Genius Invocation the Gathering

By LukeGENTesting

Genius Invocation the Gathering card list (225 cards)

  1. Columbina, Moon Goddess{5}

    Legendary Creature — Moonfolk God

    When Columbina enters and at the beginning of your upkeep, put a lunar counter on up to one target creature.

    Lunar Reaction — Whenever an ability you control triggers, you may remove a lunar counter from a permanent you control. If you do, copy that ability. You may choose new targets for the copy.

    3/5

    #1 · mythic · Art by hoyo

  2. Paimon, Ultimate Travel Companion{3}

    Legendary Creature — Paimon

    Flying

    When Paimon enters, target creature you control explores.

    Whenever a creature you control explores a land card, create a Food token.

    "Paimon is Paimon"

    2/2

    #2 · uncommon · Art by Hoyo

  3. The Traveler, Fourth Descender{3}

    Legendary Creature — Avatar

    Elemental Atunement — At the beginning of your first main phase, you may pay {W}, {U}, {B}, {R} or {G}. If you do, create an Elemental Aura token of your choice that shares a color with that mana attached to up to one target creature.

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, put a +1/+1 counter on The Traveler and scry 1.

    3/3

    #3 · mythic · Art by Hoyo

  4. The Traveler, Journey's Beginning{4}

    Legendary Creature

    When The Traveler enters, create an Elemental Aura token of your choice attached to target creature.

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, put a +1/+1 counter on The Traveler and scry 1.

    2/2

    #4 · uncommon · Art by Hoyo

  5. Always Time for Tea{1}{W}

    Enchantment — Aura

    Enchant creature

    When this Aura enters, each player creates a Food token.

    Enchanted creature can't attack or block as long as any player controls a Food.

    #5 · uncommon · Art by Hoyo

  6. Black Serpent Knight{W}

    Creature — Zombie Elemental

    Whenever an enchantment enters under your control, put a +1/+1 counter on Black Serpent Knight.

    Now, all that remains within that armor is the will to "fight for something, someone, and some matter."

    1/1

    #6 · rare · Art by Hoyo

  7. Dendroshroom{1}{W}

    Creature — Fungus

    When this creature enters, create a Dendro Elemental Aura token attached to target creature.

    It is said that the infestation of Fungi is the result of a lab accident.

    2/1

    #7 · common · Art by Hoyo

  8. Eremite Warrior{2}{W}

    Creature — Human Warrior

    When this creature dies, choose one —

    • Create two 1/1 white Warrior creature tokens.

    • Create an Anemo Elemental Aura token attached to target creature.

    2/2

    #8 · common · Art by Hoyo

  9. Faruzan, Akademiya Professor{1}{W}

    Legendary Creature — Human Shaman

    When Faruzan enters, create a Clue token.

    Whenever a token you control leaves the battlefield, Faruzan gains flying and vigilance until end of turn.

    Knowledge is naturally something that cannot be limited or restrained.

    2/1

    #9 · uncommon · Art by Hoyo

  10. Flower-Feather Clan{2}{W}

    Artifact

    At the beginning of your upkeep, create a Map token.

    {T}: Add {W}

    Every day, members of the tribe fly with the Qucusaurs, patrolling their territory from the air.

    #10 · uncommon · Art by Unknown

  11. Gale Blade{1}{W}

    Instant

    Lifelink

    Gale Blade deals 3 damage to target tapped creature.

    Barbatos, guide us.

    #11 · common · Art by Hoyo

  12. Hat Guy{4}{W}

    Legendary Creature — Construct

    Flash

    Flying

    When Hat Guy enters, exile any number of other target creatures you control. Return them to the battlefield tapped at the beginning of your next end step.

    3/5

    #12 · rare · Art by Hoyo

  13. Heavy Strike{W}

    Instant

    Put a +1/+1 counter on target creature. It gains lifelink until end of turn.

    #13 · uncommon · Art by Hoyo

  14. Hunter's Bow{3}{W}

    Artifact — Equipment

    When this artifact enters, create two 1/1 white Warrior creature tokens, then attach this to one of them.

    Equipped creature gets +1/+2 and gains reach.

    Equip {1}{W}

    #14 · common · Art by Hoyo

  15. Jadeplume Terrorshroom{4}{W}

    Creature — Spirit

    Flying

    When this creature enters, create an Anemo Elemental Aura token attached to another target creature.

    The lord of fungal beasts that lives in the heart of the woods and in the company of its kin.

    3/4

    #15 · common · Art by Hoyo

  16. Jahoda, Curator In Training{3}{W}

    Legendary Creature — Human Artificer

    Abilities of artifacts your opponents control can't be activated unless they're mana abilities.

    Abilities of artifacts you control cost {1} less to activate.

    4/3

    #16 · uncommon · Art by Unknown

  17. Jean, Acting Grand Master{1}{W}{W}

    Legendary Creature — Human Knight

    Jean's power is equal to the number of creatures you control.

    When Jean enters, or another creature you control enters from exile, create a 1/1 white Warrior creature token.

    */4

    #17 · rare · Art by Hoyo

  18. Kaedehara Kazuha{1}{W}

    Legendary Creature — Human Samurai

    First strike

    Cloud Strider — Kaedehara enters with an Anemo Elemental Aura token attached to him.

    Whenever another creature enters under your control, put a +1/+1 counter on it.

    1/1

    #18 · rare · Art by Hoyo

  19. Kirara, Courier Collector{4}{W}

    Legendary Creature — Cat

    When Kirara enters, create a Clue token, a Treasure token, a Food token and a Map token.

    I'm just happy as long as I get to keep every customer's package safe.

    3/2

    #19 · uncommon · Art by Hoyo

  20. Magu Kenki{5}{W}{W}

    Creature

    Vigilance

    When this creature enters, create two 1/1 white Warrior creature tokens.

    Basic Landcycling {2}

    4/5

    #20 · common · Art by Hoyo

  21. Nobushi{W}

    Creature — Samurai

    When this creature dies, create a 1/1 white Warrior creature token.

    Despite often appearing in groups, the Nobushi do not have a centralised organisation.

    1/1

    #21 · common · Art by Hoyo

  22. Paimon, Gift of Celestia{1}{W}

    Legendary Creature — Paimon

    Flying

    At the beginning of each player's end step, they create your choice of a Food, Clue, Map or Treasure token.

    "I will always be your traveling companion remember…"

    1/1

    #22 · mythic · Art by hoyo

  23. Qucusaurus{2}{W}

    Creature — Dinosaur Bird

    Flying

    When this creature enters, scry 1.

    It is said that the ancestors of the Qucusaurs were the closest in form to the mighty winged dragons, and that they could soar through the sky like clouds.

    2/2

    #23 · common · Art by Hoyo

  24. Sacred Panther{3}{W}

    Creature

    Vigilance

    When this creature enters, create a Map token.

    Whenever another creature you control explores, this creature explores as well.

    2/3

    #24 · uncommon · Art by Hoyo

  25. Samachurl{3}{W}

    Creature — Beast

    Whenever you gain life for the first time each turn, create a 1/1 white Spirit creature token with flying.

    "While their masks are made with the intent of instilling fear in their enemies, their designs come across as more charming than frightening."

    2/2

    #25 · common · Art by Hoyo

  26. Stormeye{2}{W}

    Enchantment

    When this enchantment enters, exile target nonland permanent until this enchantment leaves the battlefield.

    #26 · common · Art by Hoyo

  27. Sucrose, Knight's Alchemist{1}{W}

    Legendary Creature — Human Shaman

    When Sucrose enters, create a 1/1 white Spirit creature token with flying.

    My experiment... will succeed.

    1/1

    #27 · uncommon · Art by Hoyo

  28. The Fall of Khaenri'ah{3}{W}{W}

    Sorcery

    Choose one —

    • Destroy all creatures.

    • Destroy all enchantments.

    "What does freedom really mean, when demanded of you by a god?"

    #28 · rare · Art by Hoyo

  29. Throne of the Primal Fire{1}{W}

    Artifact

    When this artifact enters and at the beginning of your upkeep, exile up to one target card from a graveyard.

    Whenever a creature you control attacks alone, it gets +1/+1 for each card exiled with Throne of the Primal Fire.

    #29 · rare · Art by Hoyo

  30. Travelling Medic{3}{W}

    Sorcery

    Create a 3/3 green Dinosaur creature token, then each creature you control explores.

    "A saurian in a bad mood is a lot more dangerous than a human. They'll rage through your home like a storm if you're not careful."

    #30 · common · Art by Hoyo

  31. Varka's Expedition{W}{W}

    Instant

    Create X 1/1 white Soldier creature tokens, where X is the number of creatures you control.

    Flashback {1}{W}{W}

    #31 · rare · Art by miothle

  32. Venti, Anemo Archon{2}{W}

    Legendary Creature — Archon

    Vigilance

    When Venti enters and at the beginning of your upkeep, create an Anemo Elemental Aura token attached to up to one target creature.

    Anemo Resonance — Whenever Venti attacks, each creature you control enchanted by an Anemo Elemental Aura gains flying until end of turn.

    2/3

    #32 · mythic · Art by Hoyo

  33. Xiao, Conqueror of Demons{3}{W}

    Legendary Creature — Avatar Warrior

    When Xiao enters from exile, he deals damage equal to the number of creatures you control to target creature an opponent controls.

    Bane of All Evil — At the beginning of combat on your turn, you may pay 2 life. If you do, create an Anemo Elemental Aura token attached to Xiao.

    3/4

    #33 · rare · Art by Hoyo

  34. Barbara Pegg{U}

    Legendary Creature — Human Performer

    Whenever Barbara becomes tapped, you may pay {U}. If you do, create a Hydro Elemental Aura token attached to up to one target creature.

    "Three, two, one — Go Barbara, go!"

    1/1

    #34 · uncommon · Art by Hoyo

  35. Candace, Guardian of Aaru{1}{U}

    Legendary Creature — Human Knight

    Defender

    At the beginning of combat on your turn, if you have been dealt damage since your last turn, Candace gets +3/+0 and can attack as though she didn't have defender.

    1/4

    #35 · uncommon · Art by Hoyo

  36. Cold Lead{1}{U}

    Enchantment

    When this enchantment enters, tap target creature.

    Whenever a creature an opponent controls becomes tapped during your turn, create a Clue token.

    Whenever you sacrifice a Clue, put a stun counter on target creature.

    #36 · rare · Art by vizerothree

  37. Consecrated Horned Crocodile{3}{U}

    Creature — Crocodile

    Vigilance

    This creature enters with a Hydro Elemental Aura token attached to it.

    "A reptile that has mutated after feeding from greater lifeforms."

    2/3

    #37 · common · Art by Hoyo

  38. Cryo Cicin{1}{U}

    Creature — Spirit Elemental

    Flying

    This creature enters with a Cryo Elemental Aura token attached to it.

    1/1

    #38 · common · Art by Hoyo

  39. Cryo Shooter{U}

    Creature — Beast Archer

    Whenever another creature with power 2 or less enters under your control, tap up to one target creature.

    1/1

    #39 · common · Art by hoyo

  40. Depths of the Primordial Sea{U}

    Enchantment

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, draw a card.

    {5}{U}{U}, Sacrifice this enchantment: Create an 8/8 blue Whale creature token.

    #40 · rare · Art by Claire Lims

  41. Dottore, Second Harbinger{2}{U}

    Legendary Creature — Human Doctor

    When Dottore enters, return another target creature to its owner's hand.

    Forbidden Experiment — Whenever another creature leaves the battlefield, scry 1 if this is the first time this ability has resolved this turn. If it’s the second time, scry 2. If it’s the third time, scry 3, then transform Dottore.

    1/4

    Back face: Heretic of the False Moon

    Legendary — God

    Vigilance, ward {3}

    Moonfall Impact — Whenever another creature leaves the battlefield, choose one that hasn't been chosen this turn —

    • Draw a card

    • Each opponent discards a card

    • This creature deals 2 damage to each opponent

    4/4

    #41 · rare · Art by Hoyo

  42. Eula Lawrence{3}{U}

    Legendary Creature — Human Knight

    As long as Eula is untapped, creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

    As long as Eula is tapped, creatures you control have ward {2}.

    4/4

    #42 · rare · Art by Hoyo

  43. Explore the Primordial Sea{1}{U}

    Sorcery

    Tap target creature and put two stun counters on it.

    Investigate.

    #43 · common · Art by Hoyo

  44. Frost Operative{2}{U}

    Creature — Human Soldier

    Whenever this creature becomes tapped or untapped, surveil 1.

    Selected while still children, they can only become an "Operative" after many long years of training and teaching, after countless rounds have winnowed the field.

    2/3

    #44 · common · Art by Hoyo

  45. Furina, Queen of All Waters{U}{U}

    Legendary Creature — Human

    When Furina or another creature you control enters, create a Hydro Elemental Aura token attached to that creature.

    Hydro Resonance — {2}, Sacrifice a Hydro Elemental Aura: Return Furina to her owner's hand. Activate only during your turn and only once per turn.

    1/1

    #45 · mythic · Art by Hoyo

  46. Hermetic Spiritspeaker{2}{U}

    Creature — Human Wizard

    When Hermetic Spiritspeaker enters, choose up to one target creature. Auras attached to it lose all abilities, then return that creature to its owner's hand.

    2/1

    #46 · uncommon · Art by Hoyo

  47. Hydro Abyss Mage{2}{U}

    Creature — Beast Wizard

    Flying

    This creature enters with a Hydro Elemental Aura token attached to it.

    If this creature would die, you may sacrifice an aura attached to it instead.

    0/1

    #47 · common · Art by Hoyo

  48. Hydro Tulpa{4}{U}{U}

    Creature — Elemental

    When this creature enters, draw a card.

    Basic Landcycling {2}

    4/4

    #48 · common · Art by Hoyo

  49. Kaeya Alberich{3}{U}

    Legendary Creature — Human Soldier

    Kaeya enters with a Cryo Elemental Aura token attached to him.

    Whenever Kaeya taps or untaps, scry 1.

    "What's wrong? Can't handle the cold?"

    3/4

    #49 · uncommon · Art by Hoyo

  50. Koholasaurus{1}{U}

    Creature — Dragon Shark

    Whenever you draw a card for the first time each turn, put a +1/+1 counter on this creature.

    "It is said that today's Koholasaurus are descended from an ancient sea dragon."

    1/1

    #50 · uncommon · Art by Hoyo

  51. Large Cryo Slime{4}{U}

    Creature — Elemental

    When this creature enters, create a Cryo Elemental Aura token attached to up to one target creature.

    Competitors once spread malicious rumors that the Dawn Winery used Cryo Slimes to control the temperature of their wine cellar and preserve the quality of their alcohol.

    4/5

    #51 · common · Art by Hoyo

  52. Mirror Reflection{U}

    Instant

    Counter target spell or ability that targets a permanent you control.

    Scry 1

    #52 · common · Art by Hoyo

  53. Mona, Enigmatic Astrologer{3}{U}

    Legendary Creature — Human Wizard

    Mona enters with a Hydro Elemental Aura token attached to her.

    Hydro Resonance — As long as you control a Hydro Elemental Aura, you may look at the top card of your library at any time, and you may cast noncreature spells from the top of your library.

    2/3

    #53 · rare · Art by Hoyo

  54. Neuvillette, Iudex of Fontaine{6}{U}{U}

    Legendary Creature — Dragon

    Affinity for Hydro Elemental Auras.

    When Neuvillette enters, draw four cards, then discard two cards.

    Whenever you discard a card, tap or untap up to one target permanent.

    4/5

    #54 · rare · Art by Hoyo

  55. Nilou{1}{U}

    Legendary Creature — Human Performer

    Whenever Nilou becomes tapped, you may reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, create a Hydro Elemental Aura token attached to up to one target creature and you gain 1 life.

    2/2

    #55 · rare · Art by Hoyo

  56. Perplexing Puzzle{2}{U}

    Instant

    Look at the top four cards of your library. Put any number of them into your hand and the rest on the bottom of your library in a random order. For each card beyond the second put into your hand this way, discard two cards.

    #56 · uncommon · Art by Hoyo

  57. Pulsing Waves{U}

    Sorcery

    Hydro Resonance — As an additional cost to cast this spell, you may sacrifice a Hydro Elemental Aura.

    Return target creature to its owner's hand. If the additional cost was paid this spell can't be countered.

    #57 · uncommon · Art by Hoyo

  58. Rhinedottir's Creation{3}{U}{U}

    Legendary Sorcery

    For each player, create a token that’s a copy of target permanent that player controls, except the token isn’t legendary.

    I do hope you truly understand the nature of the game you’re playing.

    #58 · mythic · Art by @thelowsky_

  59. Royal Energy Research{1}{U}

    Instant

    Scry 1, then draw a card. If this spell wasn't cast from your hand, instead surveil 2, then draw two cards.

    Flashback {2}{B}{B}

    #59 · rare · Art by Blue_in_hue

  60. Star Signs{2}{U}

    Sorcery

    Create a Hydro Elemental Aura token attached to up to one target creature.

    Scry 3, then draw a card.

    The golden rule all fortune tellers abide by is never offer advice, only state the results of the divination."

    #60 · common · Art by Hoyo

  61. Waverider{3}{U}

    Artifact — Vehicle

    Crew 2

    Sacrifice a Hydro Elemental Aura: Waverider becomes an artifact creature until end of turn. Activate only as a sorcery and only once per turn.

    5/5

    #61 · common · Art by Hoyo

  62. Xingqiu, Avid Reader{4}{U}

    Legendary Creature — Human Monk

    Xingqiu's power is equal to the number of cards in your hand.

    Spells and abilities can’t cause you to discard cards.

    */5

    #62 · uncommon · Art by Hoyo

  63. Chains of Warding Thunder{1}{B}

    Instant

    Target creature gets -2/-2 until end of turn.

    Electro Resonance — That creature gets -5/-5 instead if it has an Electro Elemental Aura attached to it.

    #63 · common · Art by Unknown

  64. Cryo Legionnaire{4}{B}

    Creature — Human Soldier

    When this creature enters, tap up to one target creature and create a Cryo Elemental Aura token attached to it.

    Whenever this creature attacks, surveil 2.

    4/3

    #64 · common · Art by Hoyo

  65. Curse of Immortality{3}{B}

    Sorcery

    Surveil 2, then return a creature card from your graveyard to the battlefield with a finality counter on it.

    Death abides no reason — for it cannot be defied, even by those who see it coming.

    #65 · uncommon · Art by Hoyo

  66. Electro Abyss Mage{2}{B}

    Creature — Beast Wizard

    Flying

    This creature enters with an Electro Elemental Aura token attached to it.

    If this creature would die, you may sacrifice an aura attached to it instead.

    3/2

    #66 · common · Art by Hoyo

  67. Electro Cicin{B}

    Creature — Elemental Insect

    Flying

    When this creature dies, create an Electro Elemental Aura token attached to up to one target creature.

    1/1

    #67 · common · Art by Hoyo

  68. Electro Hypostasis{5}{B}

    Creature — Elemental

    Menace

    When this creature enters, each opponent discards two cards.

    Basic Landcycling {2}

    5/5

    #68 · common · Art by Hoyo

  69. Electro Slime{3}{B}

    Creature — Elemental

    This creature enters with an Electro Elemental Aura token attached to it.

    Whenever another creature enters, you may move all Aura's attached to Electro Slimes to that creature.

    4/4

    #69 · common · Art by Hoyo

  70. Electrohammer Vanguard{2}{B}

    Creature — Human Soldier

    Whenever this creature deals combat damage to a player, create an Electro Elemental Aura token attached to up to one target creature.

    As a Fatui soldier, one has access to munificent resources: salaries, armaments, and supplies. But at the same time, it also means much time away from home and family and putting one's life in the hands of comrades one has never met.

    3/2

    #70 · common · Art by Hoyo

  71. Fight for Death{2}{B}{B}

    Sorcery

    Creatures get +3/-3 until end of turn.

    "Before the dawn of the new age, the old must be destroyed."

    #71 · rare · Art by Hoyo

  72. Fischl von Luftschloss Narfidort{1}{B}

    Legendary Creature — Human Noble

    Reach

    Fischl enters with an Electro Elemental Aura attached to her.

    At the beginning of combat on your turn, if Fischl's power is 0 or less, put a +1/+1 counter on her.

    0/2

    #72 · uncommon · Art by Hoyo

  73. Keqing of the Liyue Qixing{2}{B}

    Legendary Creature — Human Warrior

    First strike

    Whenever you scry or surveil, up to one target creature gets -1/-1 until end of turn.

    Whenever Keqing deals combat damage, surveil 1.

    3/2

    #73 · rare · Art by Hoyo

  74. Kujou Sara{4}{B}

    Legendary Creature — Human Archer

    Flying

    When Kujou Sara enters, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    3/3

    #74 · uncommon · Art by Hoyo

  75. Kyryll Flins{4}{B}

    Legendary Creature — Faerie

    If a nontoken creature would die, you may exile it instead. If you do, choose one that hasn't been chosen —

    • Gain 2 life and draw two cards.

    • Choose up to two target creatures. Create an Electro Elemental Aura token attached to each of them.

    • Put four +1/+1 counters on Flins.

    4/4

    #75 · rare · Art by Hoyo

  76. La Signora, Eighth Harbinger{1}{B}

    Legendary Creature — Human Warlock

    Whenever you cast a noncreature spell, surveil 1.

    {1}{R}{R}: Create a Pyro Elemental Aura attached to up to one target creature, then transform La Signora. Activate only if you have four or more cards in your graveyard and only as a sorcery.

    1/3

    Back face: Crimson Witch of Embers

    Legendary — Avatar

    Pyro Elemental Auras can't be sacrificed.

    Whenever an opponent is dealt noncombat damage, Crimson Witch of Embers deals that much damage to target creature that player controls.

    3/4

    #76 · rare · Art by Hoyo

  77. Lightning Rose{B}

    Sorcery

    Create an Electro Elemental Aura token attached to up to one target creature.

    Draw a card.

    "Let's spark things up a little." — Lisa

    #77 · common · Art by Hoyo

  78. Lisa the Librarian{2}{B}

    Legendary Creature — Human Wizard

    When Lisa enters, create an Electro Elemental Aura token attached to up to one target creature.

    At the beginning of each end step, if an opponent controls a creature with power and toughness less than its base power and toughness, you draw a card and you lose 1 life.

    2/2

    #78 · uncommon · Art by Hoyo

  79. Lost Legacies in the Sand{1}{B}

    Sorcery

    Target opponent reveals their hand. You choose up to one nonland permanent card from it. That player discards that card. If they didn't discard a card this way, you draw a card.

    #79 · uncommon · Art by Hoyo

  80. Musou Shinsetsu{1}{B}{B}

    Instant

    Destroy target creature.

    Electro Resonance — If you control an Electro Elemental Aura, exile that creature instead and you gain 2 life.

    #80 · uncommon · Art by Hoyo

  81. Raiden Shogun{3}{B}{B}

    Legendary Creature — Archon

    When Raiden enters and at the beginning of your upkeep, create an Electro Elemental Aura token attached to up to one target creature.

    Electro Resonance — When Raiden attacks, destroy up to one target creature enchanted by an Electro Elemental Aura.

    5/4

    #81 · mythic · Art by Hoyo

  82. Ronin{1}{B}

    Creature — Samurai

    When this creature dies, choose one —

    • Create a 1/1 white Warrior creature token.

    • Exile target card from a graveyard, then surveil 2

    2/2

    #82 · common · Art by Hoyo

  83. Ronova, Ruler of Death{4}{B}{B}{B}

    Legendary Creature — God

    Flying, deathtouch

    Ward — Sacrifice two creatures.

    Whenever another nontoken creature you control dies, return it to the battlefield tapped under your control at the beginning of the next end step.

    4/6

    #83 · mythic · Art by Hoyo

  84. Sacred Scorpion{2}{B}{B}

    Creature

    Deathtouch

    When this creature enters, you may sacrifice a creature or artifact. If you do, surveil 3.

    3/3

    #84 · uncommon · Art by HOYO

  85. Tatankasaurus{3}{B}

    Creature — Dinosaur

    Menace

    Non-human creatures you control have "Whenever this creature deals combat damage to a player, this creature explores."

    3/3

    #85 · rare · Art by Hoyo

  86. The Wild Hunt{1}{B}

    Enchantment

    Zombies you control have haste.

    When this enchantment enters and at the beginning of your upkeep, create a 2/2 Zombie creature token with decayed.

    #86 · rare · Art by Hoyo

  87. Thunderhelm Lawachurl{3}{B}

    Creature — Beast

    Menace

    Electro Resonance — Whenever Thunderhelm Lawachurl attacks, if you control an Electro Elemental Aura, it gets +2/+0 until end of turn.

    2/5

    #87 · common · Art by Unknown

  88. Violet Lightning{1}{B}

    Creature — Wizard

    Sacrifice a creature: Violet Lightning gets +1/+1 until end of turn.

    They serve as the scholars and evangelists of the Abyss Order, wielding dark wisdom and commanding lightning that drains a character's Elemental Energyv

    2/1

    #88 · uncommon · Art by Hoyo

  89. Woven Thunder{2}{B}

    Instant

    Choose one —

    • Woven Thunder deals 2 damage to you and you draw two cards.

    • Target creature gets +2/+2 and gains lifelink until end of turn.

    #89 · common · Art by Hoyo

  90. Wriothesley, Lord of Meropide{B}

    Legendary Creature — Human Soldier

    When Wriothesley enters, create a Cryo Elemental Aura token attached to up to one target creature.

    Whenever Wriothesley becomes tapped or untapped, surveil 1. If you surveil a creature card into your graveyard this way, put a +1/+1 counter on Wriothesley.

    1/1

    #90 · rare · Art by Hoyo

  91. Yae Miko{1}{B}{B}

    Legendary Creature — Fox

    Yae Miko enters with an Electro Elemental Aura attached to her.

    Electro Resonance — Whenever Yae Miko attacks, you may sacrifice an Electro Elemental Aura. If you do, target creature gets -3/-3 until end of turn.

    3/3

    #91 · rare · Art by Hoyo

  92. Alice of the Hexenzirkel{5}{R}{R}

    Legendary Creature — Warlock

    When Alice enters and at the beginning of your upkeep, exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.

    4/4

    #92 · mythic · Art by @sparrow4193941

  93. Crimson O-Yoroi{2}{R}

    Enchantment

    Whenever one or more creatures you control attack, create a Pyro Elemental Aura token attached to up to one target creature.

    If a modified creature you control would deal damage. It deals that much damage plus 1 instead.

    #93 · rare · Art by Perci

  94. Crimson Witch of Flames{1}{R}

    Artifact — Equipment

    When this artifact enters, create a 1/1 white Warrior creature token, then attach this to it.

    Equipped creature has "Whenever this creature attacks, it deals 1 damage to each player"

    Equip {R}

    #94 · uncommon · Art by Hoyo

  95. Diluc, Darklight Hero{3}{R}{R}

    Legendary Creature — Human Warrior

    Diluc enters with a Pyro Elemental Aura token attached to him.

    Dawn — Whenever Diluc deals combat damage to a player, you may sacrifice a Pyro Elemental Aura. If you do, Diluc deals 5 damage to target player and you draw a card.

    5/5

    #95 · rare · Art by Hoyo

  96. Durin, Storyborn{R}{R}{R}

    Legendary Creature — Dragon

    Flying

    Durin enters with a Pyro Elemental Aura token attached to him.

    Whenever Durin deals combat damage to a player, you may sacrifice a Pyro Elemental Aura. If you do, he deals 2 damage to each creature that player controls.

    3/3

    #96 · rare · Art by Hoyo

  97. Fathomless Flame{5}{R}

    Creature — Elemental

    Menace

    When this creature enters, it deals 3 damage to any target.

    Basic Landcycling {2}

    3/3

    #97 · common · Art by Hoyo

  98. Fatui Agent{4}{R}

    Creature — Human Assassin

    Whenever this creature attacks, exile the top card of your library face down. You may play that card this turn.

    4/3

    #98 · common · Art by Hoyo

  99. Fatui Mage{3}{R}

    Creature — Human Warlock

    Whenever this creature attacks, create a Pyro Elemental Aura token attached to up to one target creature.

    4/2

    #99 · common · Art by Hoyo

  100. Hilichurl{R}

    Creature — Beast

    Whenever another creature you control with power 2 or less enters, surveil 1.

    "Most people have given up trying to communicate with them, believing that they are monsters incapable of communication"

    1/1

    #100 · common · Art by Hoyo

  101. Hilichurl Archer{1}{R}

    Creature — Beast

    Whenever another creature you control with power 2 or less enters, this creature deals 1 damage to target player.

    "Movo unta nye kucha, mi dada tiga mitono!"

    2/1

    #101 · common · Art by Hoyo

  102. Kairagi: Fiery Might{1}{R}

    Creature — Human Samurai

    Menace

    As long as you have been dealt damage this turn, Kairagi gets +2/+0.

    Their blade's edges are not cold like ordinary steel, but instead burn with a bitter flame.

    2/2

    #102 · uncommon · Art by Hoyo

  103. Lord of Eroded Primal Fire{4}{R}{R}

    Legendary Creature — Dragon

    Flying

    Modified creatures you control have trample.

    Whenever you are dealt damage for the first time each turn, put a +1/+1 counter on each creature you control.

    4/4

    #103 · rare · Art by Hoyo

  104. Mao Xiangling{3}{R}

    Legendary Creature — Human Monk

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, create a Food token.

    Nice and Spicy — Whenever you sacrifice a Food, creatures you control get +1/+0 until end of turn.

    3/4

    #104 · uncommon · Art by Hoyo

  105. Mavuika, Pyro Archon{2}{R}{R}

    Legendary Creature — Archon

    When Mauvika enters and at the beginning of your upkeep, create a Pyro Elemental Aura token attached to target creature.

    Pyro Resonance — Whenever Mauvika attacks, add {R} for each Pyro Elemental Aura you control.

    {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.

    4/4

    #105 · mythic · Art by Hoyo

  106. Moment of Shattered Dreams{1}{R}{R}

    Sorcery

    Moment of Shattered Dreams deals 3 damage to each creature. Until end of turn if a noncreature source you control would deal damage to a player, it deals that much damage plus 1 instead.

    Victorious were who fought to be free... Thus did the dream of eternal prosperity fall with this mighty capital...

    #106 · rare · Art by Hoyo

  107. Naganohara Yoimiya{1}{R}

    Legendary Creature — Human Artificer

    Haste

    Whenever Naganohara Yoimiya deals combat damage to a player, you may return her to her owner's hand. If you do, create a Treasure token, then Naganohara Yoimiya deals damage equal to the number of artifacts you control to any target.

    2/2

    #107 · rare · Art by Hoyo

  108. Nicole, Voiceless Angel{2}{R}{R}

    Legendary Creature — Angel

    Flying

    Uncreated Light — When Nicole enters, create a Pyro Elemental Aura token attached to up to one target creature.

    Guidance of Theosis — Whenever Nicole attacks, creatures you control enchanted by Pyro Elemental Auras get +1/+0 and gain first strike until end of turn.

    3/4

    #108 · rare · Art by Hoyo

  109. Pierce the False Sky{1}{R}

    Sorcery

    Choose one —

    • This spell deals 5 damage to target creature.

    • Exile target artifact.

    #109 · uncommon · Art by Hoyo

  110. Pyro Abyss Mage{2}{R}

    Creature

    Flying

    This creature enters with a Pyro Elemental Aura token attached to it.

    If this creature would die, you may sacrifice an Aura attached to it instead.

    2/1

    #110 · common · Art by Hoyo

  111. Pyro Gardemek{3}{R}

    Artifact Creature — Construct

    When this creature enters, create two 1/1 Construct artifact creature tokens.

    Whenever an artifact you control is put into a graveyard from the battlefield, Pyro Gardemek deals 1 damage to target player.

    1/1

    #111 · uncommon · Art by Hoyo

  112. Pyro Surprise{1}{R}

    Sorcery

    Create a Pyro Elemental Aura token attached to target creature.

    You may discard a card. If you do, draw two cards.

    #112 · common · Art by Hoyo

  113. Return of the Sacred Flame{R}{R}{R}

    Sorcery

    For each creature target player controls that isn’t enchanted, create a Pyro Elemental Aura token attached to that creature.

    #113 · uncommon · Art by Hoyo

  114. Saurian Surveyor{3}{R}

    Creature — Dinosaur Beast

    When this creature enters, it explores.

    Whenever you explore a land card, create a treasure token.

    According to legend, the ancestor of all Tepetlisaurs was a massive drake. When it slept, mountains would form along its back.

    3/3

    #114 · common · Art by Hoyo

  115. Tartaglia, Eleventh Harbinger{2}{R}

    Legendary Creature — Human Warrior

    Riptide Shot — Whenever this creature enters or transforms into Tartaglia, Eleventh Harbinger, he deals 1 damage to any target.

    At the beginning of your first main phase, you may pay {B}{B}. If you do, transform Tartaglia.

    2/4

    Back face: Tartaglia, Foul Legacy

    Legendary — Human Warrior

    First Strike, trample

    Whenever Tartaglia attacks, he deals 2 damage to any target and you lose 2 life.

    At the beginning of your end step, if Tartaglia didn't deal damage this turn, transform him.

    4/2

    #115 · rare · Art by Hoyo

  116. Uncontrolled Blast{R}

    Instant

    Uncontrolled Blast deals 2 damage to any target.

    Pyro Resonance — Uncontrolled Blast deals 3 damage instead if you control a Pyro Elemental Aura.

    #116 · common · Art by Hoyo

  117. Whopperflower{2}{R}

    Creature

    When this creature dies, create a Pyro Elemental Aura token attached to up to one target creature.

    "These plants lurk under the surface and ambush unsuspecting prey." — Adventurer Handbook

    4/1

    #117 · common · Art by Hoyo

  118. Wondrous Trick{3}{R}

    Instant

    Exile the top three cards of your library face down. You may play those cards until the end of your next turn.

    Create a treasure token.

    #118 · common · Art by Hoyo

  119. Xinyan, Riff Revolution{1}{R}{R}

    Legendary Creature — Human Performer

    Xinyan enters with a Pyro Elemental Aura token attached to her.

    Now That's Rock 'N' Roll! — Whenever you are dealt noncombat damage during your turn, creatures you control get +1/+0 until end of turn.

    2/2

    #119 · uncommon · Art by Hoyo

  120. Yanfei, Law that Walks{3}{R}{R}

    Legendary Creature — Human Advisor

    When Yanfei enters, create a Pyro Elemental Aura token attached to up to one target creature.

    Whenever you are dealt noncombat damage during your turn, draw a card, then discard a card.

    5/3

    #120 · uncommon · Art by Hoyo

  121. Adventurer's Guild Commission{1}{G}

    Sorcery

    Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    #121 · common · Art by Hoyo

  122. Albedo, Chief Alchemist{2}{G}

    Legendary Creature — Construct Artificer

    Solar Isotoma — Activated abilities of artifacts you control cost {1} less to activate.

    Flash of Genius — Whenever you sacrifice an artifact, put a +1/+1 counter on Albedo.

    2/3

    #122 · rare · Art by Hoyo

  123. Aranara{1}{G}

    Creature — Plant

    Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature and scry 1.

    1/1

    #123 · common · Art by Hoyo

  124. Azhdaha, Lord of Vishaps{5}{G}{G}

    Legendary Creature — Dragon Avatar

    When Azhdaha enters, create a Geo Elemental Aura token attached to up to one target creature.

    Earthshattering Tremor — Whenever Azhdaha attacks, double the power and toughness of each other creature you control until end of turn.

    7/7

    #124 · mythic · Art by Hoyo

  125. Baizhu, Master of Medicine{G}

    Legendary Creature — Human Doctor

    Whenever a token enters under your control, put a +1/+1 counter on Baizhu and you gain 1 life.

    "Isn't wanting to have it all what makes us human?"

    0/1

    #125 · rare · Art by Hoyo

  126. Chiyori, Boss of the Boutique{1}{G}

    Legendary Creature — Human Citizen

    Double strike

    Whenever Chiyori deals combat damage to a player, create a Treasure token.

    Whenever you sacrifice an artifact, Chiyori gets +1/+1 until end of turn.

    1/2

    #126 · rare · Art by Hoyo

  127. Collei, Forest Ranger Trainee{1}{G}

    Legendary Creature — Human Scout

    Reach

    When Collei enters, search your library for a basic land card and put it into your hand.

    Whenever a land enters under your control, you gain 1 life.

    2/3

    #127 · uncommon · Art by Hoyo

  128. Cultivating Crops{3}{G}

    Enchantment

    When this enchantment enters, search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

    Whenever a land enters under your control, create a Food token.

    #128 · rare · Art by Unknown

  129. Emerite Floral Ring-Dancer{2}{G}

    Creature — Human Performer

    This creature enters with a Dendro Elemental Aura attached to it.

    The children of the desert have a rich tradition of song and dance. Originally used to praise and serve the gods, the crafts were later adapted for battle.

    3/2

    #129 · common · Art by Hoyo

  130. Experimental Field Generator{4}{G}{G}

    Creature — Elemental

    When this creature enters, distribute two +1/+1 counters among one or two of target creatures.

    Basic Landcycling {2}

    5/5

    #130 · common · Art by Hoyo

  131. Floral Sidewinder{G}

    Instant

    Target creature gets +3/+3 until end of turn. If an enchantment entered the battlefield under your control this turn, draw a card.

    #131 · uncommon · Art by Hoyo

  132. Geo Construct{G}

    Artifact Creature — Construct

    This creature enters with a Geo Elemental Aura token attached to it.

    When this creature dies, create a Geo Elemental Aura token attached to target creature.

    {2}, sacrifice this creature: You gain 3 life. Activate only as a sorcery.

    0/0

    #132 · common · Art by Hoyo

  133. Geo Lawachurl{4}{G}

    Creature — Beast

    When this creature enters, create a Geo Elemental Aura token attached to another target creature.

    Geo Resonance —When this creature attacks, it gets +2/+0 if you control a Geo Elemental Aura.

    2/4

    #133 · common · Art by Hoyo

  134. Geochanter Bracer{2}{G}

    Creature — Human Soldier

    When this creature enters, create two map tokens.

    Unlike the elite Mages and Agents, Fatui Skirmishers are soldiers of lesser individual might.

    3/2

    #134 · common · Art by Hoyo

  135. Investigative Alchemy{1}{G}{G}

    Instant

    Create X clue tokens, where X is the greatest power among creatures you control.

    "To turn the unknown into the known—that is the truth of this world."

    #135 · rare · Art by saruyouichi

  136. Lauma, Moonchanter{1}{G}{G}

    Legendary Creature — Elf Shaman

    Lauma enters with three lunar counters on her.

    You may look at the top card of your library any time.

    Nature's Chorus — You may cast creature spells from the top of your library by removing a lunar counter from a permanent you control in addition to paying their other costs.

    2/3

    #136 · rare · Art by Hoyo

  137. Laurel Coronet{1}{G}

    Artifact — Equipment

    When this artifact enters, create a 1/1 white Warrior creature token, then attach this to it.

    Whenever a land you control enters, put a +1/+1 counter on equipped creature.

    Equip {2}

    #137 · uncommon · Art by Hoyo

  138. Navia, President of the Spina di Rosula{3}{G}

    Legendary Creature — Human Noble

    Navia enters with a Geo Elemental Aura token attached to her.

    Geo Resonance — Whenever Navia attacks, you may sacrifice a Geo Elemental Aura. If you do she deals damage equal to her power to target creature.

    4/4

    #138 · rare · Art by Hoyo

  139. Ningguang, Lady of the Jade Chamber{3}{G}

    Legendary Creature — Human Advisor

    Ningguang enters with a Geo Elemental Aura attached to her.

    At the beginning of combat on your turn, creatures you control enchanted by Geo Elemental Auras get +2/+2 until end of turn.

    3/3

    #139 · uncommon · Art by Hoyo

  140. Noelle, Aspiring Knight{3}{G}{G}{G}

    Legendary Creature — Human Citizen

    At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Until end of turn that creature assigns combat damage equal to its toughness rather than its power.

    2/7

    #140 · uncommon · Art by Hoyo

  141. Rock Concert{2}{G}

    Sorcery

    Create a Geo Elemental Aura token attached to up to one target creature. Then target creature you control fights target creature an opponent controls.

    "Courage ignites the sky and earth. Once more, victory heralds Natlan's path"

    #141 · common · Art by Hoyo

  142. Ruin Guard{4}{G}

    Creature — Construct

    This creature enters tapped.

    Legend has it that these machines were combat automatons created by a long-destroyed nation. They now wander ruins and ancient detritus, attacking offending travelers.

    7/7

    #142 · uncommon · Art by Hoyo

  143. Spina di Rosula's Gambit{1}{G}

    Sorcery

    Look at the top five cards of your library. You may reveal a creature card and a land card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

    #143 · uncommon · Art by Hoyo

  144. Stone Stele{1}{G}

    Instant

    Put a shield counter and a +1/+1 counter on target creature you control.

    #144 · common · Art by Hoyo

  145. Teapot Guide{1}{G}

    Creature — Spirit

    Whenever a land you control enters, create a map token.

    We have put in much work of late, and to much avail. Slowly but surely, the area is coming to life.

    2/1

    #145 · uncommon · Art by Hoyo

  146. The Golden Slumber{2}{G}{G}

    Sorcery

    For each creature you control, create your choice of a Geo or Dendro Elemental Aura token attached to that creature.

    "May the slumber of the desert bring you peace, my child."

    #146 · rare · Art by Aoma

  147. Turbo Twirly{3}{G}

    Artifact — Vehicle

    Whenever this artifact enters or attacks, create a Map token.

    Crew 1

    4/4

    #147 · common · Art by Hoyo

  148. Yuegi{3}{G}

    Artifact Creature — Rabbit Construct

    Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.

    "Yuegui, look, what's happening over there? Can we take a sneaky peek, huh? Can we?"

    3/3

    #148 · common · Art by Hoyo

  149. Zhongli, Geo Archon{4}{G}{G}

    Legendary Creature — Archon

    When Zhongli enters and at the beginning of your upkeep, create a Geo Elemental Aura token attached to up to one target creature.

    Geo Resonance — Whenever Zhongli attacks, put a +1/+1 counter on each creature you control enchanted by a Geo Elemental Aura.

    6/6

    #149 · mythic · Art by Hoyo

  150. Charlotte, Steambird Reporter{2}{WU}

    Legendary Creature — Human Detective

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, Investigate.

    "Evading me only further confirms my suspicion that they're hiding the news story of a lifetime!"

    2/3

    #150 · uncommon · Art by Hoyo

  151. Cloud Retainer{2}{W}{U}

    Legendary Creature — Avatar

    Flash

    Flying

    When Cloud Retainer enters, exile up to one other target creature or spell.

    When this creature leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.

    3/3

    #151 · rare · Art by Hoyo

  152. Mirror Cage{U}{W}

    Sorcery

    Choose up to two —

    • Create an Anemo Elemental Aura token attached to target creature.

    • Create a Map token.

    • Put target tapped creature on top of its owners library.

    #152 · uncommon · Art by Hoyo

  153. Dainsleif, the Twilight Sword{W}{B}

    Legendary Creature — Human Warrior

    Whenever another creature dies, put a +1/+1 counter on Dainsleif.

    Curse of Immortality — When Dainsleif dies, if his power was 4 or greater, return him to the battlefield tapped at the beginning of the next end step.

    2/2

    #153 · rare · Art by Hoyo

  154. Dori Sangemah Bay{WB}

    Legendary Creature — Human Citizen

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, create a Treasure token.

    Sacrifice an Artifact: Put a +1/+1 counter on Dori.

    0/1

    #154 · uncommon · Art by Hoyo

  155. Sakura Spirit{W}{B}

    Sorcery

    Choose up to two —

    • Create an Electro Elemental Aura token attached to up to one target creature.

    • Create a Treasure token.

    • Destroy target creature if it has power 0 or less.

    #155 · uncommon · Art by Hoyo

  156. Asmoday, Ruler of Space{2}{W}{R}

    Legendary Creature — God

    Flying, vigilance

    At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

    Whenever you play a land from exile or cast a spell from exile, Asmoday deals 1 damage to each opponent and you gain 1 life.

    4/4

    #156 · mythic · Art by TagcaaT

  157. Ifa, Tlalocan Vet{1}{WR}

    Legendary Creature — Human Cleric

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, create a Map token.

    "Sure, you can't stop the relentless march of time, but you can always stay young at heart"

    2/1

    #157 · uncommon · Art by Hoyo

  158. Nice and Spicy{W}{R}

    Sorcery

    Choose up to two —

    • Create a Treasure token.

    • Create a Food token.

    • Target creature deals damage to itself equal to its power.

    #158 · uncommon · Art by Hoyo

  159. Varka, Knight of Boreas{4}{R}{W}

    Legendary Creature — Human Knight

    Suspend 3 {r}{W}

    Double strike, haste

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, untap Varka. If it's your turn, after this phase, there is an additional combat phase.

    3/4

    #159 · rare · Art by Hoyo

  160. Ajaw's Might{1}{W}{G}{G}

    Enchantment

    When this enchantment enters, create a Dendro Elemental Aura token attached to target creature.

    At the beginning of combat on your turn, creatures you control get +X/+X, where X is the amount of life you've gained this turn.

    #160 · rare · Art by Unknown

  161. Clusterbloom Arrow{G}{W}

    Sorcery

    Choose up to two —

    • Create a Dendro Elemental Aura token attached to target creature.

    • Create a Map token.

    • Destroy target creature with flying.

    #161 · uncommon · Art by Hoyo

  162. Guardian of Apep's Oasis{1}{WG}{WG}{WG}

    Creature — Wurm

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.

    Whenever another creature you control enters, you gain 1 life.

    4/4

    #162 · rare · Art by Hoyo

  163. Nahida, Dendro Archon{1}{G}{W}

    Legendary Creature — Archon

    When Nahida enters and at the beginning of your upkeep, create a Dendro Elemental Aura token attached to up to one target creature.

    Dendro Resonance — Whenever an ability of a Dendro Elemental Aura you control triggers, it triggers an additional time.

    2/3

    #163 · mythic · Art by Hoyo

  164. Sayu, Resident Ninja{WG}

    Legendary Creature — Human Ninja

    Lifelink

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, up to one target creature gains lifelink until end of turn.

    1/1

    #164 · uncommon · Art by Hoyo

  165. Vesna, Druzha Commander{1}{G}{W}

    Legendary Creature — Faerie

    Flash

    Flying

    When Vesna enters, create a 1/1 white Spirit creature token with flying.

    Whenever a token you control leaves the battlefield for the first time each turn, put a +1/+1 counter on Vesna and scry 1.

    1/1

    #165 · rare · Art by Aoi

  166. Frostflake Seki no To{U}{B}

    Sorcery

    Choose up to two —

    • Create a Cryo Elemental Aura token attached to target creature.

    • Create a Clue token.

    • Put two stun counters on target creature.

    #166 · uncommon · Art by Hoyo

  167. Layla, Half Awake{1}{UB}

    Legendary Creature — Human Wizard

    {T}: Add {U} or {B}. Spend this mana only to cast noncreature spells.

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, you may tap or untap target permanent.

    2/2

    #167 · uncommon · Art by Hoyo

  168. Skirk, Fool's Master{1}{U}{B}

    Legendary Creature — Human Warrior

    Sneak {U}{B}

    Whenever Skirk deals combat damage to a player, exile a card at random from that player's hand. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it.

    3/2

    #168 · rare · Art by Hoyo

  169. The Tsaritsa, Cryo Archon{3}{U}{B}

    Legendary Creature — Archon

    When The Tsaritsa enters and at the beginning of your upkeep, create a Cryo Elemental Aura token attached to up to one target creature.

    Cryo Resonance — Whenever a creature becomes tapped, if it was enchanted by a Cryo Elemental Aura you control, you draw a card and lose 1 life. This ability triggers only once each turn.

    5/5

    #169 · mythic · Art by Hoyo

  170. Dahlia, Herald of Barbatos{4}{UR}

    Legendary Creature — Human Wizard

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, surveil 1.

    Once during your turn, you may cast a spell from among cards in your graveyard you’ve surveilled this turn.

    3/4

    #170 · uncommon · Art by Hoyo

  171. Hexenzirkel's Homework{U}{R}

    Sorcery

    Choose up to two —

    • Create a Pyro Elemental Aura token attached to target creature.

    • Create a Clue token.

    • Hexenzirkel's Homework deals 3 damage to any target.

    #171 · uncommon · Art by Hoyo

  172. Yelan, Phantom Operative{U}{R}

    Legendary Creature — Human Rogue

    Whenever you discard one or more cards for the first time each turn, create a Hydro Elemental Aura token attached to up to one target creature.

    Whenever Yelan attacks, you may sacrifice an Elemental Aura you control. If you do, tap up to one target creature.

    2/2

    #172 · rare · Art by Hoyo

  173. A Moment to Reflect{U}{G}

    Sorcery

    Choose up to two —

    • Create a Hydro Elemental Aura token attached to target creature.

    • Create a Food token.

    • You may put a land from your hand onto the battlefield.

    #173 · uncommon · Art by Hoyo

  174. Alhaitham, Akademiya Scribe{2}{U}{G}

    Legendary Creature — Human Advisor

    Whenever you scry or surveil, investigate.

    Whenever you sacrifice an artifact, create a Dendro Elemental Aura token attached to target creature. This ability triggers only once per turn.

    5/3

    #174 · rare · Art by Hoyo

  175. Kaveh, Renowned Architect{2}{UG}

    Legendary Creature — Human Advisor

    Trample

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, you may put a land card from your hand onto the battlefield tapped.

    3/3

    #175 · uncommon · Art by Hoyo

  176. Arlecchino, Fourth Harbinger{1}{B}{R}

    Legendary Creature — Moonfolk Assassin

    Deathtouch

    Whenever Arlecchino attacks, you may sacrifice an Elemental Aura you control. If you do, she gains double strike until end of turn.

    2/4

    #176 · rare · Art by Hoyo

  177. Darkfire Furnace{B}{R}

    Sorcery

    Choose up to two —

    • Create a Pyro Elemental Aura token attached to target creature.

    • Destroy target artifact.

    • Create a Clue token.

    #177 · uncommon · Art by Hoyo

  178. Dehya, Unfettered{1}{RB}

    Legendary Creature — Human Warrior

    Menace

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, Dehya deals 1 damage to any target.

    "We've got ourselves a tough cookie!"

    1/3

    #178 · uncommon · Art by Hoyo

  179. Cuilein-Anbar{B}{G}

    Sorcery

    Choose up to two —

    • Create a Dendro Elemental Aura token attached to target creature.

    • Create a Map token.

    • Return target creature from your graveyard to your hand.

    #179 · uncommon · Art by Hoyo

  180. Kuki Shinobu{1}{BG}

    Legendary Creature — Human Ninja

    First Strike

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, each opponent loses 1 life and you gain 1 life.

    Lightning... purifies!

    1/2

    #180 · uncommon · Art by Hoyo

  181. Nefer, Curator of Secrets{1}{B}{G}

    Legendary Creature — Human Advisor

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, return target creature card from your graveyard to your hand.

    "That looks like it's worth a pretty sum... Relax, your secret's safe with me."

    3/2

    #181 · rare · Art by Hoyo

  182. Akaushi Burst!{R}{G}

    Sorcery

    Choose up to two —

    • Create a Geo Elemental Aura token attached to target creature.

    • Create a Treasure token.

    • Target creature you control gets +2/+2 until end of turn.

    #182 · uncommon · Art by Hoyo

  183. Emperor of Fire and Iron{1}{RG}{RG}{RG}

    Creature — Elemental Insect

    When this creature enters, it deals 1 damage to each creature.

    Whenever this creature is dealt noncombat damage, put a +1/+1 counter on it.

    3/3

    #183 · rare · Art by Hoyo

  184. Xilonen, Forger of Names{R}{G}

    Legendary Creature — Human Artificer

    Haste

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, put a +1/+1 counter on Xilonen and up to one other target creature you control.

    "Hear the echoes of the valley!"

    1/2

    #184 · rare · Art by Hoyo

  185. Yip Gaming{1}{RG}

    Legendary Creature — Human Performer

    Elemental Reaction — Whenever one or more Elemental Auras you control leave the battlefield, put a +1/+1 counter on Yip Gaming. He gains trample until end of turn.

    Got it! I'll start my warm-up routine!

    2/2

    #185 · uncommon · Art by Howo

  186. Clockwork Meka{2}

    Artifact Creature — Construct

    Vigilance

    When this creature enters, target creature you control explores.

    A machine made possible by the advanced engineering technology of Fontaine.

    1/1

    #186 · common · Art by Hoyo

  187. General's Ancient Helm{3}

    Artifact — Equipment

    When this artifact enters, create a 1/1 white Warrior creature token, then attach this equipment to it.

    Equipped creature gets +1/+1

    Equip {1}

    #187 · common · Art by Hoyo

  188. Hilichurl Tower{3}

    Artifact

    {T}: Add one mana of any color.

    {2}, {t}, Sacrifice this artifact: Draw a card.

    Large wooden structures without a ladder that are apparently used by Hilichurls to scout out the surrounding area.

    #188 · uncommon · Art by Hoyo

  189. Magic Guide{1}

    Artifact — Equipment

    When this artifact enters, scry 1

    Equipped creature gains ward {2}

    Equip {1}

    In addition to the defiance of basic common sense seen in Chapter VII: Principles of the Anemo Element, errors can also be observed even concerning the basic principles of the Hydro and Electro elements.

    #189 · common · Art by Hoyo

  190. Return of the Three Moons{2}

    Artifact

    {1}, {T}, Put a lunar counter on this artifact: Choose one that hasn't been chosen —

    • Aria’s Song — Scry 2, then draw a card.

    • Sonnet’s Lament — Tap up to one target nonland permanent. Put a stun counter on it.

    • Canon’s Cycle — Return up to one target permanent card from your graveyard to your hand.

    When there are three or more lunar counters on this artifact, sacrifice it. If you do, you gain 3 life.

    #190 · rare · Art by Hoyo

  191. Traveler's Handy Sword{1}

    Artifact — Equipment

    When this artifact enters, scry 1

    Equipped creature gets +1/+1

    Equip {1}

    A handy steel sword which contains scissors, a magnifying glass, tinder, and other useful items in its sheath.

    #191 · common · Art by Hoyo

  192. Court of Fontaine

    Land — Island

    Hydro Resonance — This land enters tapped unless you control a Hydro Elemental Aura.

    {T}: add {U}

    {1}{U}, {T}, Sacrifice this land: Create a Hydro Elemental Aura token attached to target creature. Activate only as a sorcery.

    #192 · uncommon · Art by Hoyo

  193. Dawn Winery

    Land — Plains

    Anemo Resonance — This land enters tapped unless you control an Anemo Elemental Aura.

    {T}: add {W}

    {1}{W}, {T}, Sacrifice this land: Create an Anemo Elemental Aura token attached to target creature. Activate only as a sorcery.

    #193 · uncommon · Art by Hoyo

  194. Favonius Library

    Land

    {T}: Add {C}.

    {T}: Add one mana of any color. Activate only if you control an Elemental Aura.

    #194 · common · Art by Hoyo

  195. Golden House

    Land — Forest

    Geo Resonance — This land enters tapped unless you control a Geo Elemental Aura.

    {T}: add {G}

    {1}{G}, {T}, Sacrifice this land: Create a Geo Elemental Aura token attached to target creature. Activate only as a sorcery.

    #195 · uncommon · Art by Hoyo

  196. Grand Narakami Shrine

    Land — Swamp

    Electro Resonance — This land enters tapped unless you control an Electro Elemental Aura.

    {T}: add {B}

    {1}{B}, {T}, Sacrifice this land: Create an Electro Elemental Aura token attached to target creature. Activate only as a sorcery.

    #196 · uncommon · Art by Hoyo

  197. House of Hesperides

    Land

    Cryo Resonance — This land enters tapped unless you control a Cryo Elemental Aura.

    {T}: Add {U} or {B}

    {U}{B}, {T}, Sacrifice this land: Create a Cryo Elemental Aura token attached to target creature. Activate only as a sorcery.

    #197 · uncommon · Art by Hoyo

  198. Jade Chamber

    Land

    {T}: Add {C}

    {2}, {T}, Sacrifice Jade Chamber: Destroy target land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

    #198 · uncommon · Art by Hoyo

  199. Nod-Krai Wilds

    Land

    {T}: Add {C}.

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    #199 · common · Art by Hoyo

  200. Stadium of the Sacred Flame

    Land — Mountain

    Pyro Resonance — This land enters tapped unless you control a Pyro Elemental Aura.

    {T}: add {R}

    {1}{R}, {T}, Sacrifice this land: Create a Pyro Elemental Aura token attached to target creature. Activate only as a sorcery.

    #200 · uncommon · Art by Hoyo

  201. Sumeru City

    Land

    Dendro Resonance — This land enters tapped unless you control a Dendro Elemental Aura.

    {T}: Add {W} or {G}

    {G}{W}, {T}, Sacrifice this land: Create a Dendro Elemental Aura token attached to target creature. Activate only as a sorcery.

    #201 · uncommon · Art by Hoyo

  202. Silvermoon Hall

    Land

    Silvermoon Hall enters with a lunar counter on it.

    {T}: Add {C}

    {T}, Remove a lunar counter from a permanent you control: Add one mana of any color.

    #202 · rare · Art by Hoyo

  203. Shrine of Depths

    Land

    {T}: Add {C}

    {2}, {T}, Surveil 1.

    Ancient structures found around the world of Teyvat. These shrines sealed themselves off when the civilization that built them was lost.

    #203 · rare · Art by Hoyo

  204. Anemo

    Token Enchantment — Elemental Aura

    Enchant creature

    Enchanted creature gets +1/+1 and gains vigilance.

    Swirl — When this enchantment leaves the battlefield, exile up to one target nontoken creature. Return it to the battlefield tapped at the beginning of the next end step.

    #1 · common · Art by Hoyo

  205. Spirit

    Token Creature — Spirit

    Flying

    1/1

    #2 · common · Art by Hoyo

  206. Warrior

    Token Creature — Warrior

    1/1

    #3 · common · Art by Unknown

  207. Hydro

    Token Enchantment — Elemental Aura

    Enchant Creature

    Enchanted creature gets +1/+1 and has ward {1}.

    Vaporize — When this enchantment leaves the battlefield, draw a card, then discard a card.

    #4 · common · Art by Hoyo

  208. Whale

    Token Creature — Whale

    8/8

    #5 · common · Art by Hoyo

  209. Electro

    Token Enchantment — Elemental Aura

    Enchant creature

    Enchanted creature gets -2/-0.

    Superconduct — When this enchantment leaves the battlefield, surveil 1, then up to one target creature gets -1/-1 until end of turn.

    #6 · common · Art by Hoyo

  210. Zombie

    Token Creature — Zombie

    Decayed

    2/2

    #7 · common · Art by Hoyo

  211. Pyro

    Token Enchantment — Elemental Aura

    Enchant creature

    When this aura enters and at the beginning of your upkeep, this aura deals 1 damage to enchanted creature's controller.

    Melt — When this enchantment leaves the battlefield, it deals 1 damage to any target.

    #8 · common · Art by Hoyo

  212. Dinosaur

    Token Creature — Dinosaur

    3/3

    #9 · common · Art by Hoyo

  213. Geo

    Token Enchantment — Elemental Aura

    Enchant creature

    Enchanted creature gets +1/+1 and gains trample.

    Crystalize — When this enchantment leaves the battlefield, put a +1/+1 counter on target creature you control.

    #10 · common · Art by Hoyo

  214. Dendro

    Token Enchantment — Elemental Aura

    Enchant creature

    When this enchantment enters and at the beginning of your upkeep, you gain 1 life.

    Bloom — When this enchantment leaves the battlefield, target creature you control gets +2/+2 until end of turn.

    #11 · common · Art by Hoyo

  215. Cryo

    Token Enchantment — Elemental Aura

    Enchant creature

    When this aura enters and at the beginning of enchanted creatures controller's end step, tap enchanted creature.

    Frozen — When this enchantment leaves the battlefield, scry 1, then put a stun counter on up to one target creature.

    #12 · common · Art by Hoyo

  216. Clue

    Token Artifact — Clue

    {2}, {T}, Sacrifice this artifact: Draw a card.

    #13 · common · Art by Hoyo

  217. Construct

    Token Artifact Creature — Construct

    1/1

    #14 · common · Art by Hoyo

  218. Food

    Token Artifact — Food

    {2}, {T}, Sacrifice this artifact: You gain 3 life.

    #15 · common · Art by Hoyo

  219. Map

    Token Artifact — Map

    {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.

    #16 · common · Art by Hoyo

  220. Treasure

    Token Artifact — Treasure

    {T}, Sacrifice this artifact: Add one mana of any color.

    #17 · common · Art by Hoyo

  221. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by Hoyo

  222. Island

    Basic Land — Island

    {T}: Add {U}.

    #2 · common · Art by Hoyo

  223. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #3 · common · Art by Hoyo

  224. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #4 · common · Art by Hoyo

  225. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #5 · common · Art by Hoyo