Mistborn Custom Cube
Mistborn Custom Cube card list (154 cards)
Kandra Servant{2}
Creature — Kandra
When Kandra Servant enters the battlefield, you may discard a card. If you do, draw a card. If you discarded a creature spell, this creature becomes a copy of discarded creature until end of turn.
2/2
#1 · common · Art by Unknown
Koloss Brute{3}
Creature — Koloss
Koloss Brute can't block creatures with power 2 or less.
4/3
#2 · common · Art by Unknown
The Well of Ascension{5}
Enchantment — Saga
I - Untap up to two target Allomancers.
II - The next time you activate an Allomancer ability this turn, copy that ability. You may choose new targets for the copy.
III - Until end of turn, each Allomancer you control has Mistborn.
#3 · mythic · Art by Unknown
Unstable Allomancer{2}
Creature — Human Allomancer
{R}: Unstable Allomancer gets +1/+0 until end of turn.
{G}: Unstable Allomancer gets +0/+1 until end of turn.
2/2
#4 · common · Art by Unknown
Convincing Smoothtalker{2}{W}
Creature — Skaa Allomancer
Allomancy - Brass {T}: Target creature gets -1/-0 until end of turn.
1/3
#5 · common · Art by Unknown
Coppercloud{1}{W}
Instant
The next Allomancer spell you cast this turn may be cast face down as a 1/1 Skaa creature. It may be turned face up for its mana cost, unless it has a turn face up cost already.
#6 · common · Art by Unknown
Coppercloud Informant{2}{W}
Creature — Human Allomancer Skaa
Coppercloud: Face-down creatures you control can't be targeted by spells or abilities your opponents control.
Whenever you turn a face-down creature you control face up, you gain 2 life.
2/2
#7 · uncommon · Art by Unknown
Hard Worked Plantation Farmer{2}{W}
Creature — Skaa Farmer
2/3
#8 · common · Art by Unknown
Hidden by the Mists{2}{W}
Instant
Until end of turn, you may cast spells from your hand face down as 1/1 Skaa creatures for {3}.
A face-down spell cast this way may be turned face up for its mana cost unless it has a different face-up cost.
#9 · uncommon · Art by Unknown
Lord Ruler's Guardsman{2}{W}
Creature — Soldier
When it enters, you may turn target face-down creature face up.
If you do, tap that creature.
2/2
#10 · common · Art by Unknown
Menacing Obligator{2}{W}
Creature — Obligator Allomancer
When it enters or is flipped face up, tap target creature.
2/2
#11 · common · Art by Unknown
Ministry Decree{1}{W}
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0 and can't attack you or a planeswalker you control.
#12 · common · Art by Unknown
Ministry Office Guard{3}{W}
Creature — Human Soldier
Whenever another creature enters the battlefield under an opponent's control, you may pay {1}. If you do, tap that creature. It doesn't untap during its controller's next untap step.
3/3
#13 · uncommon · Art by Unknown
Ministry Orders{1}{W}
Enchantment
Whenever you cast an Allomancer spell, choose one:
• Tap target creature.
• Put a +1/+1 counter on target Skaa you control.
• Create a Coin token.
#14 · uncommon · Art by Unknown
Ministry Surveillance{3}{W}
Enchantment
Whenever a face-down creature enters the battlefield under an opponent's control, tap it. It doesn't untap during its controller's next untap step.
#15 · common · Art by Unknown
Noble Peacekeeper{2}{W}
Creature — Human Allomancer Noble
Allomancy - Brass {1}{W}: Target creature gets -3/-0 until end of turn.
2/3
#16 · uncommon · Art by Unknown
Party Atendee{3}{W}
Creature — Noble
2/3
#17 · common · Art by Unknown
Quiet the Crowd{W}
Instant
Target creature gets -2/-0 until end of turn. If you control an Allomancer, scry 1.
#18 · common · Art by Unknown
Rally the Skaa{2}{W}
Instant
Create two 1/1 Skaa creature tokens.
If you control an Allomancer, put a +1/+1 counter on each of those tokens.
#19 · uncommon · Art by Unknown
Secretive Smoker{1}{W}
Creature — Skaa Allomancer
Allomancy - Copper {2}: Other creatures you control with Allomancy can't be revealed or targeted by abilities that reveal cards until end of turn.
1/2
#20 · common · Art by Unknown
Skaa Curfew{2}{W}
Enchantment
Creatures with power 4 or greater can't attack unless their controller pays {2} for each attacking creature.
#21 · common · Art by Unknown
Skaa Smoker{1}{W}
Creature — Human Allomancer Skaa
Allomancy - Copper {1}: Until end of turn, you may cast Allomancer spells face down as 1/1 Skaa creatures.
2/2
#22 · uncommon · Art by Unknown
Soothing the Masses{2}{W}
Sorcery
Creatures your opponents control get -1/-0 until end of turn.
You gain 1 life for each creature that lost power this way.
#23 · common · Art by Unknown
Sooty Peasant{W}
Creature — Skaa Peasant
2/2
#24 · common · Art by Unknown
Veil of the Mists{1}{W}
Enchantment
Whenever you cast an Allomancer face down, you gain 1 life.
{1}{W}: Target face-down creature you control gains vigilance until end of turn.
#25 · uncommon · Art by Unknown
A Glimpse of Tomorrow{2}{U}
Sorcery
Surveil 3, then scry 2.
#26 · common · Art by Unknown
Bronze Seeker{1}{U}
Creature — Human Allomancer
Allomancy - Bronze {1}: Look at target face-down creature.
Whenever you look at a face-down creature, you may look at the top card of its controller's library.
Turn it face up: {U}
1/3
#27 · uncommon · Art by Unknown
Cloudcover{U}
Instant
Counter target spell unless its controller pays {2}.
#28 · common · Art by Unknown
Clouded Thoughts{2}{U}
Instant
Look at target face-down creature.
If it is an Allomancer, draw a card.
Otherwise, scry 2.
#29 · uncommon · Art by Unknown
Criminal Lookout{1}{U}
Creature — Human Skaa
Vigilance
1/3
#30 · common · Art by Unknown
Future Seer{3}{U}
Creature — Human Allomancer
Allomancy - Gold {1}{U}: Scry 2, then surveil 1.
2/4
#31 · uncommon · Art by Unknown
Keen-Eyed Tineye{2}{U}
Creature — Human Allomancer
Allomancy - Tin {U}: Look at the top card of target opponent's library.
Whenever Keen-Eyed Tineye enters the battlefield or is turned face up, counter target spell.
Turn it face up: {1}{U}
2/3
#32 · uncommon · Art by Unknown
Listen Closely{1}{U}
Instant
Look at target opponent's hand.You may have that player reveal a card from their hand.
If you control an Allomancer, draw a card.
#33 · common · Art by Unknown
Ministry Informant{3}{U}
Creature — Human Cleric
When Ministry Informant enters, look at the top three cards of target opponent's library. Put them back in any order.
2/3
#34 · common · Art by Unknown
Ministry Records{2}{U}
Enchantment
Whenever you scry, you may look at the top card of target opponent's library.
#35 · common · Art by Unknown
Noble House Gossip{2}{U}
Creature — Human Noble
When Noble House Spy enters, look at target opponent's hand.
1/2
#36 · common · Art by Unknown
Noble House Gossip{2}{U}
Creature — Human Noble
When Noble House Spy enters, look at target opponent's hand.
1/2
#37 · common · Art by Unknown
Noble Scholar{2}{U}
Creature — Human Noble
When Noble Scholar enters, scry 2.
2/2
#38 · common · Art by Unknown
Obligator's Clerk{2}{U}
Creature — Human Cleric
When Obligator's Clerk enters, surveil 1.
Whenever you surveil for the first time each turn, you may tap target creature.
2/2
#39 · common · Art by Unknown
Search the Future{2}{U}
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
#40 · common · Art by Unknown
Skaa Messenger{U}
Creature — Human Skaa
When Skaa Messenger enters, scry 1.
1/1
#41 · common · Art by Unknown
Steel Ministry Record Keeper{2}{U}
Creature — Human Cleric
When this creature is turned face up or enters, return target instant or sorcery from your graveyard to your hand with mana value equal to the number of cards you have scryed this turn.
0/1
#42 · uncommon · Art by Unknown
Watchful Eyes{1}{U}
Enchantment
Whenever an opponent casts a spell, you may look at the top card of their library.
If it's an Allomancer card, you may reveal it.
#43 · common · Art by Unknown
Whispers in the Mists{1}{U}
Enchantment
Whenever you surveil, each opponent mills a card.
Whenever an opponent discards a card, you may scry 1.
#44 · uncommon · Art by Unknown
Attack of the Mists{2}{B}{B}
Sorcery
Gather all creatures on the battlefield into a single face-down pile. Shuffle the pile, then distribute the creatures as evenly as possible into six face-down piles. Number the piles 1 through 6. Roll a d6. Exile all creatures in the pile with the number rolled.
#45 · rare · Art by Unknown
Blood in the Mists{2}{B}
Instant
Destroy target creature with power 3 or less.
If that creature was turned face up this turn, its controller loses 2 life.
#46 · uncommon · Art by Unknown
Bronze Inquisitor{2}{B}{B}
Creature — Human Inquisitor Allomancer
Allomancy - Bronze {1}: Look at target face-down creature.
Whenever you look at a face-down creature, you may reveal that creature. If you do, its controller loses 2 life.
3/3
#47 · uncommon · Art by Unknown
Dark Alley Assassin{2}{B}
Creature — Human Skaa
Deathtouch
2/2
#48 · common · Art by Unknown
Forgotten Name{B}
Sorcery
Target player mills two cards. If a creature card is milled this way, you may exile that card from its owner's graveyard.
#49 · common · Art by Unknown
Glassblade Assassin{1}{B}
Creature — Human Skaa Assassin
Deathtouch
When Skaa Assassin enters the battlefield, you may sacrifice another creature. When you do, target creature gets -2/-2 until end of turn.
2/1
#50 · uncommon · Art by Unknown
Inquisitor's Blade{3}{B}{B}
Creature — Human Inquisitor
Menace
Whenever Inquisitor's Blade deals combat damage to a player, that player discards a card.
When Inquisitor's Blade enters the battlefield or is turned face up, destroy target creature with power 2 or less.
Turn it face up: {3}{B}
4/4
#51 · uncommon · Art by Unknown
Ministry Collector{3}{B}
Creature — Human Cleric
When Ministry Collector enters the battlefield, target opponent reveals their hand. You may choose a card from it. If you do, that player discards that card unless they pay {2}
1/2
#52 · common · Art by Unknown
Ministry Interrogation{1}{B}
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card unless they pay {2}.
#53 · common · Art by Unknown
Ministry Purge{3}{B}
Sorcery
Destroy target creature with power 3 or less.
If that creature was face down, its controller loses 2 life.
#54 · common · Art by Unknown
Noble House Assassin{3}{B}
Creature — Human Noble
When Noble House Assassin enters the battlefield, destroy target creature with power 2 or less.
2/2
#55 · common · Art by Unknown
Obligator's Acolyte{2}{B}
Creature — Human Cleric
2/2
#56 · common · Art by Unknown
Obligators' Executioner{3}{B}
Creature — Human Cleric
When Obligators' Executioner enters the battlefield, destroy target tapped creature.
3/2
#57 · common · Art by Unknown
Rot Beneath the Surface{B}{B}
Enchantment
Whenever a creature dies, if it had one or more +1/+1 counters on it, its controller mills that many cards.
Whenever a creature card is put into your graveyard from the battlefield, you may pay {1}. If you do, surveil 1.
#58 · uncommon · Art by Unknown
Secrets of the Ministry{1}{B}
Enchantment
Whenever an opponent discards one or more cards, surveil 1.
Whenever you surveil, if a card was put into your graveyard this way, each opponent loses 1 life.
#59 · uncommon · Art by Unknown
Skaa Grave Robber{B}
Creature — Human Skaa
1/1
#60 · common · Art by Unknown
Skaa Thief{1}{B}
Creature — Human Skaa
When Skaa Thief dies, you may return another target creature card with mana value 1 or less from your graveyard to your hand.
2/1
#61 · common · Art by Unknown
Snuff the Flame{1}{B}
Instant
Target creature gets -2/-2 until end of turn. If that creature is face down, destroy it instead.
#62 · common · Art by Unknown
Steel Ministry Decree{2}{B}
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
Whenever enchanted creature dies, you gain 2 life.
#63 · common · Art by Unknown
Steel Ministry Obligator{2}{B}
Creature — Human Cleric
When Steel Ministry Obligator enters the battlefield, target opponent reveals their hand. You may choose a nonland card from it. That player discards that card unless they pay 2.
When Steel Ministry Obligator is turned face up, if it was cast face down, target opponent loses 2 life.
2/3
#64 · uncommon · Art by Unknown
The Price of Rebellion{1}{B}
Creature Enchantment
Whenever a Skaa creature you control dies, you may pay {1}. If you do, create a Coin token.
Whenever you sacrifice a Coin, target opponent loses 1 life.
#65 · uncommon · Art by Unknown
Whispers in the Dark{2}{B}
Sorcery
Target opponent mills three cards.
If any of the cards milled are an Allomancer, that player loses 2 life.
#66 · common · Art by Unknown
Coins in the Air{1}{R}
Enchantment
Whenever you create one or more Coin tokens, you may pay {1}. If you do, push a Coin you control. When you do, it deals 2 damage to any target.
Whenever an artifact you control deals damage to a creature, that creature can't block this turn.
#67 · uncommon · Art by Unknown
Coinshot Misting{2}{R}
Creature — Human Allomancer
Allomancy - Steel {1}, {T}: You may push a Coin to target creature or planeswalker.
When this creature is turned face up, creatre a coin token.
2/2
#68 · common · Art by Unknown
Hurl a Coin{1}{R}
Instant
Create a Coin token.
You may sacrifice a Coin you control. If you do, Hurl a Coin deals 2 damage to any target.
#69 · common · Art by Unknown
Ministry Enforcer{2}{R}
Creature — Human Soldier
Haste
When Ministry Enforcer enters the battlefield, it deals 1 damage to target creature that was dealt damage this turn.
2/2
#70 · common · Art by Unknown
Noble Duelist{2}{R}
Creature — Human Noble
Whenever Noble Duelist attacks, it gets +1/+0 until end of turn.
2/2
#71 · common · Art by Unknown
Rebel Spark{2}{R}
Creature — Human Skaa
Whenever another Skaa enters the battlefield under your control, Rebel Spark gets +1/+0 until end of turn.
3/2
#72 · uncommon · Art by Unknown
Rebel's Arsenal{2}
Artifact
Whenever you cast an Allomancer spell, you may create a Coin token.
{R}, {T}, Sacrifice a Coin: Rebel's Arsenal deals 1 damage to any target.
#73 · uncommon · Art by Unknown
Reckless Coinshot{3}{R}
Creature — Human Allomancer
Allomancy - Steel {1}{R},{T}: Create a Coin token, then you may push a Coin you control to target creature. If that creature would die, its controller takes 1 damage.
Whenever Reckless Coinshot deals combat damage to a player, create a Coin token.
3/3
#74 · uncommon · Art by Unknown
Ringside Rioter{1}{R}
Creature — Human Allomancer
Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.
Whenever Skaa Rioter attacks, you may have another target creature get +1/+0 until end of turn.
2/2
#75 · uncommon · Art by Unknown
Rioter's Call{1}{R}
Creature Instant
Target creature gets +2/+0 until end of turn.
If that creature is an Allomancer, draw a card and discard a card.
#76 · uncommon · Art by Unknown
Scorching Steel{1}{R}
Instant
Deal 3 damage to target creature or planeswalker.
#77 · common · Art by Unknown
Skaa Coinshot{2}{R}
Creature — Human Allomancer
Allomancy - Steel {R},{T}: Push target Coin you control at target creature or planeswalker. When you do, if it would deal 1 damage to target it would instead deal 2 damage.
When Skaa Coinshot is turned face up, if it was cast face down, create a Coin token.
Turn it face up: {1}{R}
2/2
#78 · uncommon · Art by Unknown
Skaa Dockhand{1}{R}
Creature — Human Skaa
When Skaa Dockhand enters the battlefield, you may create a Coin token.
2/1
#79 · common · Art by Unknown
Skaa Furnace Worker{R}
Creature — Human Skaa
1/1
#80 · common · Art by Unknown
Skaa Rioter{3}{R}
Creature — Human Skaa Allomancer
Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn. Activate only once each turn.
When this creature enters or is flipped face up, target creature becomes goaded.
3/2
#81 · common · Art by Unknown
Sparks in the Mist{2}{R}
Instant
Sparks in the Mist deals 2 damage to any target. If that target is a creature, it can't block this turn.
#82 · common · Art by Unknown
Stir the Crowd{1}{R}
Sorcery
Target creature gets +3/+0 until end of turn. If you control an Allomancer, target creature gets +4/+0 instead.
#83 · common · Art by Unknown
Street Brawl{R}
Instant
Target creature gets +2/+0 until end of turn. If it is a Skaa, it gains first strike until end of turn.
#84 · common · Art by Unknown
Street Urchin{1}{R}
Creature — Human Skaa
Whenever Street Urchin attacks, you may pay {1}. If you do, it gets +2/+0 until end of turn.
2/1
#85 · common · Art by Unknown
Zinc Powder{2}{R}
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Coin token.
Equip {1}.
#86 · uncommon · Art by Unknown
Atium Miner{2}{G}
Creature — Human Skaa
When Atium Miner enters the battlefield, you may put a +1/+1 counter on target creature.
2/3
#87 · common · Art by Unknown
Cultivate the Land{1}{G}
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If you control a Noble, you may instead search for a basic land and a non basic land, reveal them, put one into your and and the other onto the battlefield tapped, then shuffle.
#88 · uncommon · Art by Unknown
Helpful Fieldhand{G}
Creature — Human Skaa
When Helpful Fieldhand enters the battlefield, you may create a Coin token.
{2}, Sacrifice Helpful Fieldhand : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
#89 · common · Art by Unknown
Iron and Pewter{2}{G}
Artifact
{T}: Pull target Coin you don't control.
Whenever you pull a Coin, target creature you control gets +1/+1 until end of turn.
#90 · uncommon · Art by Unknown
Koloss Handler{3}{G}
Creature — Human
3/3
#91 · common · Art by Unknown
Lurcher Rebel{2}{G}
Creature — Human Allomancer
Allomancy - Iron {G},{T}: Pull target untapped Coin you don't control. When you do, put a +1/+1 counter on Lurcher Rebel.
When Lurcher Rebel is turned face up, if it was cast face down, you may pull a Coin.
2/4
#92 · uncommon · Art by Unknown
Naturalize{1}{G}
Instant
Destroy target artifact or enchantment.
#93 · common · Art by Unknown
Noble Stablehand{2}{G}
Creature — Human Noble
2/3
#95 · common · Art by Unknown
Pewter Misting{2}{G}
Creature — Human Allomancer
Allomancy - Pewter {G}: Target Allomancer gets +2/+2 until end of turn.
When this creature is flipped face up, it enters with an additional +1/+1 counter.
2/2
#96 · common · Art by Unknown
Pewterbody Protector{4}{G}
Creature — Human Allomancer
Allomancy - Pewter {1}{G}: Target Allomancer gets +2/+2 and gains trample until end of turn.
When Pewterbody Protector is turned face up, if it was cast face down, put a +1/+1 counter on another target creature.
Turn it face up: {2}{G}
4/5
#97 · uncommon · Art by Unknown
Pewterburn{1}{G}
Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
#98 · common · Art by Unknown
Pull of Iron{2}{G}
Instant
Create a Coin token. You may pull an untapped Coin you don't control.
When you do, put a +1/+1 counter on target creature.
#99 · common · Art by Unknown
Skaa Laborer{1}{G}
Creature — Human Skaa
2/2
#100 · common · Art by Unknown
Skaa Pewterarm{1}{G}{G}
Creature — Human Allomancer
Allomancy - Pewter {G}: Target creature gets +2/+2 until end of turn.
Whenever Skaa Pewterarm becomes the target of an ability you control, you may put a +1/+1 counter on it.
3/3
#101 · uncommon · Art by Unknown
Skaa Porter{2}{G}
Creature — Human Skaa
When Skaa Porter enters the battlefield, another target creature gets +2/+2 until end of turn.
2/2
#102 · common · Art by Unknown
Skaa Strongarm{3}{G}
Creature — Human Skaa
Whenever another Skaa enters the battlefield under your control, you may put a +1/+1 counter on Skaa Strongarm.
Remove a +1/+1 counter from Skaa Strongarm: Prevent the next 2 damage that would be dealt to target creature this turn.
4/4
#103 · uncommon · Art by Unknown
Strength of Pewter{3}{G}
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
If you control an Allomancer, those creatures gain trample until end of turn.
#104 · common · Art by Unknown
Strength of the Skaa{1}{G}{G}
Creature Enchantment
Whenever a Skaa creature enters the battlefield under your control, you may put a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it dies, you may create a Coin.
#105 · uncommon · Art by Unknown
Take the Hit{1}{G}
Instant
Prevent the next 4 damage that would be dealt to target creature this turn.
If you control a Coin, create a Coin token.
#106 · common · Art by Unknown
Terris Keeper{2}{G}
Creature — Human Terris
Whenever another creature you control with a +1/+1 counter on it dies, you may put that counter on Terris Keeper.
2/4
#107 · uncommon · Art by Unknown
Cloak of Secrets{W}{U}
Enchantment
You may cast Allomancer creature cards from your hand face down as 1/1 Skaa creatures for {3}.
Whenever an Allomancer you control is turned face up, draw a card, then discard a card.
#108 · uncommon · Art by Unknown
Elend Venture{1}{W}{U}
Legendary Creature — Human Noble
Whenever you draw your second card each turn, create a 1/1 Human Noble creature token.
Whenever one or more creatures you control attack, you may scry 1.
{2}, {T}: Draw a card, then discard a card.
3/4
#109 · rare · Art by Unknown
House Informant{WU}
Creature — Human Noble
When House Informant enters the battlefield, scry 1.
1/1
#110 · uncommon · Art by Unknown
Tindwyl, Keeper of Wisdom{W}{U}
Legendary Creature
Whenever you scry or surveil, put a +1/+1 counter on another target creature you control.
Whenever you put one or more +1/+1 counters on a creature, you may untap that creature.
{1}, {T}: Scry 2.
2/4
#111 · rare · Art by Unknown
Valette{1}{W}{U}
Legendary Creature — Human Allomancer
Allomancy - Tin {U}: Look at the top card of target player's library. You may put it on the bottom of that library.
Whenever Valette becomes the target of a spell or ability an opponent controls, you may turn her face down.
Whenever Vin / Valette is turned face up, draw a card.
Turn it face up: {1}{W}{U}
3/3
#112 · rare · Art by Unknown
The Final Empire{4}{W}{B}
Enchantment — Saga
I — Create a 1/1 Human Noble creature token and a Coin.
II - Each opponent sacrifices a creature unless they discard a card.
III - Exile this Saga, then return it to the battlefield transformed under your control.
Back face: The Lord Ruler
Indestructible
Mistborn
Whenever you activate an Allomancy ability, untap The Lord Ruler.
The first time you activate an Allomancy ability each turn, copy it. You may choose new targets for the copy.
Whenever The Lord Ruler deals combat damage to a player, that player discards a card and mills two cards.
10/10
#113 · mythic · Art by Unknown
Allrianne And Breeze{2}{W}{R}
Legendary Creature — Human Allomancer
Allomancy - Brass {W}: Target creature gets -2/-0 until end of turn.
Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.
Whenever you soothe a creature, you may gain 1 life.
Whenever you riot a creature, you may draw a card, then discard a card.
3/4
#114 · rare · Art by Unknown
Demoux, Survivor Priest{1}{R}{W}
Legendary Creature — Human Skaa Priest
Whenever another Skaa you control attacks, Demoux gets +1/+0 until end of turn.
Whenever one or more Skaa you control attack, create a Coin.
Whenever you sacrifice a Coin, target attacking creature gets +1/+1 until end of turn.
3/3
#115 · rare · Art by Unknown
Clubs, Master Smoker{2}{G}{W}
Legendary Creature — Human Allomancer
Allomancy - Copper {1}: Until end of turn, Allomancers you control can't be revealed, viewed, or turned face up by abilities your opponents control.
Whenever you cast an Allomancer face down, create a 1/1 Skaa creature token.
Face-down Allomancers you control get +0/+2.
Whenever an opponent targets a face-down creature you control with a spell or ability, you may sacrifice a Skaa. If you do, counter that spell or ability.
3/6
#116 · mythic · Art by Unknown
Ham and Breeze, Enlisters{2}{W}{G}
Creature — Human Rebel
When Ham and Breeze, Enlisters enters the battlefield, amass Skaa 2.
{T}: Amass Skaa 2.
2/4
#117 · uncommon · Art by Unknown
Terris Herbalist{GW}
Creature — Human Terris
When Terris Herbalist enters the battlefield, you gain 2 life.
1/3
#118 · uncommon · Art by Unknown
Dox, The Strategist{U}{B}
Legendary Creature
Whenever you surveil, you may exile a card from an opponent's graveyard.
Whenever you exile one or more cards from a graveyard, target opponent discards a card unless they pay {2}.
{1}{UB}, {T}: Surveil 2.
3/4
#119 · rare · Art by Unknown
Secrets Beneath the Veil{U}{B}
Enchantment
Whenever you surveil, each opponent mills a card.
Whenever an opponent mills one or more cards, you may look at the top card of that player's library.
Whenever you cast an Allomancer spell face down, you may surveil 1.
#120 · uncommon · Art by Unknown
Rioter's Vision{1}{U}{R}
Instant
Scry 2.
Target creature gets +2/+0 and gains haste until end of turn.
If you control a Coin, create a Coin token.
#121 · uncommon · Art by Unknown
Spook, Tin-Eye{U}{R}
Legendary Creature — Human Skaa Allomancer
Allomancy - Tin {U}: Look at target opponent's hand.
Whenever Spook attacks, scry 1.
Whenever you push a Coin at a creature or planeswalker, Spook gets +1/+0 until end of turn.
3/3
#122 · rare · Art by Unknown
A Glimpse of What Might Be{1}{U}{G}
Enchantment
Whenever you scry, you may put a forecast counter on A Glimpse of What Might Be.
Remove three forecast counters from A Glimpse of What Might Be: Put 2 +1/+1 counters on target creature.
#123 · uncommon · Art by Unknown
Marsh, Steel Inquisitor{3}{B}{R}
Legendary Creature — Human Inquisitor Allomancer
First strike, menace
Allomancy - Steel {R},{T}: Push target Coin. When you do, Marsh deals 2 damage to target creature.
Allomancy - Bronze {B},{T}: Look at target face-down creature. You may turn it face up.
Whenever Marsh deals combat damage to a player, look at that player's hand and choose a card. That player discards that card.
Whenever an Allomancer an opponent controls is turned face up, Marsh gets +2/+0 until end of turn.
5/5
#124 · mythic · Art by Unknown
Skaa Saboteur{BR}
Creature — Human Skaa
When Skaa Saboteur enters the battlefield, choose one:
-Target creature gets -1/-1 until end of turn.
- Target creature gets +1/+0 until end of turn.
2/1
#125 · uncommon · Art by Unknown
The Survivor{3}{B}{R}
Enchantment — Saga
I — Create two 1/1 Skaa creature tokens.
II — Sacrifice a Skaa. If you do, create a Coin.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Back face: Kelsier, the Survivor
Legendary — Human Skaa Allomancer
Mistborn
Whenever Kelsier attacks, create a Coin.
Whenever a Skaa you control dies, you may return target Allomancer card from your graveyard to your hand.
Whenever you activate your second Allomancy ability each turn, create a 1/1 Skaa creature token.
6/6
#126 · mythic · Art by Unknown
Zane, Son of None{2}{B}{R}
Legendary Creature — Human Allomancer
Menace
Allomancy - Steel {R},{T}: Push target Coin at target creature or planeswalker.
Whenever Zane attacks, you may discard a card. If you do, Zane gains first strike until end of turn.
Whenever you push a Coin at a creature or planeswalker, Zane deals 1 damage to that creature or planeswalker.
4/2
#127 · rare · Art by Unknown
Mistwraith Scavenger{2}{B}
Creature — Mistwraith
Whenever another creature dies, you may pay {G}. If you do, put a +1/+1 counter on Mistwraith Scavenger.
2/2
#128 · uncommon · Art by Unknown
Coins from the Mist{R}{G}
Artifact
Whenever you create a Coin, you may pay {1}. If you do, push that Coin.
Whenever you pull a Coin, put a +1/+1 counter on target creature you control.
{T}: Create a Coin token.
#129 · uncommon · Art by Unknown
Ham, Pewterarm Captain{3}{R}{G}
Legendary Creature — Human Allomancer
Allomancy - Pewter {G}: Target creature gets +2/+2 and gains trample until end of turn.
Whenever Ham attacks, other attacking creatures you control get +1/+1 until end of turn.
Whenever you activate Ham's Allomancy ability for the second time each turn, untap Ham.
5/5
#130 · mythic · Art by Unknown
Rebellion Influences{2}{R}{G}
Enchantment
Whenever a Skaa creature enters the battlefield under your control, you may create a Coin.
Whenever you sacrifice a Coin, put a +1/+1 counter on target Skaa you control.
Whenever a Skaa you control attacks, if you control an Allomancer, it gets +1/+0 until end of turn.
#131 · uncommon · Art by Unknown
Sazed, Keeper of Terris{2}{W}{U}{G}
Legendary Creature — Human Terris
Whenever you scry, put a +1/+1 counter on target creature you control.
Whenever you surveil, you may return target permanent card with mana value 2 or less from your graveyard to your hand.
Whenever you cast an Allomancer face down, draw a card, then discard a card.
At the beginning of your end step, if you have three or more different kinds of counters among permanents you control, draw a card.
3/5
#132 · mythic · Art by Unknown
Vin, Mistborn{2}{W}{U}{B}{R}{G}
Creature — Human Skaa Allomancer
Mistborn
Whenever you activate your second Allomancy ability each turn, untap Vin.
2/2
#133 · mythic · Art by Unknown
Allomantic Training{1}
Artifact
{T}: Add one colorless mana.
{1}, {T}: Add one mana of any color. Spend this mana only to activate an Allomancer ability.
#134 · common · Art by Unknown
Aluminum{2}
Artifact
{T}, Sacrifice Aluminum: Target Allomancer loses all Allomancy abilities. If it had any counters on it, remove them.
#135 · rare · Art by Unknown
Coin Cache{3}
Artifact Creature
When Coin Cache enters the battlefield, create two Coin tokens.
{2}, Sacrifice Coin Cache: Draw a card.
#136 · common · Art by Unknown
Dueling Cane{2}
Artifact — Equipment
When this enters, attach it to target creature you control. Equipped creature gets +2/+0.
Equip {1}
#137 · common · Art by Unknown
Duralumin Flare{1}
Artifact
{T}, Sacrifice Duralumin Flare: The next time you activate an Allomancer ability this turn, you may pay {0} rather than its activation cost. If you do, copy that ability.
#138 · rare · Art by Unknown
Duralumin Reserve{2}
Artifact
{T}, Sacrifice Duralumin Reserve: The next time you activate an Allomancer ability this turn, copy that ability twice. You may choose new targets for the copies.
#139 · rare · Art by Unknown
Stolen Uniform{2}
Artifact — Equipment
When Stolen Uniform enters the battlefield or is equipped to a creature, choose one:
-Target creature gets +1/+1 until end of turn.
-Target creature can't be blocked by creatures with power 2 or less this turn.
Equip {1}
#140 · common · Art by Unknown
Buvidas Ballroom
Land — Ballroom
Buvidas Ballroom enters the battlefield tapped.
{T}: Add {U} or {G}.
Whenever you scry one or more cards, put a +1/+1 counter on target creature you control.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, scry 2.
Activate each ability only once each turn.
#141 · rare · Art by Unknown
Erikell Ballroom
Land — Ballroom
Erikell Ballroom enters the battlefield tapped.
{T}: Add {U} or {R}.
Whenever you scry, the next instant or sorcery spell you cast this turn costs {1} less.
Whenever you cast an instant or sorcery, you may create a Coin.
Activate each ability only once each turn.
#142 · rare · Art by Unknown
Erikeller Ballroom
Land — Ballroom
Erikeller Ballroom enters the battlefield tapped.
{T}: Add {W} or {B}.
Whenever an Allomancer you control is turned face up, you may exile target creature card from a graveyard.
Whenever a creature card is exiled from a graveyard, target creature gets -2/-0 until end of turn.
#143 · rare · Art by Unknown
Hasting Ballroom
Land — Ballroom
Hasting Ballroom enters the battlefield tapped.
{T}: Add {U} or {B}.
Whenever you surveil one or more cards, each opponent mills two cards.
Whenever an opponent mills one or more cards, you may draw a card. If you do, discard a card.
#144 · rare · Art by Unknown
Haught Ballroom
Land — Ballroom
Haught Ballroom enters the battlefield tapped.
{T}: Add {B} or {G}.
Whenever a creature you control dies, you may put a +1/+1 counter on another creature you control.
Whenever a creature you control with a +1/+1 counter on it dies, return target creature card with lesser mana value from your graveyard to your hand.
Activate each ability only once each turn.
#145 · rare · Art by Unknown
Tekiel Ballroom
Land — Ballroom
Tekiel Ballroom enters the battlefield tapped.
{T}: Add {R} or {G}.
Whenever you push or pull a Coin, choose one:
• Create a Coin.
• Put a +1/+1 counter on target creature you control.
• Elariel Ballroom deals 2 damage to any target.
#147 · rare · Art by Unknown
Urbain Ballroom
Land — Ballroom
Urbain Ballroom enters the battlefield tapped.
{T}: Add {R} or {W}.
Whenever one or more Skaa creatures you control attack, create a Coin.
Whenever you sacrifice a Coin, target attacking Skaa gets +2/+0 until end of turn.
Activate this ability only once each turn.
#148 · rare · Art by Unknown
Venture Ballroom
Land — Ballroom
Venture Ballroom enters the battlefield tapped.
T: Add {W} or {U}.
Whenever you cast an Allomancer face down, draw a card, then discard a card.
Whenever you turn a face-down creature face up, scry 2.
#149 · rare · Art by Unknown
Elariel Ballroom
Land — Ballroom
Elariel Ballroom enters the battlefield tapped.
{T}: Add {B} or {R}.
Whenever a creature you control dies, you may pay {1}. If you do, create a Coin.
Whenever you sacrifice a Coin, target opponent loses 1 life and you gain 1 life.
#150 · rare · Art by Unknown
Mistborn
Token
Allomancy - Brass{W} : Target creature gets -2/-0 until end of turn.
Allomancy - Gold {U}: Scry 2.
Allomancy - Bronze {B}: Look at target face-down card.
Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.
Allomancy - Pewter {G}: Vin gets +2/+2 until end of turn.
Allomancy - Copper {W},{T}: The next Allomancer spell you cast enters face down as a 1/1 Skaa Creature token.
Allomancy - Tin {U},{T} : Look at the top card of target player's library.
Allomancy - Steel {R},{T}: Push target Coin.
Allomancy - Iron {G},{T}: Pull target Coin.
#1 · common · Art by Unknown
Pull Coin
Token
Pull target Coin at target creature or planeswalker you control. That Coin deals 1 damage to that permanent. If that permanent was dealt lethal damage this way, its previous controller retains control of the Coin. Otherwise, you gain control of the Coin.
#2 · common · Art by Unknown
Push Coin
Token
Push target Coin at target creature or planeswalker. That Coin deals 1 damage to that permanent. If that permanent was dealt lethal damage this way, you retain control of the Coin. Otherwise, its controller gains control of the Coin.
#3 · common · Art by Unknown
Skaa
Token Creature — Skaa
1/1
#4 · common · Art by Unknown
Skaa Army
Token Creature — Skaa Army
0/0
#5 · common · Art by Unknown
Coin
Token Artifact
{T}, Sacrifice this artifact: Add {1}.
A Coin can be the target of an Allomancy - Steel ability or an Allomancy - Iron ability only if it is untapped.
Whenever a Coin becomes the target of an Allomancy - Steel or Allomancy - Iron ability, tap it.
#6 · common · Art by Unknown