Re-Cycled

By HottiyHofriRCDTesting

Re-Cycled card list (208 cards)

  1. Devolve{2}

    Sorcery

    Remove a counter from a permanent you control.

    Flashback {3}

    #1 · common · Art by Unknown

  2. Ajani, Returned{3}{W}

    Legendary Planeswalker — Ajani

    +2: Gain 2 life.

    -2: Exile target permanent then return it to the battlefield under its owner's control.

    -7: Create X 1/1 white Cat creature tokens, where X is your life total

    Loyalty: 3

    #2 · rare · Art by Unknown

  3. Ajani's Accession{2}{W}

    Enchantment

    Creatures you control have vigilance.

    At the beginning of each end step, if you have gained 4 or more life this turn, draw a card.

    #3 · uncommon · Art by Unknown

  4. Ajani's Snare{1}{W}

    Instant

    Tap target creature.

    #4 · common · Art by Unknown

  5. All That Glitters{1}{W}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

    A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

    #5 · common · Art by Unknown

  6. Angelic Intervention{1}{W}

    Instant

    Creatures you control gain lifelink and double strike until end of turn.

    #6 · rare · Art by Unknown

  7. Argivian Scholar{1}{W}{W}

    Creature — Human Druid

    Whenever a permanent is exiled, gain 1 life.

    1/3

    #7 · uncommon · Art by Unknown

  8. Aura Crafter{2}{W}{W}

    Creature — Human Druid

    Lifelink

    Vigilance

    Whenever you cast an enchantment spell, draw a card.

    2/3

    #8 · rare · Art by Unknown

  9. Barrack Summoning{7}{W}

    Sorcery

    Delve

    Create four 1/1 white Human Soldier creature tokens.

    #9 · common · Art by Unknown

  10. Barrenton Medic{4}{W}

    Creature — Kithkin Cleric

    {T}: Prevent the next 1 damage that be dealt to target creature or player this turn.

    Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

    0/4

    #10 · uncommon · Art by Unknown

  11. Benalia Barrack Chief{2}{W}{W}

    Creature — Human Soldier

    When Benalia Barrack Chief enters the battlefield, create two 1/1 white Human Soldier creature tokens.

    2/2

    #11 · common · Art by Unknown

  12. Benalia Battlemage{W}

    Creature — Human Wizard

    Whenever one or more nontoken creature enter the battlefield under your control, if they weren't cast, target creature you control gains +1/+1 and haste until end of turn.

    Overload {1}{U}{U}

    1/2

    #12 · mythic · Art by Unknown

  13. Best Friends{1}{W}

    Creature — Human Soldier

    When you cast Best Friends, create a 1/1 white Human Soldier creature token.

    1/1

    #13 · common · Art by Unknown

  14. Big Cat{4}{W}{W}

    Creature — Cat

    Lifelink

    Big Cat's power is equal to your devotion to white.

    */5

    #14 · common · Art by Unknown

  15. Blasphemous Banishment{8}{W}

    Sorcery

    As you cast this spell, exile all creature you control. Then put any number of time counters on each of those creature, they gain suspend. This spell costs {1} less to cast for each time counter you put on those creatures. (This spell will always cost at least {W})

    Exile all creatures on the battlefield, then put thirteen time counters on them, they gain suspend.

    #15 · rare · Art by Unknown

  16. Detention Mage{2}{W}

    Creature — Human Shaman

    Detain — When Detention Mage enters the battlefield, exile target nonland permanent for as long as you control Detention Mage.

    2/1

    #16 · uncommon · Art by Unknown

  17. Doubling Strength{4}{W}

    Enchantment

    If an effect would cause you to gain one or more life, you gain twice that much life instead.

    If an effect would cause you to exile one or more permanents, you may exile twice as many permanents instead. (Treat the remainder of what happens to the as if they were affected by the same effect as the original target(s))

    #17 · mythic · Art by Unknown

  18. Duplicate{W}{W}

    Sorcery

    For target creature you control, create an X/X colorless Copy creature token, where X is its mana value.

    Overload {2}{R}{R}

    #18 · rare · Art by Unknown

  19. Ephemerate{W}

    Instant

    Exile target creature you control, then return it to the battlefield under its owner's control.

    Rebound

    #19 · common · Art by Unknown

  20. Farsight Giant{4}{W}

    Creature — Giant

    Vigilance

    When Farsight Giant enters the battlefield, scry 2.

    3/4

    #20 · common · Art by Unknown

  21. Flicker Mage{W}

    Creature — Human Wizard

    Whenever a permanent you control enters the battlefield from exile, scry 1.

    {2}{U}: Exile target creature you control, then return that card to the battlefield under your control.

    1/2

    #21 · rare · Art by Unknown

  22. Flickering Exchange{3}{W}

    Instant

    As an additional cost to cast this spell, discard a card.

    Exile up to two target creatures you control, then return them to the battlefield at the beginning of the next end step. You gain 2 life.

    #22 · common · Art by Unknown

  23. Generous Gift{2}{W}

    Instant

    Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

    The best presents are impossible to regift.

    #23 · uncommon · Art by Unknown

  24. Human Spirit Guide{2}{W}

    Creature — Human Spirit

    Exile Human Spirit Guide from your hand: Add {W}.

    2/2

    #24 · common · Art by Unknown

  25. Icatian Protector{1}{W}{W}

    Creature — Human Shaman

    Flash

    When Icatian Protector enters the battlefield, exile another target creature you control, then return that card to the battlefield tapped.

    1/2

    #25 · common · Art by Unknown

  26. Increased Bloodflow{W}

    Enchantment

    If you would gain one or more life, you may gain that much life plus 1 instead.

    #26 · rare · Art by Unknown

  27. Infusion of Life{1}{W}

    Enchantment — Aura

    When you cast Infusion of Life create a 1/1 white Human Soldier creature token.

    Enchant creature.

    Enchanted creature has lifelink.

    #27 · common · Art by Unknown

  28. Isolate Asset{W}

    Instant

    As an additional cost to cast this spell pay 5 life or pay {2}.

    Prevent all damage dealt to or by target creature until end of turn.

    #28 · rare · Art by Unknown

  29. Ivory Merchant of Akros{3}{W}{W}

    Creature — Human

    When Ivory Merchant of Akros enters, creature X 1/1 white human creature tokens, where X is your devotion to white.

    2/4

    #29 · uncommon · Art by Unknown

  30. Kitsune Clan-Head{1}{W}

    Creature — Fox Shaman

    Sacrifice this creature: Gain 4 life.

    1/1

    #30 · common · Art by Unknown

  31. Kittentongue Sabretooth{3}{W}

    Creature — Cat

    When Kittentongue Sabretooth dies, creature four 1/1 white cat creature tokens.

    4/2

    #31 · uncommon · Art by Unknown

  32. Lyra, Assault Leader{2}{W}{W}{W}

    Legendary Creature — Angel

    Flying, lifelink

    At the beginning of your end step, if you gained 6 or more life this turn, create a 1/1 white Human Soldier creature token.

    5/5

    #32 · rare · Art by Unknown

  33. Meddle{1}{W}

    Instant

    Choose one —

    • Exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step.

    • Exile target attacking or blocking creature an opponent controls.

    #33 · uncommon · Art by Unknown

  34. Mother of Runes{W}

    Creature — Cleric

    {T}: Target creature you control gains protection from the colour of your choice until end of turn.

    "My family protects all families"

    1/1

    #34 · uncommon · Art by Unknown

  35. Reanimation Portal{1}{W}

    Instant

    Return target creature card from a graveyard to the battlefield under your control. At the beginning of the next end step, sacrifice half the creatures put onto the battlefield this way rounded up.

    Overload {6}{W}

    #35 · mythic · Art by Unknown

  36. Righteous Mage{1}{W}

    Creature — Human Wizard

    Flash

    When Righteous Mage enters the battlefield, deal 3 damage to target creature.

    1/2

    #36 · uncommon · Art by Unknown

  37. Serra's Initiate{W}

    Creature — Human

    When Serra's Initiate leaves the battlefield, you gain 2 life.

    1/1

    #37 · common · Art by Unknown

  38. Vita Magus{W}

    Creature — Human Wizard

    Pay 3 life: Scry 1.

    1/1

    #38 · common · Art by Unknown

  39. All That Knowledge{1}{U}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +1/+1 for each card in your hand.

    Your maximum hand size is reduced by 2.

    #39 · common · Art by Unknown

  40. Blasphemous Wave{8}{U}

    Sorcery

    As you cast this spell, you may return any number of nonland permanents you control to their owner's hands. If you do so, this spell costs {1} less to cast for each nonland permanent returned this way.

    Return up to 13 target nonland permanents to their owner's hands.

    #40 · rare · Art by Unknown

  41. Cloudreader Sphinx{4}{U}

    Creature — Sphinx

    Flying

    When Cloudreader Sphinx enters the battlefield, scry 2.

    3/4

    #41 · common · Art by Unknown

  42. Congealation Visionary{U}

    Creature — Merfolk Wizard

    Tap two untapped creatures you control: Scry 1.

    1/1

    #42 · common · Art by Unknown

  43. Cyclonic Rift{1}{U}

    Instant

    Return target nonland permanent you don't control to its owner's hand.

    Overload {6}{U}

    The Izzet specialise in unnatural disaster.

    #43 · mythic · Art by Unknown

  44. Doubling Intensity{4}{U}

    Enchantment

    If an effect would cause you to draw one or more cards, draw twice as many cards instead.

    If an effect would cause you to take one or more extra turns, take twice as many instead.

    #44 · mythic · Art by Unknown

  45. Drain Their Minds{1}{U}{U}

    Enchantment

    Whenever a permanent leaves the battlefield and doesn't enter a graveyard, target player mills two cards.

    #45 · common · Art by Unknown

  46. Enhanced Brainpower{U}

    Enchantment

    If you would draw one or more cards, expect the first one you draw in each of your Draw Steps, you may scry 1 then draw that many cards instead.

    #46 · rare · Art by Unknown

  47. Enlighten{U}{U}

    Sorcery

    Target creature you control gains "This creature's power and toughness are equal to the number of cards in your hand." until end of turn.

    Overload {2}{G}{G}

    #47 · rare · Art by Unknown

  48. Faithful Search{U}{U}

    Sorcery

    Look at the top X cards of your library, where X is your devotion to blue. Put any number of instants or sorceries from among them into your hand, put the rest on the bottom of your library

    #48 · uncommon · Art by Unknown

  49. Felicia, Skeptical Princess{1}{U}{U}

    Legendary Creature — Merfolk

    Whenever Felicia attacks, draw a card.

    {1}{U}{U}: Return target nonland permanent to its owner's hand.

    2/4

    #49 · rare · Art by Unknown

  50. Gather Intelligence{3}{U}

    Instant

    As an additional cost to cast this spell, discard a card.

    Surveil 2, then draw two cards and return up to two target creatures your opponents control to their owner's hands.

    #50 · common · Art by Unknown

  51. Icetongue Cephalid{3}{U}

    Creature — Cephalid

    When Icetongue Cephalid dies, tap target creature and put 4 stun counters on it.

    4/2

    #51 · uncommon · Art by Unknown

  52. Illusion Breaker{2}{U}

    Creature — Merfolk Shaman

    Flash

    When Illusion Breaker enters the battlefield, counter target spell.

    2/1

    #52 · uncommon · Art by Unknown

  53. Illusive Mimickry{U}

    Instant

    As an additional cost to cast this spell pay 5 life or pay {2}.

    Copy target spell. (A copy of a permanent spell becomes a token)

    #53 · rare · Art by Unknown

  54. Jace, Changed Mind-Mage{1}{U}{U}

    Legendary Planeswalker — Jace

    Whenever you cast an instant or sorcery spell, scry 1.

    +0: Target creature gains flying until end of turn.

    +0: Draw a card.

    Loyalty: 4

    #54 · rare · Art by Unknown

  55. Jace's Dawn{2}{U}

    Enchantment

    When Jace's Dawn enters the battlefield, if you have cast an instant or sorcery spell with mana value 4 or greater this turn, draw a card.

    Instants and sorceries with mana value 4 or greater you cast have cascade.

    Whenever you cast an instant or sorcery card with mana value 4 or greater, draw a card.

    #55 · uncommon · Art by Unknown

  56. Learn from the Enemy{1}{U}

    Instant

    Counter target creature spell. If card had one or more keyword abilities, you may put an ability counter for each of those keywords on target creature you control.

    #56 · uncommon · Art by Unknown

  57. Level 2 Sorcery{2}{U}

    Sorcery

    Choose one —

    • Scry 2

    • Target player mills two cards.

    • Exile target creature you control then return it to the battlefield under your control.

    If there are 4 or more instants and/or sorceries in your graveyard, choose two instead.

    #57 · common · Art by Unknown

  58. Merfolk Spirit Guide{2}{U}

    Creature — Merfolk Spirit

    Exile Merfolk Spirit Guide from your hand: Add {U}.

    2/2

    #58 · common · Art by Unknown

  59. Metallic Mechanist{2}{U}{U}

    Artifact Creature — Moonfolk Druid

    Flying

    Whenever you cast a artifact spell, draw a card.

    2/3

    #59 · rare · Art by Unknown

  60. Mother of Wings{U}

    Creature — Cleric

    {T}: Another target creature gains flying until end of turn.

    "My family believes all families should be free."

    1/1

    #60 · uncommon · Art by Unknown

  61. Overpowering Wizardry{2}{U}

    Instant

    Return target spell or permanent to its owner's hand. You create an 3/3 blue illusion creature token.

    #61 · uncommon · Art by Unknown

  62. Promise of Wings{1}{U}

    Sorcery

    Put a flying counter on target creature.

    #62 · common · Art by Unknown

  63. Redistribute{U}

    Instant

    Move up to a counter from target permanent onto another target permanent. Repeat this process twice more, you may choose new targets for the repetitions.

    #63 · common · Art by Unknown

  64. Skilful Denial{1}{U}{U}

    Instant

    This spell costs {1} less to cast if you control a creature with flying.

    Counter target spell. Draw a card.

    #64 · common · Art by Unknown

  65. Soratami Traditionalist{1}{U}

    Creature — Moonfolk Shaman

    Flying

    Sacrifice this creature: Draw a card.

    1/1

    #65 · common · Art by Unknown

  66. Supreme Will{2}{U}

    Instant

    Choose one —

    • Counter target spell unless its controller pays {3}.

    • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

    #66 · uncommon · Art by Unknown

  67. Teal Merchant of Meletis{4}{U}

    Creature — Human

    When Teal Merchant of Meletis enters, draw X cards, where X is your devotion to blue, then discard two cards.

    2/4

    #67 · uncommon · Art by Unknown

  68. Terror of Voda{4}{U}{U}

    Creature — Kraken

    Trample

    When Terror of Voda enters the battlefield, return target nonland permanent to its owners hands.

    6/6

    #68 · common · Art by Unknown

  69. Thieving Druid{1}{U}

    Creature — Merfolk Druid

    {T}: Draw a card, then discard a card.

    Put a -1/-1 counter on Thieving Druid: Untap Thieving Druid and scry 2.

    0/2

    #69 · uncommon · Art by Unknown

  70. Think It Over{U}

    Instant

    Draw a card.

    Rebound

    #70 · common · Art by Unknown

  71. Toxic Intervention{1}{U}

    Instant

    Creatures you control gain flying and infect until end of turn.

    #71 · rare · Art by Unknown

  72. Treasure Cruise{7}{U}

    Sorcery

    Delve

    Draw three cards.

    Countless delights drift on the surface while dark schemes run below.

    #72 · common · Art by Unknown

  73. Winged Trawler{2}{U}{U}

    Creature — Sphinx

    Flying

    Whenever you attack with one or more creatures with flying, target player mills that many cards.

    3/3

    #73 · common · Art by Unknown

  74. Zombie Spirit Guide{2}{B}

    Creature — Zombie Spirit

    Exile Zombie Spirit Guide from your hand: Add {B}.

    2/2

    #74 · common · Art by Unknown

  75. Acidtongue Horror{3}{B}

    Creature — Horror

    When Acidtongue Horror dies, put four -1/-1 counters on target creature.

    4/2

    #75 · uncommon · Art by Unknown

  76. All That Decays{1}{B}

    Enchantment — Aura

    Enchant creature.

    Enchanted creature gets +1/+1 for each creature card in your graveyard.

    #76 · common · Art by Unknown

  77. Blasphemous Edict{3}{B}{B}

    Sorcery

    You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.

    Each player sacrifices thirteen creatures of their choice.

    #77 · rare · Art by Unknown

  78. Brutality Enthusiast{1}{B}{B}

    Creature — Vampire

    Whenever a player sacrifices a permanent, target player mills two cards, this ability triggers only once per turn.

    3/3

    #78 · common · Art by Unknown

  79. Caught by Vampires{1}{B}{B}

    Instant

    Destroy target creature. If that creature had mana value 3 or less, put X -1/-1 counters on another target creature, where X is 4 minus the mana value of the destroyed creature.

    #79 · uncommon · Art by Unknown

  80. Cinderhaze Wretch{4}{B}

    Creature — Elemental Shaman

    {T}: Target player discards a card. Play this ability only during your turn.

    Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

    Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.

    3/2

    #80 · uncommon · Art by Unknown

  81. Damn{B}{B}

    Sorcery

    Destroy target creature. A creature destroyed this way can't be regenerated.

    Overload {2}{W}{W}

    #81 · rare · Art by Unknown

  82. Demonic Dreamsucker{4}{B}

    Creature — Demon

    Menace

    When Demonic Dreamsucker enters the battlefield, scry 2.

    3/4

    #82 · common · Art by Unknown

  83. Doomfall{2}{B}

    Instant

    Choose one —

    • Target opponent exiles a creature he or she controls.

    • Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

    #83 · uncommon · Art by Unknown

  84. Doubling Down{4}{B}

    Enchantment

    If an effect would cause one or more of your opponents to discard one or more cards, they discard twice as many cards instead.

    If an effect would cause one or more of your opponents to sacrifice one or more permanents, they sacrifice twice as many instead.

    #84 · mythic · Art by Unknown

  85. Dying Fatalist{1}{B}

    Creature — Rat Shaman

    Sacrifice this creature: Return another target creature card from your graveyard to your hand.

    Despite the ancient Nezumi lying on her death bed, she still granted the young Takenuman's wish, using her last breathes to do so.

    1/1

    #85 · common · Art by Unknown

  86. Eviscerate{B}

    Instant

    Target opponent loses 2 life.

    Rebound

    #86 · common · Art by Unknown

  87. Fanged Fatalist{1}{B}

    Creature — Vampire

    {2}{B}, Sacrifice a creature: Each opponent sacrifices a creature.

    2/2

    #87 · common · Art by Unknown

  88. Gray Merchant of Asphodel{3}{B}{B}

    Creature — Zombie

    When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.

    2/4

    #88 · uncommon · Art by Unknown

  89. Harness Chemicals{B}

    Instant

    As an additional cost to cast this spell pay 5 life or pay {2}.

    Gain control of target permanent until end of turn. Untap it. It gains haste.

    #89 · rare · Art by Unknown

  90. Horrific Intervention{1}{B}

    Instant

    Creatures you control gain intimidate and become horrors in addition to other types until end of turn.

    Put a +1/+1 counter on each creature you control.

    #90 · rare · Art by Unknown

  91. Kazarov, Cabal Ambassador{3}{B}{B}

    Legendary Creature — Vampire

    Flying

    Sacrifice a creature: Each opponent loses 1 life. You gain life equal to the life lost this way.

    3/4

    #91 · rare · Art by Unknown

  92. Liliana, Transformed{3}{B}{B}

    Legendary Planeswalker — Liliana

    +2: Each opponent loses 1 life and you gain 1 life.

    0: Put two -1/-1 counters on target creature. Put a -1/-1 counter on another target creature.

    -8: Each opponent sacrifices 8 creatures they control.

    Loyalty: 5

    #92 · rare · Art by Unknown

  93. Liliana's Surge{2}{B}

    Enchantment

    Creatures you control have deathtouch.

    At the beginning of each end step, if one or more of your opponents lost 4 or more life this turn, draw a card.

    #93 · uncommon · Art by Unknown

  94. Loyal Necromancer{1}{B}{B}

    Creature — Vampire Warlock

    When Loyal Necromancer enters the battlefield, return target creature with mana value less than or equal to your devotion to black to the battlefield under your control.

    1/2

    #94 · uncommon · Art by Unknown

  95. Mother of Fangs{B}

    Creature — Vampire Cleric

    {T}: Another target creature gains lifelink and deathtouch and becomes a vampire in addition to other types until end of turn.

    "My family feeds upon all families."

    1/1

    #95 · uncommon · Art by Unknown

  96. Oblation Shaman{2}{B}

    Creature — Rat Shaman

    When Oblation Shaman enters the battlefield, each opponent sacrifices a creature they control.

    2/1

    #96 · uncommon · Art by Unknown

  97. Painful Torment{3}{B}

    Instant

    As an additional cost to cast this spell, discard a card.

    Target opponent discards two cards and loses 2 life. Put two -1/-1 counters on target creature they control.

    #97 · common · Art by Unknown

  98. Potion Brewer{2}{B}{B}

    Creature — Vampire Druid

    Whenever you cast a sorcery spell, draw a card.

    2/3

    #98 · rare · Art by Unknown

  99. Reapping Edict{7}{B}

    Sorcery

    Delve

    Each opponent sacrifices two creatures they control.

    #99 · common · Art by Unknown

  100. Rebalance{B}

    Sorcery

    Choose one —

    • Remove up to 3 counters from target permanent controlled by your opponent.

    • Remove a counter from a permanent you control.

    Entwine {B}{B}

    #100 · common · Art by Unknown

  101. Sengir Cultist{2}{B}{B}

    Creature — Vampire

    At the beginning of each end step, if one or more opponents lost 3 or more life this turn and you gained 3 or more life this turn, target player mills two cards.

    3/3

    #101 · common · Art by Unknown

  102. Shared Decay{2}{B}

    Instant

    As an additional cost to cast this spell, exile 3 cards from your graveyard.

    Destroy target permanent.

    #102 · uncommon · Art by Unknown

  103. Sludge Nexus{1}{B}

    Instant

    Put X -1/-1 counters on target creature you don't control where X is the amount of mana spent to cast this spell.

    Overload {6}{B}

    #103 · mythic · Art by Unknown

  104. Urborg Punisher{4}{B}{B}

    Creature — Demon

    Ward — Pay 4 life.

    When Urborg Punisher enters the battlefield, proliferate.

    4/5

    #104 · common · Art by Unknown

  105. Viscera Seer{B}

    Creature — Vampire Wizard

    Sacrifice a creature: Scry 1.

    In matters of life and death, he trusts his gut.

    1/1

    #105 · common · Art by Unknown

  106. Vitality Converter{1}{B}{B}

    Enchantment

    Put two -1/-1 counters on target creature you control: Target opponent loses 2 life and you gain 2 life.

    #106 · common · Art by Unknown

  107. Weakened Marrow{B}

    Enchantment

    If one ore more -1/-1 counters would be put on a creature controlled by one of your opponent, you may put that many plus one -1/-1 counters on it instead.

    #107 · rare · Art by Unknown

  108. Wither{1}{B}

    Sorcery

    Put three -1/-1 counters on target creature.

    #108 · common · Art by Unknown

  109. Abrade{1}{R}

    Instant

    Choose one —

    • Abrade deals 3 damage to target creature.

    • Destroy target artifact.

    The desert is a voracious beast, devouring both flesh and bone.

    #109 · uncommon · Art by Unknown

  110. Aggravate{R}

    Instant

    Goad target creature.

    Rebound

    #110 · common · Art by Unknown

  111. Akki Master-Druid{1}{R}

    Creature — Goblin Shaman

    Sacrifice this creature: Exile the top two cards of your library. You may play them until the end of your next turn.

    1/1

    #111 · common · Art by Unknown

  112. All That Magic{1}{R}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +1/+1 for each card instant or sorcery card in your graveyard.

    #112 · common · Art by Unknown

  113. Assist{R}

    Instant

    Target creature you control gains +X/+X until end of turn, where X is the power of another target creature you control that is not attacking or blocking.

    #113 · common · Art by Unknown

  114. Battle Druid{1}{R}

    Creature — Dwarf Druid

    {T}: Goad target creature.

    Put a -1/-1 counter on Battle Druid: Untap Battle Druid.

    0/2

    #114 · uncommon · Art by Unknown

  115. Big Score{3}{R}

    Instant

    As an additional cost to cast this spell, discard a card.

    Draw two cards and create two treasure tokens.

    #115 · common · Art by Unknown

  116. Blasphemous Act{8}{R}

    Sorcery

    This spell costs {1} less to cast for each creature on the battlefield.

    Blasphemous Act deals 13 damage to each creature.

    #116 · rare · Art by Unknown

  117. Brute-Force Mystic{2}{R}

    Creature — Goblin Shaman

    When Brute-Force Mystic enters the battlefield, destroy target creature.

    "Goblins, the not very smart beings that they are, failed to see through the hoax that their mystic pulled. His spellcraft was really just the force with which he bashed his enemies with rocks." — A Traveller's Tales

    2/1

    #117 · uncommon · Art by Unknown

  118. Burning Greed{2}{R}

    Sorcery

    Burning Greed deals 1 damage to each creature and each player plus an additional damage for each mana from Treasure spent to cast Burning Greed.

    #118 · uncommon · Art by Unknown

  119. Burnmaw Kavu{4}{R}{R}

    Creature — Kavu

    When Burnmaw Kavu enters the battlefield, deal damage equal to your devotion to red to each creature.

    2/7

    #119 · common · Art by Unknown

  120. Chandra, Altered{2}{R}

    Legendary Planeswalker — Chandra

    +1: Create a Treasure token.

    0: Deal 1 damage to each creature and each player.

    -3: You may cast target instant or sorcery card from a graveyard until end of turn. If you cast it, exile it as it resolves

    Loyalty: 4

    #120 · rare · Art by Unknown

  121. Chandra's Emergence{2}{R}

    Enchantment

    When Chandra's Emergence enters, if mana from a Treasure was spent to cast it, draw a card.

    Creatures you control have haste.

    Whenever you cast a non-creature spell, if mana from a Treasure was spent to cast it, draw a card.

    #121 · uncommon · Art by Unknown

  122. Chaos Warp{2}{R}

    Instant

    The owner of target permanent shuffles it into their library, then revelas the top card of their library. If it's a permanent card, they put it onto the battlefield.

    #122 · uncommon · Art by Unknown

  123. Chaos Wrangler{R}

    Creature — Dwarf Wizard

    Discard a card: Scry 2.

    1/1

    #123 · common · Art by Unknown

  124. Devil's Swipe{1}{R}

    Instant

    Gain control of target artifact. Untap it. It becomes an X/X creature in addition to other types until end of turn, where X is its mana value.

    Overload {6}{R}

    #124 · mythic · Art by Unknown

  125. Doubling Agony{4}{R}

    Enchantment

    If an effect would cause one or more of your opponents to take one or more non-combat damage, they take twice as much damage instead.

    If an effect would cause you to create one or more Treasure tokens, you create twice that may Treasure tokens instead.

    #125 · mythic · Art by Unknown

  126. Elemental Visionary{4}{R}

    Creature — Elemental

    First strike

    When Elemental Visionary enters the battlefield, scry 2.

    3/4

    #126 · common · Art by Unknown

  127. Flames of the Dead{7}{R}

    Sorcery

    Delve

    Deal X damage divided as you choose among any number of target creatures and players, where X is the number of cards exiled to cast this spell.

    #127 · common · Art by Unknown

  128. Flametongue Kavu{3}{R}

    Creature — Kavu

    When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

    4/2

    #128 · uncommon · Art by Unknown

  129. Improved Pyrotechnics{R}

    Enchantment

    If a source you control would deal 1 or more non-combat damage, you may have it deal that much plus one instead.

    #129 · rare · Art by Unknown

  130. Infuriate{R}{R}

    Sorcery

    Goad target creature you don't control.

    Overload {2}{U}{U}

    #130 · rare · Art by Unknown

  131. Jamuraan Reckoner{1}{R}{R}

    Creature — Dwarf Wizard

    Whenever Jamuraan Reckoner becomes the target of a spell, it deals 1 damage to any target.

    2/2

    #131 · common · Art by Unknown

  132. Knowledge Hurts{2}{R}

    Instant

    Damage can't be prevented this turn. Deal X damge to any target, where X is the number of cards in the target's or target's controller's hand.

    #132 · uncommon · Art by Unknown

  133. Mother of Warlords{R}

    Creature — Dwarf Wizard

    {T}: Another target creature gains haste and double strike until end of turn.

    "My family has raised generations of warriors."

    1/1

    #133 · uncommon · Art by Unknown

  134. Panic{1}{R}

    Instant

    Up to two target creatures can't block until end of turn. Discard a card, then draw a card.

    #134 · common · Art by Unknown

  135. Redirect Lightning{R}

    Instant — Lesson

    As an additional cost to cast this spell, pay 5 life or pay {2}.

    Change the target of target spell or ability with a single target.

    #135 · rare · Art by Unknown

  136. Resourceful Ruining{3}{R}

    Sorcery

    Exile the top two cards of your library, you may play those cards this turn. Destroy target artifact.

    #136 · common · Art by Unknown

  137. Response Engineer{2}{R}{R}

    Creature — Goblin Druid

    Whenever you cast an instant spell, draw a card.

    2/3

    #137 · rare · Art by Unknown

  138. Rose Merchant of Skophos{3}{R}{R}

    Creature — Minotaur

    When Rose Merchant of Skophos enters, create X Treasure tokens, where X is your devotion to red.

    2/4

    #138 · uncommon · Art by Unknown

  139. Simian Spirit Guide{2}{R}

    Creature — Ape Spirit

    Exile Simian Spirit Guide from your hand: Add {R}.

    2/2

    #139 · common · Art by Unknown

  140. Target Dummy{2}{R}{R}

    Creature — Human

    Whenever Target Dummy becomes the target of a spell or ability, create a Treasure token.

    2/5

    #140 · common · Art by Unknown

  141. Thief of Fortunes{1}{R}

    Creature — Goblin Rogue

    When Thief of Fortunes enters the battlefield, create a Treasure token.

    2/1

    #141 · common · Art by Unknown

  142. Valduk, Mystic Blacksmith{3}{R}

    Legendary Creature — Human Shaman

    Whenever another source you control deals non-combat damage, create a Treasure token.

    5/4

    #142 · rare · Art by Unknown

  143. Warlord's Intervention{1}{R}

    Instant

    Creatures you control gain trample until end of turn.

    You may discard any number of cards, for each card discarded this way, creatures you control get +1/+1 until end of turn.

    #143 · rare · Art by Unknown

  144. All That Power{1}{G}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +1/+1 for each other creature you control.

    #144 · common · Art by Unknown

  145. Argothian Fungophile{4}{G}{G}

    Creature — Elf

    When Argothian Fungophile enters the battlefield, create a number of 1/1 green Fungus creature tokens equal to your devotion to green.

    1/3

    #145 · uncommon · Art by Unknown

  146. Argothian Trainer{2}{G}{G}

    Creature — Elf Warrior

    When Argothian Trainer enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

    3/3

    #146 · common · Art by Unknown

  147. Attune to Nature{3}{G}

    Instant

    As an additional cost to cast this spell, discard a card.

    Put two +1/+1 counters on target creature you control and search your library for two basic lands that share a subtype, put them onto the battlefield tapped under your control.

    #147 · common · Art by Unknown

  148. Bait Engineer{1}{G}

    Creature — Elf Assassin

    {1}{G}, {T}: Target creature must block this turn if able.

    1/2

    #148 · common · Art by Unknown

  149. Beast Whisperer{2}{G}{G}

    Creature — Elf Druid

    Whenever you cast a creature spell, draw a card.

    "The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

    2/3

    #149 · rare · Art by Unknown

  150. Beast Within{2}{G}

    Instant

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    #150 · uncommon · Art by Unknown

  151. Bewitch{1}{G}

    Instant

    Choose one —

    • Return target card from your graveyard to your hand.

    • Destroy target enchantment.

    #151 · uncommon · Art by Unknown

  152. Blasphemous Ruin{3}{G}{G}

    Sorcery

    You may pay {G} rather than pay this spell's mana cost if there are thirteen or more artifacts and/or enchantments on the battlefield.

    Destroy all artifacts and/or enchantments.

    #152 · rare · Art by Unknown

  153. Detritivore Wormhole{1}{G}

    Instant

    Target creature you control gains "This creature's power and toughness are equal to the number of creature cards in your graveyard." until end of turn.

    Overload {6}{G}

    #153 · mythic · Art by Unknown

  154. Devoted Druid{1}{G}

    Creature — Elf Druid

    {T}: Add {G}.

    Put a -1/-1 counter on this creature: Untap this creature.

    "Mana lurks in all things, even in the depth's of one's own heart."

    0/2

    #154 · uncommon · Art by Unknown

  155. Dig the Soil{2}{G}

    Instant

    Search your library for a basic land and put it onto the battlefield tapped, then shuffle. Mill 3 cards then put a land card from among them onto the battlefield tapped.

    #155 · uncommon · Art by Unknown

  156. Doubling Season{4}{G}

    Enchantment

    If an effect would create one or more tokens under your control, it creates twice that many tokens instead.

    If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

    #156 · mythic · Art by Unknown

  157. Elvish Spirit Guide{2}{G}

    Creature — Elf Spirit

    Exile Elvish Spirit Guide from your hand: Add {G}.

    2/2

    #157 · common · Art by Unknown

  158. Engineered Growth{7}{G}

    Sorcery

    Delve

    Put a +1/+1 counter on each creature you control.

    #158 · common · Art by Unknown

  159. Garruk, Morphed{3}{G}{G}

    Legendary Planeswalker — Garruk

    +1: Distribute two +1/+1 counters among up to two target creatures, they gain trample until end of turn.

    0: Create a 2/2 green Wolf creature token.

    -X: Reveal cards from the top of your library until you reveal a creature with mana value X, you may cast that card, put the rest on the bottom of your library in any order.

    Loyalty: 5

    #159 · rare · Art by Unknown

  160. Garruk's Uprising{2}{G}

    Enchantment

    When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

    Creatures you control have trample.

    Whenever a creature you controlwith power 4 or greater enters, draw a card.

    #160 · uncommon · Art by Unknown

  161. Grow Spores{G}

    Instant

    As an additional cost to cast this spell pay 5 life or pay {2}.

    Create three 1/1 green Fungus creature tokens.

    #161 · rare · Art by Unknown

  162. Hardened Scales{G}

    Enchantment

    If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    "Before me writhed the guardian of my prize, A serpent with stone skin and cunning eyes!"

    —A Traveler's Trials

    #162 · rare · Art by Unknown

  163. Heroic Intervention{1}{G}

    Instant

    Permanents you control gain hexproof and indestructible until end of turn.

    #163 · rare · Art by Unknown

  164. Increase in Power{G}

    Instant

    Target creature gets +1/+1 until end of turn. If this spell was cast from exile, put a +1/+1 counter on it instead.

    Rebound

    #164 · common · Art by Unknown

  165. Lifetongue Beastie{3}{G}

    Creature — Beast

    When Lifetongue Beastie dies, you gain 4 life.

    4/2

    #165 · uncommon · Art by Unknown

  166. Monument to Muscle{2}{G}

    Enchantment

    Whenever one or more creature you control with power 4 or greater attack, gain 2 life and scry 2.

    #166 · common · Art by Unknown

  167. Mother of Strength{G}

    Creature — Cleric

    {T}: Another target creature gains trample until end of turn.

    "My family enhances all families."

    1/1

    #167 · uncommon · Art by Unknown

  168. Mourner of the Strong{2}{G}

    Creature — Elemental

    Whenever a creature you control with power 4 or greater dies, Mourner of the Strong gets +X/+X until end of turn, where X is the power of that creature. You may have Mourner of the Strong fight another target creature, if you do Mourner of the Strong can't attack until end of turn.

    3/3

    #168 · common · Art by Unknown

  169. Olive Merchant of Setessa{3}{G}{G}

    Creature — Satyr

    When Olive Merchant of Setessa enters the battlefield, put X +1/+1 counters divided as you choose on any number of target creatures, where X is your devotion to green.

    2/4

    #169 · uncommon · Art by Unknown

  170. Queen Allenal, Reclusive Politician{1}{G}{G}

    Legendary Creature — Elf Noble

    Whenever another source you control puts a +1/+1 counter on a creature you control, create a 1/1 green Elf creature token. This ability triggers only once each turn.

    Whenever another source you control creates a creature token, put a +1/+1 counter on a creature you control. This ability triggers only once each turn.

    2/2

    #170 · rare · Art by Unknown

  171. Reclamation Sage{2}{G}

    Creature — Elf Shaman

    When this creature enters, you may destroy target artifact or enchantment.

    "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the Earth"

    2/1

    #171 · uncommon · Art by Unknown

  172. Sakura-Tribe Elder{1}{G}

    Creature — Snake Shaman

    Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1/1

    #172 · common · Art by Unknown

  173. Strengthen{G}{G}

    Sorcery

    Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it.

    Overload {2}{B}{B}

    #173 · rare · Art by Unknown

  174. Stronghorn Beastie{4}{G}{G}

    Creature — Beast

    Reach

    When Stronghorn Beastie enters the battlefield, proliferate.

    6/6

    #174 · common · Art by Unknown

  175. Thunderhoof Beastie{4}{G}

    Creature — Beast

    Trample

    When Thunderhoof Beastie enters the battlefield, scry 2.

    3/4

    #175 · common · Art by Unknown

  176. Versatile Magic{2}{G}

    Sorcery

    Choose one —

    • Destroy target artifact

    • Destroy target enchantment

    • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

    #176 · common · Art by Unknown

  177. Vim Sage{G}

    Creature — Elf Wizard

    {G}: Scry 1. Activate only as a sorcery.

    1/1

    #177 · common · Art by Unknown

  178. Withering Argothian{2}{G}{G}

    Creature — Zombie Elf

    Put a -1/-1 counter on withering Argothian: Create a 1/1 green Fungus creature token.

    4/3

    #178 · common · Art by Unknown

  179. Lat-Nam Trainee{1}{W}{U}

    Creature — Merfolk Wizard

    When Lat-Nam Trainee enters the battlefield, exile another target creature you control, then return it to the battlefield under its owner's control.

    Overload {2}{W}{W}{U}{U}

    1/2

    #179 · uncommon · Art by Unknown

  180. Unity-Bow Archer{2}{W}{B}

    Creature — Human Archer

    Reach, Intimidate

    Whenever another non-human creature dies, create a 1/1 white and black human creature token.

    2/3

    #180 · uncommon · Art by Unknown

  181. Sun-Pierce Archer{2}{W}{R}

    Creature — Spirit Archer

    Reach, Lifelink

    Whenever another creature dies, Sun-Pierce Archer deals 1 damage to target creature.

    2/3

    #181 · uncommon · Art by Unknown

  182. Nishoba Unifier{2}{W}{G}

    Creature — Cat Warrior

    Whenever a token enters the battlefield under your control, put a +1/+1 counter on it.

    {1}{GW}: Move a counter from target creature to another target creature.

    3/3

    #182 · rare · Art by Unknown

  183. Shore Terror{U}{B}

    Creature — Demon

    When Shore Terror enters the battlefield, return target permanent to its owner's hand.

    {UB}: Shore Terror gets +1/+0 until end of turn. If Shore Terror's power is 5 or greater it gains fear until end of turn.

    0/3

    #183 · uncommon · Art by Unknown

  184. Traitorous Merfolk{1}{U}{B}

    Creature — Merfolk Rogue

    When Traitorous Merfolk enters the battlefield, each opponent sacrifices a creature.

    At the beginning of each end step, if 5 or more nonland permanents left the battlefield this turn, you win the game.

    3/3

    #184 · rare · Art by Unknown

  185. Lightning-Shock Archer{2}{U}{R}

    Creature — Goblin Archer

    Reach, Menace

    Whenever another creature dies, tap target creature, that creature doesn't untap during its controller's next untap step.

    2/3

    #185 · uncommon · Art by Unknown

  186. Bloom-Arrow Archer{2}{U}{G}

    Creature — Salamander Archer

    Reach, Trample

    Whenever another creature dies, put a +1/+1 counter on Bloom-Arrow Archer.

    2/3

    #186 · uncommon · Art by Unknown

  187. Cabal Fiend{B}{R}

    Creature — Vampire

    As an additional cost to cast this card, discard a card.

    Whenever you discard one or more cards, deal 1 damage to target creature or target opponent loses one life and you gain 1 life.

    2/3

    #187 · rare · Art by Unknown

  188. Poison-Tip Archer{2}{B}{G}

    Creature — Elf Archer

    Reach, deathtouch

    Whenever another creature dies, each opponent loses 1 life.

    "One more step and you're mine."

    2/3

    #188 · uncommon · Art by Unknown

  189. Urborg Detritivore{2}{B}{G}

    Creature — Fungus

    Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on target creature.

    Whenever one or more non-creature cards leave your graveyard, put a -1/-1 counter on target creature.

    2/3

    #189 · uncommon · Art by Unknown

  190. Battle Beastie{1}{R}{R}{G}{G}

    Creature — Beast

    If Battle Beastie was cast from exile, it gains trample and haste until end of turn.

    Whenever a creature with power 4 or greater enters the battlefield under your control, it gains trample and haste until of turn.

    Venture Forth

    {1}{RG}

    Sorcery — Adventure

    Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.

    5/5

    #190 · rare · Art by Unknown

  191. The Allform, Ultimate Weapon{W}{U}{R}{G}

    Legendary Artifact Creature — Construct

    As long as your devotion to white is greater than 4, this creature has lifelink.

    As long as your devotion to blue is greater than 4, draw an additional card each upkeep.

    As long as your devotion to red is greater than 4, you may have this creature assign combat damage as though it wasn't blocked.

    This creature has power and toughness equal to your devotion to green.

    At the beginning of your end step, if your devotions to white, blue, red and green are all greater than 4, you win the game.

    */*

    #191 · mythic · Art by Unknown

  192. Ancient Sylex{8}

    Artifact

    Delve. This spell cannot cost less than {1} to cast.

    When Ancient Sylex enters the battlefield, destroy target permanent.

    #192 · uncommon · Art by Unknown

  193. Animated Trawler{6}

    Artifact Creature — Construct

    Exile a card from your graveyard: Animated Trawler gets +1/+0 until end of turn.

    Whenever you exile one or more cards from your graveyard, scry 1.

    3/6

    #193 · common · Art by Unknown

  194. Designated Backup{1}

    Artifact Creature — Construct

    {6}, sacrifice Designated Backup: Take an extra turn after this one.

    1/1

    #194 · mythic · Art by Unknown

  195. Exploration Vessel{4}

    Artifact Creature — Construct

    Exile a card from your graveyard: You may exchange control of target permanent you own and target permanent an opponent owns with mana values equal to X, where X is the number of charge counters on Exploration Vessel.

    Whenever you exile one or more cards from your graveyard, you may put a charge counter on Exploration Vessel.

    2/3

    #195 · rare · Art by Unknown

  196. Fresher's Machine{1}

    Artifact Creature — Construct

    When Fresher's Machine enters the battlefield, scry 1.

    1/1

    #196 · common · Art by Unknown

  197. Intelligence Droid{3}

    Artifact Creature — Construct

    Whenever Intelligence Droid attacks, scry 1.

    Whenever you scry a card to the bottom of your library, you may cast that card for as long as you control Intelligence Droid. (It remains in your library. When you want to cast it you may search for it. If you do, shuffle)

    1/3

    #197 · rare · Art by Unknown

  198. Mechanical Ward{3}

    Artifact

    Flash

    When Mechanical Ward enters the battlefield, target permanent gains hexproof and indestructible until end of turn.

    #198 · rare · Art by Unknown

  199. Minikin{1}

    Artifact Creature — Construct

    {T}: Put a charge counter on Minikin, then if Minikin has two or more charge counters on it, add one mana of any colour.

    1/1

    #199 · uncommon · Art by Unknown

  200. Overclock Engineer{3}

    Artifact Creature — Construct

    Whenever you cast a spell for its overload cost or whenever an overloaded permanent you control leaves the battlefield, you may exile it. If you do, you may cast that card again for its overload cost under the end of your next turn.

    3/3

    #200 · uncommon · Art by Unknown

  201. Recovery Machine{2}

    Artifact Creature — Construct

    Sacrifice Recovery Machine: Put target permanent you own in exile into your hand.

    1/1

    #201 · rare · Art by Unknown

  202. Shard of the Allform{3}

    Legendary Artifact Creature — Construct

    Creatures you control have lifelink if your devotion to white is greater than 4.

    Creatures you control have flying if your devotion to blue is greater than 4.

    Creatures you control have haste if your devotion to red is greater than 4.

    Creatures you control have trample if your devotion to green is greater than 4.

    3/3

    #202 · mythic · Art by Unknown

  203. Steadfast Statue{3}

    Artifact

    {T}: Add one mana of any colour.

    {1}, {T}: Your devotion to a colour of your choice increases by one until end of turn.

    #203 · common · Art by Unknown

  204. Survivor's Cloak{2}

    Artifact — Equipment

    Survival — At the beginning of your second main phase, if equipped creature is tapped, put a +1/+1 counter on equipped creature.

    Equip {3}

    #204 · common · Art by Unknown

  205. Ticket to Nowhere{3}

    Artifact

    {X}: Put target card in exile with mana value X into your hand.

    #205 · rare · Art by Unknown

  206. Tolarian Tinkerbot{4}

    Artifact Creature — Construct

    Whenever you scry, you may exile a card from your graveyard or the top of your library.

    When Tolarian Tinkerbot dies, return any number of cards exiled with it to their owner's hands.

    3/3

    #206 · common · Art by Unknown

  207. Transformation Stone{2}

    Artifact

    {T}: Add {C}.

    {1}{C}: Add one mana of any colour

    #207 · uncommon · Art by Unknown

  208. Utility Trawler{1}

    Artifact Creature — Construct

    Whenever a card is put into your graveyard, choose one. This ability triggers only once each turn. —

    • Gain 1 life

    • Scry 1

    • Deal 1 damage to any target

    • Put a +1/+1 counter on target creature

    1/2

    #208 · rare · Art by Unknown