Skirk, Sinner’s Pupil

Legendary Creature — Alien Warrior

{3}{W}

First strike, vigilance

During your turn, Skirk has hexproof and indestructible.

At the beginning of your first main phase, you may pay {B}. If you do, transform Skirk.

5/3

Skirk, Fool’s Master{3}{B}

Legendary Creature — Alien Warrior

During your turn, your opponents and permanents they control lose hexproof, indestructible, protection, shroud, and ward and can’t have or gain those abilities.

{1}{B}, {T}: Destroy target nonlegendary creature.

At the beginning of your first main phase, you may pay {W}. If you do, transform Skirk.

3/5

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