasure token.
Undying
2/2
#117 · common · Art by Sam Martinez
Lich’s Blade{1}{B}
Artifact — Equipment
Equip {3}
Equip—Sacrifice a creature
Whenever equipped creature deals combat damage to a player, return target creature from your graveyard to the battlefield with a despair counter on it.
#118 · common · Art by AI Generated
Lost Soul{3}{B}{B}
Creature — Spirit
Flying, deathtouch, lifelink
Disguise—Sacrifice a creature.
Whenever this creature deals combat damage to a player, you may put a despair counter on target creature.
4/4
#119 · uncommon · Art by AnatoFinnstark
Mansford Well{1}{B}
Artifact
When Mansford Well enters, draw a card.
Landfall — Whenever a land you control enters, put a haunt counter on Mansford Well.
Remove three haunt counters from Mansford Well: Create a legendary 3/3 black Spirit creature token called Ghost of the Well with flying and “Whenever a creature dies, you may put a despair counter on target creature.”
#120 · common · Art by Kateryna Vitkovska
Mass Sacrifice{2}{B}{B}
Enchantment
{1}{B}, Sacrifice a creature: You lose one life and draw a card.
“I want death! I don’t care how you do it. Shoot them. Hang them. Burn them in the public square, and make a spectacle of it.” — Sylvaros
#121 · uncommon · Art by Piotr Foksowicz
Mob Execution{2}{B}{B}
Sorcery
Destroy target creature, then you may put a despair counter on target creature.
#122 · common · Art by KnightOfAnsatsu
Murderous Crusader{B}
Creature — Human Knight
Deathtouch
Whenever a creature dies, journey to a location.
For some holy knights, fulfillment came not from protecting the innocent, but from the thrill of the kill.
1/1
#123 · common · Art by saralgam1980
Nephthys, Cursebringer{4}{B}
Legendary Creature — Demon
When Nephthys enters, put a despair counter on each other creature.
Whenever a creature dies, you gain two life.
4/4
#124 · rare · Art by AI Generated
Oblivion Awaits{4}{B}{B}{B}{B}
Sorcery
Destroy all creatures you don’t control. Then put a +1/+1 counter on up to one target creature you control for each creature destroyed this way.
“I am the Truth now, immortal and undying! There shall be no dawn for you... No light shall ever reach your screaming souls.”
— Sylvaros
#125 · mythic · Art by AI Generated
Otherworldly Citadel{4}{B}{B}{B}
Enchantment — Saga
I — Exile all permanents you control, then return them to the battlefield under your control.
II — Until end of turn, whenever you cast a noncreature spell, destroy target creature.
III — Return all permanents from your graveyard to the battlefield.
#126 · rare · Art by AI Generated
Possessed Doll{2}{B}{B}
Artifact Creature — Demon Toy
When Possessed Doll enters, put a despair counter on it and up to one other target creature.
Undying
3/3
#127 · common · Art by saralgam1980
Ramathus, Galmoran Emperor{1}{B}
Legendary Creature — Human Noble
Whenever a creature dies, you gain one life and each opponent loses one life, then you may journey to a location.
The Emperor of Galmora cared for nothing but the pursuit of power and dominion over others.
2/2
#128 · uncommon · Art by Aland1W
Reaper of Souls{4}{B}{B}
Creature — Skeleton Spirit
Menace, deathtouch
Whenever a creature dies, put a +1/+1 counter on Reaper of Souls.
Whenever Reaper of Souls deals damage, create that many 0/1 white Cleric creature tokens.
4/4
#129 · mythic · Art by AnatoFinnstark
Rewrite the Universe{5}{B}{B}{B}
Sorcery
Choose one—
• Return all creatures from your graveyard to the battlefield.
• Cast all noncreature spells you own from exile without paying their mana costs.
#130 · rare · Art by Gabriel Flauzino
Shadowfall{4}{B}{B}
Sorcery
Dreamweave
Destroy all creatures.
#131 · rare · Art by Mike.AI
Skeletal Swordsman{2}{B}
Creature — Skeleton Soldier
Menace
Undying
Even the dead rose to fight again at the Second Battle of Helron.
2/1
#132 · common · Art by thiennh2
Sword of Destiny{2}{B}
Artifact — Equipment
Equip—Pay three life
Equipped creature gets +2/+2 and has lifelink, prowess and worshipped.
Sylvaros took up a new blade, one forged from life and pain, once his latent magical powers were awakened.
#133 · uncommon · Art by TheCollector
Tragedy at Gilhead{3}{B}
Enchantment
Whenever a creature dies, you may cloak a card from your hand or the top of your library.
Face down creatures you control have deathtouch.
#134 · uncommon · Art by Nele Diel
True Despair{B}{B}{B}
Enchantment — Saga
I — Put a despair counter on target creature.
II — Put a despair counter on target creature.
III — Put a despair counter on target creature.
IV — Put a despair counter on target creature.
#135 · uncommon · Art by AI Generated
Twilight Reaper{1}{B}{B}
Creature — Human Assassin
Flash
Deathtouch
Whenever a creature dies, create a Treasure token.
The Twilight Reapers will take on any kill... for the right price.
2/3
#136 · common · Art by GenAltive
Undead Sorcerer{3}{B}{B}
Creature — Zombie Wizard
When Undead Sorcerer enters, put a despair counter on it and on up to one other target creature.
You may cast Undead Sorcerer from your graveyard by paying two life in addition to paying its other costs.
2/3
#137 · uncommon · Art by AI Generated
Unholy Fate{1}{B}{B}
Instant
Foretell {1}{B}
Destroy target creature.
#138 · common · Art by MorkarDFC
Almeria, Wandering Hunter{2}{R}
Legendary Creature — Human Rogue
First strike, haste, reach
Sharpen
{2}{R}{R}
Instant — Adventure
Attacking creatures you control get +2/+0 and gain first strike until end of turn.
A quick-tongued fiend hunter whose fiery demeanour hides a tragic past...
4/3
#139 · rare · Art by Septimius Ferdian H.
Almeria’s Resolve{3}{R}
Sorcery
Search you library for an Equipment card, put it onto the battlefield, then shuffle. You may attach that Equipment to a creature you control.
#140 · common · Art by AnatoFinnstark
Assault the Citadel{2}{R}{R}
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
Bombardment
{1}{R}
Sorcery — Adventure
Deal X damage to target creature, where X is the number of lands you control.
#141 · uncommon · Art by OasidD
Blademaster Seraph{1}{R}{R}
Creature — Angel Knight
Flying, haste
Equipped creatures you control get +1/+1 and have haste.
2/2
#142 · uncommon · Art by Deddy Faizal
Boss Battle{1}{R}
Enchantment
Whenever you attack, you may choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.
Some foes are so mighty they need a full party to bring them down.
#143 · uncommon · Art by Greg Rutowski
Brutal Daemon{2}{R}
Creature — Demon
Whenever Brutal Daemon deals damage to a creature, put a despair counter on that creature.
2/4
#144 · common · Art by Alyskan
Demonic Claws{1}{R}
Instant
Target creature you control deals damage equal to its power to target creature you don’t control. If that creature dies this way, create a Treasure token.
#145 · common · Art by Darkcloud013
Desert Phoenix{1}{R}{R}{R}
Creature — Phoenix
Flying
Raze 2
Undying
2/2
#146 · uncommon · Art by DutteArt
Dragon Trio{3}{R}{R}{R}
Creature — Dragon
Flying
Raze 3
Hidden Secrets
{2}{R}
Sorcery — Adventure
Search your library for a historic card, reveal it, put it into your hand, then shuffle.
3/3
#147 · rare · Art by Sandara
Dunerazer Sandwyrm{4}{R}{R}
Creature — Wurm
Haste, trample
Excavation
{2}{R}
Sorcery — Adventure
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
5/5
#148 · common · Art by Steve Prescott
Elite Warmech{3}{R}{R}
Artifact — Vehicle
Raze 3
Crew 3
Electric Assault
{2}{R}
Instant — Adventure
Deal X damage divided among any number of target creatures, where X is the number of artifacts you control.
4/4
#149 · rare · Art by Deiv Calviz
Encounter With God{1}{R}{R}{R}
Sorcery
Until end of turn, you may cast spells from your graveyard. Whenever you cast a spell this way, add {R}. If an instant or sorcery card would enter your graveyard this turn, exile it instead.
#150 · mythic · Art by AnatoFinnstark
Enter the Tomb{4}{R}
Sorcery
Dreamweave
Create a Treasure token for each creature type among creatures you control. Then you may journey to a location X times, where X is the number of historic permanents you control.
The tombs of the Kavaari kings whispered with forgotten secrets...
#151 · common · Art by Ömer Burak Önal
Ferocity Armlet{1}{R}
Artifact — Equipment
Equip {2}
Equipped creature gets +2/+0 and has first strike and trample.
#152 · common · Art by Tim Helm
Fiery Abyss{R}
Sorcery
Choose one—
• Fiery Abyss deals four damage to target creature.
• Destroy target artifact.
#153 · common · Art by BTGArt
Final Battle{3}{R}{R}
Enchantment — Saga
I — Choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.
II — Put a trample counter and a first strike counter on each creature you control with a +1/+1 counter on it.
III — Until end of turn, each creature you control with a +1/+1 counter on it has raze X, where X is equal to that creature’s power.
#154 · rare · Art by AnatoFinnstark
Flame Blast{1}{R}{R}
Instant
Dreamweave
Flame Blast deals three damage to any target.
#155 · common · Art by cobaltplasma
Flamecaller Mage{1}{R}
Creature — Human Wizard
Menace
Prowess
2/2
#156 · common · Art by Tomasz Chistowski
Flora, Pirate Captain{1}{R}
Legendary Creature — Human Pirate
Haste, menace
Raze 1
Whenever Flora attacks, create a Treasure token.
2/2
#157 · rare · Art by Hou China
Flurry of Blades{1}{R}
Instant
Foretell {3}{R}{R}{R}
Flurry of Blades deals three damage to target creature.
If you cast this spell from exile, instead it deals ten damage divided among any number of target creatures.
#158 · rare · Art by Hyoundel
Frenzied Hellhound{R}
Creature — Demon Dog
Raze 1
Malachi and Almeria slew a monstrous hellhound in the caverns north of Welborn.
2/1
#159 · common · Art by Jsraphael57
Fury of Battle{2}{R}{R}
Enchantment
Creatures you control have haste and raze 1. (Whenever a creature attacks, it deals one damage to up to one target creature.)
#160 · uncommon · Art by Grace Cheung
Galmoran Battle Tank{3}{R}
Artifact — Vehicle
Raze 2
Crew 3
3/3
#161 · common · Art by KnightOfAnatsu
Galmoran Swordsman{R}
Creature — Human Soldier
Whenever Galmoran Swordsman deals combat damage to a player, create a Treasure token.
2/1
#162 · common · Art by rodg-art
Galmoran War Effort{3}{R}
Enchantment — Saga
I — Create a 1/1 black Soldier creature token.
II — Create two 1/1 black Soldier creature tokens.
III — Create a Treasure token for each token you control.
#163 · common · Art by AI Gnerated
Galmoran Warmech{2}{R}
Artifact — Vehicle
Whenever Galmoran Warmech attacks, put a +1/+1 counter on it.
Crew 1
2/2
#164 · uncommon · Art by Dercius
General Dalia{2}{R}{R}{R}
Legendary Creature — Human Soldier
Trample
Raze X, where X is the number of Equipment you control.
Equipment you control have Equip {0}.
The ruthless bloodknight of Galmora, reaper of human lives.
6/3
#165 · rare · Art by hyeonsick choi
God’s Lightning, Almeria’s Gun{2}{R}
Legendary Artifact — Equipment
Equip legendary creature—Discard a card
Equip {4}
When God’s Lightning enters the battlefield, it deals three damage to up to one target creature.
Equipped creature gets +2/+0 and has double strike.
#166 · rare · Art by AI Generated
Heaven’s Wrath{2}{R}{R}
Instant
Foretell {3}{R}{R}
Heaven’s Wrath deals one damage to any target for each historic permanent you control.
If you cast Heaven’s Wrath from exile, first create three Treasure tokens.
#167 · rare · Art by AI Generated
Holy Devastation{4}{R}{R}{R}
Instant
Dreamweave
Until end of turn, noncreature spells you cast from exile have storm. (When you cast a spell, copy it for each spell cast before it this turn.)
Whenever a creature or spell you control deals damage this turn, add that much {R}.
#168 · mythic · Art by AnatoFinnstark
Indignation{2}{R}{R}
Sorcery
Indignation deals 20,000 damage to target creature you don't control.
Call upon the power of the otherworld to obliterate your foe.
#169 · uncommon · Art by nhociory
Intercontinental Missile{R}
Artifact
Whenever you journey to a location, create a Treasure token.
{X}{R}{R}{R}, {T}, Sacrifice Intercontinental Missile: Destroy target land. Intercontinental Missile deals X damage to each creature.
Hazmael launched his missile towards Doria... and the fate of the world was sealed.
#170 · common · Art by AI Generated
Joyful Bombardier{1}{R}{R}
Creature — Human Pirate
Menace
Unattach an Equipment from Joyful Bombardier: Deal four damage to target creature. Activate only if Joyful Bombardier is attacking.
2/2
#171 · common · Art by AI Generated
Malachi’s Decision{1}{R}
Instant
Choose one—
• Put a +1/+1 counter on target creature.
• Deal two damage to any target.
• Add {R}{R}{R}.
• Return target historic permanent from your graveyard to your hand.
To love, to protect, to be free... or to give Azeron his soul...
#172 · common · Art by Soareverix
Neria, Gifted Musician{2}{R}
Legendary Creature — Human Bard
When Neria dies, you may cast her adventure without paying its mana cost. Put it into your graveyard instead of exiling it as it resolves.
Song of Sorrow
{2}{R}
Sorcery — Adventure
Discard your hand then draw three cards. If you cast this spell from your graveyard, instead discard your hand then draw seven cards.
4/2
#173 · mythic · Art by zix72
Perfect Counterstrike{1}{R}
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has “If this creature would be dealt damage, instead prevent that damage and it deals that much damage to any target.”
#174 · uncommon · Art by AnatoFinnstark
Poetic Swashbuckler{1}{R}
Creature — Human Pirate
First strike
Poetic Recital
{1}{R}
Sorcery — Adventure
Draw two cards, then discard two cards. Create a Treasure token.
“We can only fight in vain, Like blind men in a lifeless world.”
2/2
#175 · common · Art by Grafit Studio
Rakian, Spirit of Flame{2}{R}{R}
Legendary Creature — Elemental Spirit
You may cast Rakian from your graveyard by discarding a card in addition to paying its other costs.
Haste, raze 2
4/2
#176 · uncommon · Art by javi-ure
Rampaging Cerberus{3}{R}{R}
Creature — Demon Dog
Double strike
Raze 2
2/2
#177 · common · Art by djodarkExperience626
Sentos’s Tale{1}{R}
Enchantment — Saga
I — Journey to a location.
II — Draw two cards, then discard a card.
III — Deal four damage to up to one target creature.
#178 · common · Art by Sint3tico
Storm Blast{2}{R}
Instant
Foretell {R}
Storm Blast deals four damage to target creature.
#179 · common · Art by Nejita
Sun-crowned Seraphim{4}{R}{R}{R}
Creature — Angel
Flying, first strike
Whenever you put a counter on a permanent you control, Sun-crowned Seraphim deals damage equal to its power to up to one target creature.
4/4
#180 · rare · Art by Elisa Knopp
The Fate of Doria{1}{R}{R}
Sorcery
Foretell {4}{R}{R}
Destroy target land. If this spell was cast from exile, put a worshipped counter, a despair counter, and an indestructible counter on target creature, then deal four damage to each creature.
#181 · uncommon · Art by Daible +
Tomb Guardian{3}{R}
Creature — Dragon Golem
Menace
Disguise—Discard a card.
When Tomb Guardian is turned face up, it deals three damage to any target.
4/4
#182 · common · Art by NightmareMoonLuna
Vermillion Dragon{3}{R}{R}
Creature — Dragon
Flying, haste
Whenever Vermillion Dragon attacks, create a Treasure token.
4/4
#183 · uncommon · Art by AlectorFencer
Volvagia, Spirit of Lightning{3}{R}
Legendary Creature — Elemental Spirit
You may cast Volvagia from your graveyard by discarding a card in addition to paying its other costs.
First strike, prowess
3/3
#184 · uncommon · Art by Applibot
Alicia and Lily{G}
Legendary Creature — Human Citizen
{T}: Add one mana of any color.
When Alicia and Lily die, put a +1/+1 counter on up to one target creature.
Sylvaros dreamed of the day that he could happily retire to enjoy life with his family.
0/1
#185 · uncommon · Art by Alessandra Gava
All That Was Lost{G}
Enchantment
Whenever you journey to a location, put a despair counter on target creature.
“I look out at the sea and sky and all I feel is pain. I don’t think I’ll ever feel happy again.” — Sylvaros
#186 · uncommon · Art by AI Generated
Armour Break{1}{G}
Instant
Choose one—
• Destroy target artifact or enchantment.
• Creatures your opponents’ control lose hexproof and indestructible until end of turn.
Sylvaros’s blade tore through the enemy’s armour, leaving them open for the rest of the party.
#187 · common · Art by Manthos Lappas
Arveragus, Ancient Alchemist{3}{G}
Legendary Creature — Human Wizard
Whenever you cast a historic spell, put a +1/+1 counter on Arveragus.
Remove a +1/+1 counter from Arveragus: Journey to a location.
3/3
#188 · rare · Art by Hyoundel
Burly Innkeeper{G}
Creature — Human Citizen
Landfall — Whenever a land you control enters, create a Food token.
Whenever you sacrifice a Food, put a stun counter on target creature.
1/1
#189 · uncommon · Art by AI Geneerated
Call From the Azons{3}{G}
Enchantment
Whenever you cast a noncreature spell, create an X/X green Elemental Demon enchantment creature token, where X is that spell’s mana value.
#190 · mythic · Art by KnightOfAnsatsu
Chimera Tyrant{5}{G}{G}
Creature — Chimera
Chimera Tyrant can’t be blocked except by three or more creatures.
Ambush
{1}{G}
Instant — Adventure
Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
6/6
#191 · rare · Art by ManthosLappas
Consecrate the Battlefield{3}{G}
Sorcery
Choose one—
• Put a +1/+1 counter on each creature you control.
• Put X +1/+1 counters on target creature, where X is the number of creatures you control.
#192 · common · Art by Darek Zabrocki
Crazy Cat Lover{G}
Creature — Human Citizen
{T}: Create a Food token.
{T}, Sacrifice an artifact: Create a 1/1 white Cat creature token.
0/2
#193 · common · Art by AI Generated
Date With Neria{G}
Enchantment — Saga
I — Journey to a location.
II — Create two Food tokens.
III — Create two Treasure tokens.
#194 · uncommon · Art by AI Generated
Deathglare Basilisk{1}{G}
Creature — Snake
Deathtouch
When Deathglare Basilisk enters, destroy target artifact or enchantment.
1/2
#195 · common · Art by saralgam1980
Downtown Casino{1}{G}
Enchantment
When Downtown Casino enters, create a Treasure token.
At the start of your upkeep you may sacrifice a Treasure. If you do, create two Treasure tokens.
The music swells, the game begins.
#196 · uncommon · Art by Arkham Horror
Echoes of the Otherworld{3}{G}{G}
Enchantment
Whenever a permanent you control enters, create a token that’s a copy of that permanent.
Tokens you control have hexproof.
The otherworld is a reflection of reality, a realm of dreams and echoes.
#197 · mythic · Art by John Pitre
Emerald Dragon{4}{G}{G}
Creature — Dragon
Flying
When Emerald Dragon enters or dies, distribute up to three +1/+1 counters among creatures you control.
3/3
#198 · uncommon · Art by saralgam1980
Eregion, Spirit of Earth{3}{G}
Legendary Creature — Elemental Spirit
You may cast Eregion from your graveyard by discarding a card in addition to paying its other costs.
When Eregion enters or dies, search your library for up to two basic land or location cards, put them onto the battlefield tapped, then shuffle.
3/4
#199 · uncommon · Art by Tiziana F. Ruiu
Explore the Wilds{1}{G}
Sorcery
You may play up to two additional lands this turn.
Journey to a location.
#200 · common · Art by Alyskan
Face the Monster{G}
Sorcery
Put a +1/+1 counter on target creature you control. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)
#201 · common · Art by AI Generated
Ferocious Raptor{3}{G}{G}
Creature — Dinosaur
Haste
Double strike
Pack Tactics
{G}
Instant — Adventure
Pack Tactics deals damage equal to the number of creatures you control to target creature.
Raptors are the most deadly foes that roam the Mystena Jungle.
3/2
#202 · uncommon · Art by saralgam1980
Fungant Sorcerer{1}{G}
Creature — Fungus Wizard
Prowess
{T}: Add an amount of {G} equal to Fungant Sorcerer’s power.
1/1
#203 · uncommon · Art by Pierre-Yves REAL
Gateway to the Otherworld{3}{G}{G}
Enchantment
Dreamweave
Landfall — Whenever a land you control enters, draw a card.
Whenever you journey to a location, put a +1/+1 counter on each creature you control.
#204 · rare · Art by EmperorAlexander
Goldfeather Griffin{3}{G}{G}
Creature — Griffin
Flying, vigilance
Sacrifice an artifact: Put a +1/+1 counter on Goldfeather Griffin.
Hunter's Prize
{G}
Instant — Adventure
Journey to a location.
Create a Treasure token.
3/6
#205 · uncommon · Art by Karolina Wiśniewska
Golthor Leviathan{4}{G}{G}
Creature — Leviathan
Trample
Golthor Leviathan gets +1/+1 for each location you control.
Hidden Paths
{2}{G}
Sorcery — Adventure
Search your library for a basic land or location card, put it onto the battlefield, then shuffle.
6/6
#206 · uncommon · Art by saralgam1980
Guardian Golem{4}{G}
Artifact Creature — Golem
Defender
As long as you control three or more artifacts, Guardian Golem loses defender and gains trample.
Undying
5/5
#207 · common · Art by djodarkExperience626
Healing Hands{1}{G}
Instant
You gain four life.
As an additional cost to casting Healing Hands, you may exile a card from your hand or a permanent you control. If you do, search your library for a basic land or location card, put it onto the battlefield, then shuffle.
#208 · common · Art by Concept-Art-House
Hellmaw Wyrm{5}{G}
Creature — Wurm
When Hellmaw Wyrm enters, it deals damage equal to its power to up to one target creature. You gain life equal to that creature’s toughness.
5/5
#209 · common · Art by saralgam1980
Horned Stegosaur{3}{G}
Creature — Dinosaur
Vigilance
Whenever damage is dealt to Horned Stegosaur, journey to a location.
2/5
#210 · common · Art by saralgam1980
Ironshell Dinotoise{5}{G}{G}
Creature — Dinosaur Turtle
Trample
Landfall — Whenever a land you control enters, Ironshell Dinotoise gets +3/+3 until end of turn.
Hunker
{G}
Instant — Adventure
Target creature gains indestructible until end of turn.
5/9
#211 · rare · Art by Magnus Norén
Lamia Queen{2}{G}
Creature — Gorgon
Disguise—Return a land you control to its owner’s hand.
When Lamia Queen is turned face up, draw a card and journey to a location.
2/3
#212 · common · Art by Yefumm
Lifeclinger Behemoth{5}{G}{G}
Creature — Beast
Trample, undying
When Lifeclinger Behemoth enters, it fights up to one target creature you don’t control.
5/5
#213 · rare · Art by saralgam1980
Medusa Matriarch{2}{G}
Creature — Gorgon
Disguise—Exile a card from your hand.
When Medusa Matriarch is turned face up, surveil 4, then you may return up to two lands from your graveyard to the battlefield.
2/5
#214 · uncommon · Art by Huu Ha
Meganeura Swarm{1}{G}
Creature — Insect
Flying
Whenever you journey to a location, create a token that’s a copy of Meganeura Swarm.
1/1
#215 · rare · Art by Herckeim
Nightmare Treant{2}{G}
Creature — Demon Plant
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
3/3
#216 · common · Art by djodarkExperience626
Octoslug{2}{G}
Creature — Octopus
Menace
Landfall — Whenever a land you control enters, you may pay {G}{G}. If you do, destroy target artifact or enchantment.
3/3
#217 · common · Art by Brent Hollowell
Pilgrimage to the North{G}
Enchantment
Lands you control on the battlefield and in exile are locations in addition to their other types.
Whenever an enchantment you control enters, draw a card and journey to a location.
#218 · rare · Art by Enmanuel Martinez
Plan the Route{1}{G}
Sorcery
Search your library for up to two basic land or location cards. Exile one of those cards and put the other onto the battlefield tapped.
Only a fool would enter the labyrinth of Acheron Forest without a map.
#219 · common · Art by AI Generated
Poisonbreath Cockatrice{2}{G}
Creature — Cockatrice
Deathtouch
When Poisonbreath Cockatrice dies, choose one—
• Journey to a location.
• Search your library for a basic land or location card, put it onto the battlefield, then shuffle.
2/2
#220 · common · Art by arvalis
Preserve Peace{G}
Instant
Prevent all damage that would be dealt this turn.
“Listen to the petals singing in the breeze...” — Sylvaros
#221 · common · Art by Sakermazov
Rampaging Cave Troll{4}{G}
Creature — Troll
Trample
Whenever damage is dealt to Rampaging Cave Troll, put a +1/+1 counter on it.
In their desperate escape from Whitshore, Louise and Zaon found themselves facing down a monstrous troll.
2/4
#222 · common · Art by saralgam1980
Self-Fulfilling Prophecy{2}{G}{G}
Enchantment
You may look at all face down cards in exile and on the battlefield
Whenever another player draws a card, you may draw a card.
The Truth showed Hazmael its own death... at the hands of the Man from the Cherry Blossom Town.
#223 · mythic · Art by Cygames Inc
Snow Wolf{1}{G}
Creature — Wolf
Disguise {1}
A deck may contain any number of creatures named Snow Wolf.
Snow Wolf gets +1/+1 for each other Wolf you control.
1/1
#224 · common · Art by AkiMao
Solomon’s Tale{2}{G}
Enchantment — Saga
I — Search your library for a basic land or location card, put it onto the battlefield, then shuffle.
II — Create two 0/1 white Cleric creature tokens.
III — Journey to a location.
#225 · common · Art by Sint3tico
Stingertail Acromantis{3}{G}
Creature — Scorpion
Deathtouch
When Stingertail Acromantis enters, you gain two life and each opponent loses two life.
2/4
#226 · common · Art by DANIEL RUBIO
The Imperial Way{G}
Enchantment
Whenever a creature you control enters, journey to a location.
The rolling fields of the mighty Imperial Way were the final region on Malachi's journey to the capital.
#227 · common · Art by Alyskan
Traverse the Labyrinth{G}
Enchantment
Landfall — Whenever a land you control enters, journey to a location.
Travelling the twisted pathways of Acheron Forest was a gauntlet that only the most resolute champions could endure.
#228 · uncommon · Art by AnatoFinnstark
Wandering Champion{3}{G}{G}
Creature — Human Knight
Vigilance
Whenever you journey to a location, you may put that location onto the battlefield.
3/5
#229 · rare · Art by Qi Mang
Zodiac Spear, Zaon’s Might{1}{G}
Legendary Artifact — Equipment
Equip legendary creature—Return a land you control to its owner’s hand
Equip {4}
Equipped creature gets +2/+2 and has “Whenever this creature attacks, search your library for a basic land or location card and put it onto the battlefield tapped.”
#230 · rare · Art by cobaltplasma
Alex, Lord of Storms{3}{W}{U}
Legendary Creature — Human Wizard
First strike, vigilance
{T}, Exile a card from your hand: Draw a card.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
6/4
#231 · rare · Art by msdigitalart
Archbishop Solomon{2}{W}{U}
Legendary Creature — Human Cleric
First strike, vigilance
Prowess
Other creatures you control have prowess.
2/2
#232 · uncommon · Art by Maxim Bazhenov
Lorza’s Mastery{1}{W}{U}
Enchantment
Whenever you cast a noncreature spell, create a 0/1 white Cleric creature token.
Clerics you control have prowess.
Judge Lorza was the greatest azic oracle that the Empire had ever known.
#233 · uncommon · Art by AnatoFinnstark
Azeron the Almighty{3}{W}{B}
Legendary Creature — God
Vigilance, worshipped, indestructible
Azeron can’t attack or block unless you control three or more other creatures.
Whenever a creature you control becomes tapped, draw a card.
Sacrifice a creature: Add one mana of any color.
5/5
#234 · mythic · Art by Nicholas Joyce
Herald of Sylvaros{2}{W}{B}
Creature — Demon Angel
Flying, vigilance, deathtouch
Sacrifice a creature: Put a +1/+1 counter on target legendary creature or creature with worshipped you control.
3/5
#235 · uncommon · Art by AI Generated
Zealous Legions{3}{W}{B}
Enchantment
When Zealous Legions enters and at the start of your upkeep, put a fervour counter on Zealous Legions and then create a 1/1 black Soldier creature token for each fervour counter on Zealous Legions.
The Azerian armies fought with religious fervour that let them match the Galmoran war machines with pure relentless numbers.
#236 · uncommon · Art by Ömer Burak Önal
Malachi, Seeker of Truth{4}{R}{W}
Legendary Creature — Human Knight
Double strike, haste
Raze 2, raze 2 (Whenever this creature attacks, it deals two damage to up to one target creature, twice.)
Whenever a historic permanent you control enters, Malachi gets +1/+1 until end of turn.
3/4
#237 · mythic · Art by bellmdp
Seraph Overlord{4}{R}{W}
Creature — Angel
Flying, vigilance, lifelink
Prevent all combat damage that would be dealt to Seraph Overlord.
Whenever Seraph Overlord attacks, until end of turn up to one other target creature gains the rules text of Seraph Overlord in addition to its own.
4/4
#238 · uncommon · Art by Noctilia
Sylvaros, Awakened Magi{4}{R}{W}
Legendary Creature — Human Wizard
First strike, vigilance, lifelink
Sylvaros cannot become tapped.
Other creatures you control get +1/+1. Creatures your opponents control get -1/-1.
7/5
#239 · mythic · Art by Erywall
Holy Pilgrim{3}{G}{W}
Creature — Human Knight
Vigilance, lifelink
Whenever you journey to a location, put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Abilities of locations you control cost {1} less to activate.
3/4
#240 · uncommon · Art by KnightOfAnsatsu
Nomi, the Cat Goddess{4}{G}{W}
Legendary Creature — Cat God
Other Cats you control get +1/+1 and have double strike.
Landfall — Whenever a land you control enters, create a 1/1 white Cat creature token.
2/5
#241 · uncommon · Art by Concept-Art-House
Zaon, Hero to the End{5}{G}{W}
Legendary Creature — Human Soldier
Trample, vigilance
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Whenever you cast a spell, you may journey to a location.
5/5
#242 · mythic · Art by dumbo9998
Angel of Despair{3}{U}{B}
Creature — Demon Angel
Flying
Face down creatures you control have indestructible.
Whenever a creature you control is turned face up, you may put a despair counter on target creature.
4/4
#243 · uncommon · Art by AI Generated
Bane of Gilhead{2}{U}{B}
Creature — Demon
Ward {2}
Whenever Bane of Gilhead enters or attacks, you may cloak a card from your hand or the top card of your library.
4/5
#244 · uncommon · Art by Kateryna Vitkovska
Kallisto, the Deceiver{4}{U}{B}
Legendary Creature — Elder Demon
Disguise—{1}{U}{B}, Discard a card
Whenever Kallisto or another permanent you control is turned face up, draw a card. Whenever you draw a card, you may cloak that card.
Face down creatures you control get +1/+1 and have deathtouch. Each face down permanent you control has disguise {X} where X is half its converted mana cost, rounded down.
7/5
#245 · rare · Art by AstraLiaMoon
General Hazmael{3}{U}{R}
Legendary Creature — Human Scientist
Foretell {1}{U}{R}
Prowess
Whenever you cast a noncreature spell, create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”
Sacrifice an artifact: Hazmael gains hexproof and indestructible until end of turn.
4/4
#246 · rare · Art by Anthony Wolff
Louise, Supreme Archmage{3}{U}{R}
Legendary Creature — Human Wizard
Each noncreature spell in your hand has foretell. The foretell cost is equal to that spell’s mana cost.
Each noncreature spell you cast from your hand has dreamweave.
Whenever you cast a spell from exile, draw a card.
4/5
#247 · mythic · Art by AI generated
Young Summoner{2}{U}{R}
Creature — Human Wizard
Whenever you cast a noncreature spell, create a Treasure token.
{T}, Sacrifice X artifacts: Create an X/X green Elemental Demon enchantment creature token.
Elementals you control have prowess and double strike.
2/2
#248 · uncommon · Art by birdylon
Medea, Inventive Alchemist{1}{G}{U}
Legendary Creature — Human Wizard
Whenever you cast a historic spell, draw a card.
{2}{G}{U}, {T}: Copy target noncreature spell or noncreature permanent. You may choose new targets for the copy.
2/3
#249 · uncommon · Art by Huu Ha
Truth, the First God{3}{G}{U}
Legendary Creature — Elder God
Indestructible
Truth has the rules text of all tapped creatures you control in addition to its own.
When the first people first turned to the sky and wondered whether there was something up there greater than them... I was born.
5/5
#250 · mythic · Art by Afanur Rashid
Visions of the Beyond{1}{G}{U}
Enchantment
Whenever an enchantment you control enters, draw a card.
If a triggered ability of an enchantment you control triggers, that ability triggers an additional time.
The portal to the otherworld beckoned, a roaring maelstrom, a symphony of chaos...
#251 · uncommon · Art by Alex Rommel
Bloodmaster Seraph{2}{B}{R}
Creature — Demon Angel
Flying, raze 2
Whenever Bloodmaster Seraph attacks, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
4/3
#252 · uncommon · Art by saralgam1980
Ruthless Invasion{B}{R}
Enchantment
Attacking creatures you control get +1/+0 and have first strike.
Whenever a creature dies, create a Treasure token.
The Galmoran invasion of Azeria was brutal, relentless, and totally unexpected.
#253 · uncommon · Art by Jaime Martínez
Vincent, the Destroyer{4}{B}{R}
Legendary Creature — Elder Demon
Deathtouch
Raze 1
Whenever a creature dies, you may draw a card. If you do, pay two life or discard a card.
Through the silence of death, he was soothed by the sound of children laughing.
4/4
#254 · rare · Art by Raymond Minnaar
Hilda, Young Necromancer{2}{B}{G}
Legendary Creature — Human Wizard
{T}: Return target creature from your graveyard to the battlefield with a despair counter on it.
3/3
#255 · uncommon · Art by 11BWolfdaddy
Horrors of War{2}{B}{G}
Enchantment
You may cast creature spells from your graveyard by discarding a card in addition to paying their other costs.
Whenever a creature enters, put a despair counter on that creature.
The Second Battle of Helron was the most horrific and terrible battle in history.
#256 · uncommon · Art by Jayce Cortes
Kavaari Echo{3}{B}{G}
Enchantment Creature — Spirit
Trample, undying
When Kavaari Echo enters, you may exile a creature card from your graveyard for as long as you control Kavaari Echo. Kavaari Echo gains the rules text of the exiled creature in addition to its own.
5/5
#257 · rare · Art by Kata Kemi
Almeria, Weapons Master{2}{R}{G}
Legendary Creature — Human Rogue
First strike, haste, reach
Raze X, where X is Almeria’s power.(Whenever this creature attacks, it deals X damage to up to one target creature.)
Whenever you journey to a location, put a +1/+1 counter on Almeria.
3/3
#258 · mythic · Art by AI Generated
Angus and Rema{2}{R}{G}
Legendary Creature — Human Rogue
Menace
When Angus and Rema enter, search your library for a Knight or location card, reveal it, put it into your hand, then shuffle. You may put a land from your hand onto the battlefield.
Loyal to the end, Angus and Rema remained Damathon’s disciples even as the world shattered around them.
3/4
#259 · uncommon · Art by theDURRRRIAN
Flameblast Tyrant{2}{R}{G}
Creature — Dragon
Flying, trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on each creature you control.
3/3
#260 · uncommon · Art by SIXMOREVODKA
Sylvaros, Undying{5}{R}{W}{B}
Legendary Creature — God
Flying, lifelink, worshipped, indestructible
You may cast spells from your graveyard. Whenever you cast a spell this way, you may pay life equal to that spell’s mana value rather than paying its mana cost. If an instant or sorcery card would enter your graveyard, exile it instead.
9/9
#261 · mythic · Art by AI Generated
Malachi, Truth Incarnate{4}{R}{G}{W}
Legendary Creature — God
Double strike, vigilance, lifelink, worshipped
Other creatures you control have vigilance and lifelink.
Locations you control have “{T}: Add three mana of any one color.”
4/8
#262 · mythic · Art by AI Generated
Blood Sword{4}
Artifact — Equipment
Equip—Pay three life
Equipped creature has lifelink and “Whenever this creature attacks, you may pay three life. If you do, draw a card.”
#263 · common · Art by Dulcie Ratliff
Combat Supplies{2}
Artifact — Equipment
Equip {2}
Equipped creature has lifelink and “{T}, Unattach Combat Supplies: Create a Treasure token.”
#264 · common · Art by Brandon-Ellis
Crossbow{3}
Artifact — Equipment
Equip {1}
Equipped creature gets +1/+1 and has reach and deathtouch.
#265 · common · Art by KnightOfAnsatsu
Crystal Spear{2}
Artifact — Equipment
Equip {3}
Equipped creature gets +2/+0 and has first strike and raze 1. (Whenever that creature attacks, it deals one damage to up to one target creature.)
#266 · common · Art by CHORO
Excalibur{2}
Artifact — Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance and first strike.
#267 · common · Art by PhassaAB
Galmoran Airship{3}
Artifact — Vehicle
Flying
Whenever Galmoran Airship attacks, choose one—
• Journey to a location.
• Search your library for a basic land or location card, put it onto the battlefield, then shuffle.
Crew 1
2/3
#268 · uncommon · Art by Brandon-Ellis
Galmoran Cannon{3}
Artifact
{T}: Add one mana of any color a land you control could produce.
{4}, {T}, Put a stun counter on Galmoran Cannon: Galmoran Cannon deals four damage to target creature.
#269 · common · Art by AI Generated
Galmoran Sky Cruiser{4}
Artifact — Vehicle
Flying, deathtouch
Crew 3
4/4
#270 · common · Art by TerryLH
Galmoran Troop Carrier{3}
Artifact — Vehicle
Flying
Whenever Galmoran Troop Carrier attacks, create a 1/1 black Soldier creature token.
Crew 2
3/3
#271 · uncommon · Art by thiennh2
Galmoran Warship{5}
Artifact — Vehicle
Menace
Galmoran Warship gets +1/+1 for each other Vehicle you control.
Crew 4
5/5
#272 · common · Art by Rayven Studios
Hazmael’s Portal{4}
Artifact
Each noncreature spell in your hand has foretell. The foretell cost is equal to that spell’s mana cost.
Whenever you cast a spell from exile, create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”
“While Azeron used his own life to enter the otherworld, I used the lives of others.” — Hazmael
#273 · rare · Art by Robson Michel
Magma Bomb{4}
Artifact — Equipment
Equip {4}
Equipped creature has “Unattach Magma Bomb from this creature: Deal four damage to target creature. Activate only if this creature is attacking.”
#274 · common · Art by Legendary Games
Mask of Deceit{3}
Artifact — Equipment
Equip {2}
Equipped creature has ward {2}.
Whenever Mask of Deceit is attached to a creature, turn that creature face down. Whenever Mask of Deceit is unattached from a creature, turn that creature face up. (It stays face down if it’s a non-permanent.)
{4}, {T}: Put a card from your hand or the top card of your library onto the battlefield face down as a 2/2 creature. Attach Mask of Deceit to that creature.
#275 · uncommon · Art by Mooncake43
Mystic Staff{2}
Artifact — Equipment
Equip {2}
Equipped creature has “Instant and sorcery spells you control cost {1} less to cast.”
#276 · common · Art by AI Generated
Mythril Armour{4}
Artifact — Equipment
Equip {3}
Equipped creature gets +3/+3 and has indestructible.
#277 · common · Art by Nuare Studio
Pilgrim’s Ship{2}
Artifact — Vehicle
When Pilgrim’s Ship enters you may search your library for a historic card, put it into your hand, then shuffle.
Crew 1
3/2
#278 · common · Art by saralgam1980
Pirate Longship{4}
Artifact — Vehicle
Whenever Pirate Longship deals combat damage to a player, draw a card and create a Treasure token.
Crew 2
3/3
#279 · common · Art by dumbo9998
Ribbon{3}
Artifact — Equipment
Equip {2}
Equipped creature has hexproof and indestructible.
#280 · rare · Art by AI Generated
Thunder Blade{2}
Artifact — Equipment
Equip {2}
Equipped creature has prowess.
#281 · common · Art by AI Generated
Yew Bow{3}
Artifact — Equipment
Equip {2}
Equipped creature gets +1/+1 and has reach and raze 1. (Whenever that creature attacks, it deals one damage to up to one target creature.)
#282 · common · Art by Banzz
Acheron Forest, Twisted Maze
Legendary Land — Location
{T}: Add {G}.
{G}, {T}, Exile Acheron Forest: You may play an additional land this turn.
#283 · common · Art by AI Generated
Ancient Grove
Legendary Land — Location
When Ancient Grove enters, you may pay {2}{G}. If you don’t, exile it and you may play an additional land this turn.
Landfall — Whenever another land you control enters, you may exile this location, then journey to this location.
Whenever you journey to a location, draw a card.
#284 · rare · Art by weinrot93
Azeria, Holy Capital
Legendary Land — Location
{T}: Add {W}.
{1}{W}, {T}, Exile Azeria: Create two 0/1 white Cleric creature tokens.
#285 · common · Art by EmperorAlexander
Birthfiend’s Cavern
Legendary Land — Location
When Birthfiend’s Cavern enters, you may pay {2}{U}. If you don’t, exile it and you may play an additional land this turn.
Whenever you cast a noncreature spell, you may cloak a card from your hand or the top card or your library.
Whenever a creature you control is turned face up, put a despair counter on target creature.
#286 · rare · Art by Terra Battle 2
Delagio Estate
Legendary Land — Location
When Delagio Estate enters, you may pay {2}{B}. If you don’t, exile it and you may play an additional land this turn.
Whenever a creature dies, create a Clue token. (It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.)
Whenever you sacrifice an artifact, create a 1/1 black Soldier creature token.
#287 · rare · Art by AI Generated
Doria, Cherry Blossom Town
Legendary Land — Location
{T}: Add {R} or {W}.
{1}{R/W}, {T}, Exile Doria: Gain one life for each historic permanent you control.
#288 · common · Art by AI Generated
Ellana’s Palace
Legendary Land — Location
When Ellana’s Palace enters, you may pay {2}{W}. If you don’t, exile it and you may play an additional land this turn.
Whenever a creature you control enters, you gain one life.
Whenever you gain life for the first time each turn, you may choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.
#289 · rare · Art by AI Generated
Galmora, Warforged Capital
Legendary Land — Location
{T}: Add {U} or {R}.
{1}{U/R}, {T}, Exile Galmora: Create a Treasure token.
#290 · common · Art by EmperorAlexander
Hall of Trials
Legendary Land — Location
When Hall of Trials enters, you may pay {2}{R}. If you don’t, exile it and you may play an additional land this turn.
Whenever a historic permanent you control enters, put a +1/+1 counter on target creature you control.
Whenever one or more historic creatures you control attacks, create a Treasure token.
#291 · rare · Art by AI Generated
Helron, Graveyard of Thousands
Legendary Land — Location
{T}: Add {B}.
{1}{B}, {T}, Exile Helron: Put a despair counter on target creature.
#292 · common · Art by Joesalotofthings
Kavaari Desert
Legendary Land — Location
{T}: Add {R}.
{2}{R}, {T}, Exile Kavaari Desert: Deal two damage to any target.
#293 · common · Art by Philipp A. Urlich
Kylbrinn, Industrial War Factory
Legendary Land — Location
{T}: Add {B} or {R}.
{2}{B/R}, {T}, Exile Kylbrinn: Create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”
#294 · common · Art by AI Generated
Mystena Jungle
Legendary Land — Location
{T}: Add {R} or {G}.
{1}{R/G}, {T}, Exile Mystena Jungle: Put a +1/+1 counter on target creature you control.
#295 · common · Art by AI Generated
Shrine of Azeron
Legendary Land — Location
{T}: Add {W} or {B}.
{W/B}, {T}, Exile Shrine of Azeron: Target creature gains worshipped until end of turn.
#296 · common · Art by AI Generated
Temple of the Kavaari
Legendary Land — Location
{T}: Add {B} or {G}.
{2}{B/G}, {T}, Exile Temple of the Kavaari: Return target creature from your graveyard to the battlefield with a despair counter on it.
#297 · common · Art by Abe Taraky
The Frozen North
Legendary Land — Location
{T}: Add {G} or {U}.
{1}{G/U}, {T}, Exile The Frozen North: Search your library for a basic land or location card, put it onto the battlefield, then shuffle.
#298 · common · Art by Raphaelle Deslandes
Tower of the Magi
Legendary Land — Location
{T}: Add {U} or {W}.
{1}{W/U}, {T}, Exile Tower of the Magi: The next spell you cast this turn has dreamweave.
#299 · common · Art by Florian Herold
Traitor’s Tower, Kallisto’s Lair
Legendary Land — Location
{T}: Add {U} or {B}.
{1}{U/B}, {T}, Exile Traitor’s Tower: Choose one—
• Turn target face down creature you control face up.
• Cloak the top card of your library.
#300 · common · Art by AI Generated
Welborn, Malachi’s Hometown
Legendary Land — Location
{T}: Add {G} or {W}.
{G/W}, {T}, Exile Welborn: Journey to a location. (Return another target location you own from exile to your hand.)
#301 · common · Art by Manystoriesnotime
Whitshore, Louise’s Hometown
Legendary Land — Location
{T}: Add {U}.
{1}{U}, {T}, Exile Whitshore: Draw a card.
#302 · common · Art by AI Generated
Angel
Token Creature — Angel
Flying, vigilance
4/4
#1 · common · Art by AI Generated
Cat
Token Creature — Cat
1/1
#2 · common · Art by Emil Carlsson
Cleric
Token Creature — Cleric
0/1
#3 · common · Art by Raymond Minnaar
Elemental Demon
Token Creature Enchantment — Elemental Demon
X/X
#4 · common · Art by KnightOfAnsatsu
Ghost of the Well
Legendary Token Creature — Spirit
Flying
Whenever a creature dies, you may put a despair counter on target creature.
3/3
#5 · common · Art by AI Generated
Soldier
Token Creature — Soldier
1/1
#6 · common · Art by Kevin Sidharta
Clue
Token Artifact — Clue
{2}, Sacrifice this artifact: Draw a card.
#7 · common · Art by AI Generated
Drone
Token Artifact Creature — Drone
Flying
{T}: Deal one damage to target creature.
1/1
#8 · common · Art by Natasha Skult
Food
Token Artifact — Food
{2}, {T}, Sacrifice this token: You gain 3 life.
#9 · common · Art by AI Geneerated
Treasure
Token Artifact — Treasure
{T}, Sacrifice this token: Add one mana of any color.
#10 · common · Art by Jason Nguyen
Plains
Basic Land — Plains
{T}: Add {W}.
#1 · common · Art by AI Generated
Island
Basic Land — Island
{T}: Add {U}.
#2 · common · Art by AI Generated
Swamp
Basic Land — Swamp
{T}: Add {B}.
#3 · common · Art by AI Generated
Mountain
Basic Land — Mountain
{T}: Add {R}.
#4 · common · Art by AI Generated
Forest
Basic Land — Forest
{T}: Add {G}.
#5 · common · Art by AI Generated