Universes Beyond: DC Comics
Universes Beyond: DC Comics card list (136 cards)
Asylum Guard{1}{W}
Creature — Human Soldier
Vigilance
“Officer Balls?!?”
2/2
#1 · common · Art by Unknown
GCPD Officers{1}{W}{W}
Creature — Human Detective
Vigilance
“Son, we are the Gotham City Police Department. What do we do when we come face-to-face with hell on Earth? We get to work.”- Jim Gordon
2/3
#2 · common · Art by Unknown
Grateful Citizen{1}{W}
Creature — Human Citizen
Vigilance
“Thank you, Superman!”
2/3
#3 · common · Art by Unknown
Hawkman, Aerial Avenger{4}{W}
Legendary Creature — Human Bird Hero
Flying
As long as Hawkman is equipped, he has vigilance and lifelink.
5/4
#4 · rare · Art by Unknown
Legion Flight Ring{1}{W}
Artifact — Equipment
Equipped creature has flying.
Equip Hero {1}
Equip {3}
Made by Brainiac in the future.
#5 · common · Art by Unknown
Lock Away{2}{W}
Enchantment
When Lock Away enters, exile target nonland permanent until Lock Away leaves the battlefield.
#6 · common · Art by Unknown
Mace of the Valiant{2}{W}
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn’t cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip {3}
#7 · uncommon · Art by Unknown
Martha and Thomas Wayne{2}{W}
Legendary Creature — Human Citizen
When Martha and Thomas Wayne die, put two +1/+1 counters on target Bat you control.
0/5
#8 · uncommon · Art by Unknown
Reality Flicker{1}{W}
Sorcery
Exile target creature, then return it to the battlefield under its owner’s control.
#9 · common · Art by Unknown
Save the Squirrel{1}{W}
Instant
Target creature with mana value 2 or less gains hexproof and indestructible until end of turn. You gain 2 life.
#10 · uncommon · Art by Unknown
Aquaman, Lord of the Sea{3}{U}{U}
Legendary Creature — Merfolk Human Hero
Fish, Jellyfish, Octopi, Sharks, Squids, Starfish, and Whales you control get +1/+1 and have ward {1}.
Whenever one or more Fish, Jellyfish, Octopi, Sharks, Squids, Starfish, and/or Whales you control enter, add that much {U}.
5/5
#11 · mythic · Art by Unknown
Captain Cold{2}{U}
Legendary Creature — Human Villain
When Captain Cold enters, tap target creature and put a stun counte<param-*s>r</param-*s> on it.
3/3
#12 · uncommon · Art by Unknown
Commune with the Sea{U}
Sorcery
Look at the top five cards of your library. You may reveal a blue creature card from among them and put it into your hand, then put the rest on the bottom of your library in any order.
#13 · common · Art by Unknown
Contingency Plan{2}{U}
Enchantment
Whenever a Hero attacks you, you may sacrifice Contingency Plan. If you do, tap that creature and put a stun counte<param-*s>r</param-*s> on it.
#14 · common · Art by Unknown
Counterspell{U}{U}
Instant
Counter target spell.
“Any good magic user has an answer in their arsenal.” — Dr. Fate
#15 · common · Art by Unknown
Curiosity{U}
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
#16 · uncommon · Art by Unknown
Dock Worker{2}{U}
Creature — Human Citizen
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shipments come into Gotham Harbor every day. Some are legitimate.
2/3
#17 · common · Art by Unknown
Doctor Manhattan{4}{U}
Legendary Creature — God Avatar
Flying
{X}{B}{R}{G}{W}: Shuffle your library, then exile the top X cards of your library. Put all permanents exiled this way onto the battlefield tapped and the rest into your graveyard.
5/5
#18 · rare · Art by Unknown
Mr. Freeze, Cryomancer{4}{U}
Legendary Creature — Human Scientist Villain
Whenever Mr. Freeze enters or attacks, tap target creature and put an ice counter on it.
Creatures with ice counters don’t untap during their controller’s untap step unless their controller pays {3}.
5/4
#19 · rare · Art by Unknown
Orm Marius, Ocean Master{3}{U}{U}{U}
Legendary Creature — Merfolk Villain
Other Merfolk you control get +2/+0.
Whenever one or more nontoken Merfolk you control enter, create a token that’s a copy of one of them, except it’s not legendary if the chosen creature is legendary. This ability triggers only once per turn.
6/6
#20 · rare · Art by Unknown
Panicked Researcher{1}{U}
Creature — Human Scientist
Prowess
“You try getting work done when there’s some new threat to Earth every other day!”
2/2
#21 · common · Art by Unknown
Prep Time{2}{U}
Enchantment — Aura
Enchant creature
Flash
When Prep Time enters, tap target creature. If it’s attacking or blocking, remove it from combat.
Enchanted creature has vigilance.
#22 · uncommon · Art by Unknown
Sewer Crocodile{5}{U}
Creature — Crocodile
{3}{U}: This creature can’t be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4/6
#23 · common · Art by Unknown
Skyline Surveyor{2}{U}
Creature — Human Citizen
Flying
Helicopters patrol Gotham’s skyline at night to act as a first warning system.
2/2
#24 · common · Art by Unknown
Starro’s Control{2}{U}{U}
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets -0/-2.
#25 · common · Art by Unknown
View From Above{1}{U}
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner’s hand.
#26 · uncommon · Art by Unknown
Warp Fate{2}{U}{U}
Instant
Change the target of target spell or ability with a single target.
#27 · uncommon · Art by Unknown
Zatanna’s Spellshield{1}{U}{U}
Instant
Choose one-
• Remove target attacking creature from combat and put a stun counte<param-*s>r</param-*s> on it.
• Counter target noncreature spell.
#28 · common · Art by Unknown
Alley Grifters{1}{B}{B}
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2
#29 · common · Art by Unknown
Bat-Mite{1}{B}
Legendary Creature — Bat Rogue
Flying
Whenever Bat-Mite deals combat damage to a player, that player exiles a card at random from their hand.
Once per turn, you may cast a spell among cards exiled with Bat-Mite, and mana may be spent as if it were mana of any color to cast them.
1/2
#30 · rare · Art by Unknown
Bat-Signal{1}{B}
Instant
Search your library for a Bat card, reveal it, put it into your hand, then shuffle. If the chosen creature isn’t legendary, you lose 2 life.
#31 · uncommon · Art by Unknown
Court Talon{1}{B}
Creature — Human Assassin Rogue
Squad {B}{B}
2/2
#32 · common · Art by Unknown
Death in the Family{1}{B}
Instant
Exile target creature with mana value 3 or less.
ROBIN WILL DIE BECAUSE THE JOKER WANTS REVENGE, BUT YOU CAN PREVENT IT WITH A TELEPHONE CALL.
#33 · uncommon · Art by Unknown
Fear Gas{X}{B}{B}
Instant
Attacking creatures get -X/-0 until end of turn.
#34 · uncommon · Art by Unknown
Hired Blade{2}{B}
Creature — Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3/2
#35 · common · Art by Unknown
Hired Poisoner{B}
Creature — Human Assassin
Deathtouch
Any number of lethal substances can be found if you know where in Gotham to ask.
1/1
#36 · common · Art by Unknown
Lazarus Pit{2}{B}
Enchantment — Aura
Enchant creature
{1}{B}: Regenerate enchanted creature. If this isn’t the first time this ability has been used this turn, return this enchantment to its owner’s hand.
#37 · uncommon · Art by Unknown
Murder{1}{B}{B}
Instant
Destroy target creature.
Batman has a no-kill rule, but others don’t see one as necessary.
#38 · common · Art by Unknown
Murder{1}{B}{B}
Instant
Destroy target creature.
#39 · common · Art by Unknown
Red Hood Thug{2}{B}
Creature — Human Rogue
Squad {1}{B}{R}
Menace
3/2
#40 · common · Art by Unknown
Sadistic Glee{B}
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
#41 · common · Art by Unknown
Street Criminal{1}{B}
Creature — Human Rogue
When Street Criminal dies, create a Treasure toke<param-*s>n</param-*s>.
2/3
#42 · common · Art by Unknown
Barry Allen, Flash{3}{R}{R}
Legendary Creature — Mutant Hero
Flash
Haste
You may cast creature spells as though they had flash.
Permanents you control enter untapped and have haste.
4/4
#43 · mythic · Art by Unknown
Clayface, Mutable Menace{3}{R}
Legendary Creature — Elemental Villain
{U}: Clayface gets -1/+1 or +1/-1 until end of turn.
{1}{W}: Clayface gains your choice of reach, vigilance, or flying until end of turn.
{2}{B}: Destroy target creature with toughness less than or equal to Clayface’s toughness.
{3}{G}: Put a +1/+1 counter on Clayface. Then if all of Clayface’s abilities have been activated this turn, double the number of counters on Clayface.
“Imagine being a star...”
5/4
#44 · rare · Art by Unknown
Dex-Starr, Furious Feline{2}{R}
Legendary Creature — Cat Lantern
Flying
Whenever Dex-Starr attacks, you may pay {R}{R}. If you do, construct 2.
3/2
#45 · rare · Art by Unknown
Firestorm, Living Reactor{X}{R}{R}
Legendary Creature — Mutant Hero
Haste
When Firestorm enters, he deals X damage to target creature or planeswalker.
3/3
#46 · uncommon · Art by Unknown
Laughing Gas{1}{R}
Instant
Target creature can’t block this turn.
Draw a card.
#47 · common · Art by Unknown
Red Son{3}{R}
Enchantment — Saga
I — Create a token that’s a copy of target Hero, except it’s red.
II — Target creature token you control gains haste and flying for as long as you control Red Son.
III — Exile the token created with Red Son and all Heroes with lesser power.
#48 · uncommon · Art by Unknown
Speedforce{R}{R}{R}
Legendary Enchantment
You may cast legendary spells as if they had flash.
Legendary permanents you control have haste.
#49 · rare · Art by Unknown
Floronic Man, Master of the Green{3}{G}
Legendary Creature — Treefolk Hero
Floronic Man’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Whenever another Treefolk enters under your control, put a +1/+1 counter on it.
*/*
#50 · uncommon · Art by Unknown
Green Arrow’s Chili{G}
Artifact — Food
Flash
When Green Arrow’s Chili enters, target creature gains haste until end of turn.
{2}, {T}, Sacrifice Green Arrow’s Chili: You gain 3 life.
“Hmm... it could use more crackers.” — Batman
#51 · common · Art by Unknown
Hal Jordan, Green Lantern{3}{G}{G}
Legendary Creature — Human Lantern Hero
Flying
Whenever an opponent draws a card, you may pay {1}{G}. If you do, construct 1.
Constructs you control have trample and ward {1}.
5/5
#52 · mythic · Art by Unknown
Killer Croc, Sewer Fiend{5}{G}
Legendary Creature — Crocodile Villain
Trample
Whenever Killer Croc deals combat damage to a player, you may pay {2}{U}. If you do, put that many +1/+1 counters on him.
6/6
#53 · rare · Art by Unknown
Scent of Ivy{G}
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
#54 · common · Art by Unknown
Simon Baz, Prime Lantern{3}{G}
Legendary Creature — Human Lantern Hero
Flying
{2}{G}: Construct 2.
Constructs you control have deathtouch.
3/4
#55 · uncommon · Art by Unknown
Alfred Pennyworth, Loyal Butler{1}{W/U}
Legendary Creature — Human Citizen
Whenever a nontoken Hero enters under your control, put a +1/+1 counter on it.
Whenever a Hero you control becomes the target of a spell or ability for the first time each turn, change the target of that ability to Alfred Pennyworth.
“Why do we fall, sir? So we can learn to pick ourselves up.”
0/4
#56 · rare · Art by Unknown
Clark Kent{W}{U}
Legendary Creature — Kryptonian Citizen
When Clark Kent enters, investigate.
Whenever you sacrifice a Clue, you gain 2 life.
1/2
#57 · uncommon · Art by Unknown
Zatanna, Mistress of Magic{3}{W}{U}
Legendary Creature — Human Wizard Hero
At the beginning of your end step, exile a noncreature spell from your hand or graveyard face-down with a spell counter on it.
Whenever Zatanna deals combat damage to a player, copy up to that many spells exiled with spell counters. You may cast the copies by paying {1} instead of their mana costs.
“—uoy deen ot eb a retteb nosreP”
5/4
#58 · rare · Art by Unknown
Amanda Waller, Overseer{W}{B}
Legendary Creature — Human Advisor
Whenever a Villain you control dies, put a +1/+1 counter on Amanda Waller.
When Amanda Waller dies, you gain life equal to her power.
“Good guys. Bad guys. Whatever they are, they are all just one thing to me: assets.”
2/2
#59 · uncommon · Art by Unknown
Bruce Wayne{W}{B}
Legendary Creature — Human Citizen
When Bruce Wayne enters, investigate.
Whenever you sacrifice a Clue, create a tapped Treasure toke<param-*s>n</param-*s>.
2/2
#60 · uncommon · Art by Unknown
Catwoman, Feline Thief{3}{W/B}
Legendary Creature — Human Cat Villain
Skulk
Whenever Catwoman deals combat damage to a player, create a Treasure toke<param-*s>n</param-*s>.
{T}, Sacrifice two Treasures: Create three 1/1 white Cat creature tokens.
Hero? Villain? Who knows?
4/3
#61 · rare · Art by Unknown
Clown-Masked Thug{W}{B}
Creature — Human Clown Rogue
Squad {W}{B}
2/3
#62 · common · Art by Unknown
Doctor Light{2}{W}{B}
Legendary Creature — Human Scientist Villain
Flying
Creature spells you cast have sunburst.
{W}{U}{B}{R}{G}: Tap up to three target creatures.
4/3
#63 · rare · Art by Unknown
Penguin, Avian Rogue{3}{W/B}
Legendary Creature — Human Bird Villain
Whenever Penguin becomes equipped, he connives.
Whenever Penguin attacks, if he’s equipped, other attacking equipped creatures get +X/+X until end of turn, where X is Penguin’s power.
3/3
#64 · rare · Art by Unknown
Amazonian Armorer{1}{R}{W}
Creature — Human Warrior
When Amazonian Armorer enters, you may attach target Equipment you control to it.
2/2
#65 · common · Art by Unknown
Amazonian Warrior{2}{R}{W}
Creature — Human Warrior
As long as Amazonian Warrior is equipped, it has vigilance.
4/3
#66 · uncommon · Art by Unknown
Peacemaker, Agent of Peace{1}{R}{W}
Legendary Creature — Human Mercenary
Vigilance
As long as Peacemaker is equipped, he has first strike.
“All I want is peace. I don’t care how many men, women, and children I have to kill to get it.”
3/2
#67 · uncommon · Art by Unknown
Street Newsie{2}{R/W}
Creature — Human Citizen
Whenever an opponent commits a crime, untap target Human you control. This ability only triggers once per turn.
3/2
#68 · common · Art by Unknown
Super-Fan{R/W}
Creature — Human Citizen
When Super-Fan enters, put a +1/+1 counter on target Hero you control.
“It’s Superman!”
1/2
#69 · common · Art by Unknown
Wonder Woman, Heroic Amazon{2}{R}{W}
Legendary Creature — God Warrior Hero
Vigilance
Equip abilities you activate cost {2} less.
Whenever Wonder Woman or another modified creature you control attacks, double that creature’s power until end of turn.
4/5
#70 · mythic · Art by Unknown
Ma and Pa Kent{1}{G}{W}
Legendary Creature — Human Citizen
Whenever a nontoken Kryptonian you control enters, put a +1/+1 counter on it and create a Food toke<param-*s>n</param-*s>.
0/5
#71 · uncommon · Art by Unknown
Iceberg Enforcer{2}{U/B}
Creature — Human Rogue
Iceberg Enforcer has vigilance as long as you control a legendary Villain.
3/2
#72 · common · Art by Unknown
Lex Luthor, Evil Genius{3}{U}{B}
Legendary Creature — Human Scientist Villain
Artifact creature spells you cast cost {2} less to cast.
At the beginning of combat on your turn, target noncreature artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
4/4
#73 · rare · Art by Unknown
Music Meister{2}{U}{B}
Legendary Creature — Human Villain
When Music Meister enters, gain control of target creature with mana value 2 or less until end of turn. Untap it. It gains haste until end of turn.
Whenever a creature attacks its owner, draw a card.
1/3
#74 · rare · Art by Unknown
Rooftop Bypass{1}{U}{B}
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can’t be blocked except by two or more creatures.)
#75 · rare · Art by Unknown
Sinestro, Yellow Lantern{3}{U/B}
Legendary Creature — Alien Lantern
Flying
{4}: Construct 3.
Whenever a Construct you control deals combat damage to a player, that player discards a card.
4/4
#76 · rare · Art by Unknown
Vril Dox, Braniac Prime{3}{U}{R}
Legendary Creature — Alien Villain
Flash
Whenever you draw a card during an opponent’s turn, put a thought counter on Vril Dox.
Instant and sorcery spells you cast cost {1} less to cast for each thought counter on Vril Dox.
5/5
#77 · rare · Art by Unknown
Harvey Dent, Two-Face{2}{B}{R}
Legendary Creature — Human Villain
Whenever you flip one or more coins for the first time each turn, choose heads or tails. All coins flipped are the chosen result.
{2}: Flip a coin. If you win the flip, destroy target creature. If you lose the flip, destroy Harvey Dent.
4/3
#78 · rare · Art by Unknown
Jack O’Lantern{2}{B/R}
Legendary Creature — Human Hero
Whenever Jack O’Lantern attacks, he deals 1 damage to target creature defending player controls.
2/2
#79 · uncommon · Art by Unknown
Joker, Comedic Criminal{2}{B}{R}
Legendary Creature — Human Clown Villain
Other Villains and Rogues you control get +1/+1.
{1}{R}, {T}: Create a 1/1 red Human Rogue creature token.
4/3
#80 · rare · Art by Unknown
Joker’s Thug{2}{B/R}
Creature — Human Rogue
Intimidate
3/3
#81 · common · Art by Unknown
Prison Break{3}{B}{R}
Sorcery
Return target Villain or Rogue from your graveyard to the battlefield.
#82 · common · Art by Unknown
Reverse-Flash{1}{B}{R}
Legendary Creature — Mutant Villain
Haste
Creatures your opponents control enter tapped and lose haste.
Whenever a player casts a noncreature spell, Reverse-Flash deals X damage to that player, where X is the number of creatures you control with flash and/or haste.
“It was me, Barry! I made your card useless so I could keep going!”
1/4
#83 · rare · Art by Unknown
Street Justice{1}{B/R}
Instant
Destroy target creature that entered this turn.
“This is OUR turf.”
#84 · common · Art by Unknown
Edward Nygma, Riddler{3}{B}{G}
Legendary Creature — Human Villain
Whenever a spell or ability is countered, you gain 2 life.
{X}{U}{U}: Counter target spell with mana value X or less.
5/4
#85 · rare · Art by Unknown
Joker’s Goon{B}{G}
Creature — Human Rogue
As long as you control a legendary Clown, this creature gets +2/+0.
1/3
#86 · common · Art by Unknown
Parademon{1}{B}{G}
Creature — Alien Demon
Squad {B}{G}
Flying
This creature’s power is equal to the number of creatures you control named Parademon.
“Parademons! Fire at will!”
*/3
#87 · common · Art by Unknown
Poison Ivy, Nature’s Kiss{2}{B}{G}
Legendary Creature — Human Plant Villain
When Poison Ivy enters, destroy target artifact or enchantment, then create X 0/1 green Plant creature tokens, where X is the destroyed permanent’s mana value.
Whenever Poison Ivy attacks, choose one-
• Target opponent loses X life, where X is the number of other Plants you control.
• You gain X life, where X is the number of other Plants you control.
4/3
#88 · rare · Art by Unknown
Scarecrow, Fear Harvester{2}{B}{G}
Legendary Creature — Human Villain
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Scarecrow enters or attacks, put a -1/-1 counter on target creature.
3/3
#89 · uncommon · Art by Unknown
The War of Jokes and Riddles{1}{B}{G}
Enchantment — Saga
I — Mill <param-one_word>two</param-one_word> car<param-*s>ds</param-*s>.
II — Target Villain you control gets +2/+0 for as long as you control this Saga.
III — Create a Clue token for each creature card in your graveyard.
#90 · common · Art by Unknown
Vat of Acid{B}{G}
Artifact
Vat of Acid enters tapped with an acid counter on it.
{T}, Remove an acid counter from Vat of Acid: Put two -1/-1 counters on target creature.
#91 · common · Art by Unknown
Green Arrow, Archer Savant{3}{R/G}
Legendary Creature — Human Archer Hero
Reach
Whenever Green Arrow attacks while equipped, put a quiver counter on him.
{T}: Green Arrow deals damage to target creature equal to the number of quiver counters on him.
4/3
#92 · rare · Art by Unknown
Matter-Eater Lad{2}{R/G}
Legendary Creature — Human Hero
Devour 2
Ingest
3/2
#93 · uncommon · Art by Unknown
John Constantine{W}{U}{B}
Legendary Creature — Human Detective Hero
Whenever John Constantine enters or attacks, investigate.
Whenever you sacrifice an artifact token, each player may mill <param-one_word>a</param-one_word> car<param-*s>d</param-*s>. Each player who doesn’t discards a card.
3/3
#94 · rare · Art by Unknown
Panic in the Sky{U}{R}{W}
Enchantment — Saga
I — Each opponent creates a 1/1 green Alien creature token with flying. Draw a card.
II — Until end of turn, whenever a legendary creature with flying enters, its controller draws a card.
III — Creatures with flying you control get +3/+1 until end of turn.
#95 · uncommon · Art by Unknown
Power Girl{2}{U}{R}{W}
Legendary Creature — Kryptonian Hero
Flying, indestructible
{R}: Power Girl gets +1/+0 until end of turn.
“Party’s over, creep.”
5/5
#96 · rare · Art by Unknown
Superman, Man of Steel{3}{U}{R}{W}
Legendary Creature — Kryptonian Hero
Flying, indestructible, haste
Whenever Superman enters or attacks, other Heroes you control gain indestructible until end of turn.
6/6
#97 · mythic · Art by Unknown
Harley Quinn, Joker’s Gal{R}{W}{B}
Legendary Creature — Human Clown Villain
Other Clowns you control get +1/+1 and have vigilance.
Whenever a Clown enters under your control, you may attach target Equipment you control to it.
3/4
#98 · rare · Art by Unknown
Arkham Inmate{U}{B}{R}
Creature — Human Rogue
Arkham Inmate can’t block or be blocked.
Arkham Asylum holds Gotham’s most notorious criminals- along with plenty of less notable ones.
2/2
#99 · common · Art by Unknown
Batman, Avenger of Gotham{2}{U}{B}{R}
Legendary Creature — Bat Human Detective Hero
Lifelink, reach
Whenever Batman enters or attacks, investigate.
Whenever Batman attacks, up to X target creatures you control each get +1/+0 and are unblockable until end of turn, where X is the number of Clues you control.
World’s Greatest Detective.
5/5
#100 · mythic · Art by Unknown
Darkseid, Lord of Apokolips{6}{U}{B}{R}
Legendary Creature — God Villain
Indestructible, flying
When Darkseid enters, if he was cast, exile all creatures you don’t control.
Whenever an instant or sorcery spell you control deals damage to a creature, create that many 1/1 black Demon creature tokens with flying.
9/9
#101 · mythic · Art by Unknown
Joker, Clown Prince of Crime{2}{U}{B}{R}
Legendary Creature — Human Clown Villain
Menace, deathtouch
Whenever you commit a crime for the first time each turn, shuffle target nonland permanent into its owner’s library, then that permanent’s controller reveals the top card of their library. If it’s a permanent, that player puts it onto the battlefield under their control.
5/4
#102 · mythic · Art by Unknown
Bizarro, Imperfect Duplicate{2}{B}{R}{G}
Legendary Creature — Kryptonian Villain
Indestructible, flying
When Bizarro enters, if an opponent controls a Kryptonian, put two +1/+1 counters on Bizarro.
4/4
#103 · rare · Art by Unknown
Doomsday, Kryptonian Killer{5}{B}{R}{G}
Legendary Creature — Kryptonian Villain
Indestructible, trample
{1}: Creatures lose indestructible, hexproof, ward, and shroud until end of turn.
Whenever Doomsday deals combat damage to a player, destroy target land and/or target Kryptonian they control.
“Superman could have prevented all this. And this is truly just the beginning of the Dark Times.”- Doomsday
8/8
#104 · mythic · Art by Unknown
The Death of Superman{2}{B}{R}{G}
Enchantment — Saga
I — Creatures lose indestructible until The Death of Superman leaves the battlefield.
II — Add {B}{G}. Spend this mana only to cast Villain spells.
III — Destroy target Hero.
#105 · uncommon · Art by Unknown
Larfleeze, Orange Lantern{U}{B}{R}{G}
Legendary Creature — Alien Lantern Villain
Haste
Whenever Larfleeze deals combat damage to a player, gain control of target artifact that player controls.
At the beginning of combat on your turn, construct X, where X is the number of permanents you control but don’t own.
3/4
#106 · rare · Art by Unknown
Crisis on Infinite Earths{W}{U}{B}{R}{G}
Enchantment — Saga
I — Exile all creatures.
II — Add {W}{U}{B}{R}{G}. Spend this mana only to cast instant or sorcery spells.
III — Return all creatures exiled with this Saga to the battlefield under their owner’s control.
#107 · rare · Art by Unknown
Bronze Tiger’s Medallion{3}
Artifact — Equipment
Whenever equipped creature attacks, put a charge counter on this Equipment.
Equipped creature gets +1/+0 for each charge counter on this Equipment.
Equip {2}
#108 · common · Art by Unknown
Gas Mask{2}
Artifact — Equipment
Equipped creature can’t have -1/-1 counters put on it.
Equip {1}
#109 · common · Art by Unknown
Hidden Bomb{X}{1}
Artifact
Hidden Bomb enters with X blast counters on it.
{T}, Sacrifice Hidden Bomb: Hidden Bomb deals damage to target creature equal to the number of blast counters on it.
#110 · uncommon · Art by Unknown
Luthor’s Harpy{5}
Artifact Creature — Robot
Flying
4/4
#111 · common · Art by Unknown
Manta’s Swords{2}
Artifact — Equipment
Equipped creature has double strike.
Equip {2}
#112 · common · Art by Unknown
Trick Arrows{2}
Artifact — Equipment
{W}{U}{B}{R}{G}: Equipped creature gains trample, reach, first strike, and vigilance until end of turn.
Equip Archer {1}
Equip {3}
#113 · uncommon · Art by Unknown
Trick Umbrella{2}
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip Villain {1}
Equip {3}
#114 · common · Art by Unknown
Arkham Asylum
Legendary Land
Whenever a Villain or Rogue you control enters, put an inmate counter on Arkham Asylum.
{1}, {T}: Add X mana of any one color, where X is the number of inmate counters on Arkham Asylum.
#115 · rare · Art by Unknown
Crime Alley
Land
Crime Alley enters tapped.
When Crime Alley enters, you gain 1 life.
{T}: Add {B} or {R}.
#116 · common · Art by Unknown
Family Farm
Land
Family Farm enters tapped.
When Family Farm enters, you gain 1 life.
{T}: Add {R} or {G}.
#117 · common · Art by Unknown
Gotham Undercity
Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{3}, {T}, Sacrifice this land: Target Villain or Rogue you control can’t be blocked this turn.
#118 · uncommon · Art by Unknown
Grazing Meadow
Land
Grazing Meadow enters tapped.
When Grazing Meadow enters, you gain 1 life.
{T}: Add {G} or {W}.
#119 · common · Art by Unknown
High-Tech Headquarters
Land
High-Tech Headquarters enters tapped.
When High-Tech Headquarters enters, you gain 1 life.
{T}: Add {U} or {B}.
#120 · common · Art by Unknown
Lab Complex
Land
Star Labs enters tapped.
When Star Labs enters, you gain 1 life.
{T}: Add {U} or {R}.
#121 · common · Art by Unknown
Metropolis Streets
Land
Metropolis Streets enters tapped.
When Metropolis Streets enters, you gain 1 life.
{T}: Add {W} or {U}.
#122 · common · Art by Unknown
Overgrown Bog
Land
Overgrown Bog enters tapped.
When Overgrown Bog enters, you gain 1 life.
{T}: Add {B} or {G}.
#123 · common · Art by Unknown
Remote Isle
Land
Remote Isle enters tapped.
When Remote Isle enters, you gain 1 life.
{T}: Add {U} or {G}.
#124 · common · Art by Unknown
Underground Cave
Land
Underground Cave enters tapped.
When Underground Cave enters, you gain 1 life.
{T}: Add {W} or {B}.
#125 · common · Art by Unknown
Watchtower
Land
Watchtower enters tapped.
When Watchtower enters, you gain 1 life.
{T}: Add {W} or {R}.
#126 · common · Art by Unknown
Plains
Basic Land — Plains
{T}: Add {W}.
#1 · common · Art by Unknown
Plains
Basic Land — Plains
{T}: Add {W}.
#2 · common · Art by Unknown
Island
Basic Land — Island
{T}: Add {U}.
#3 · common · Art by Unknown
Island
Basic Land — Island
{T}: Add {U}.
#4 · common · Art by Unknown
Swamp
Basic Land — Swamp
{T}: Add {B}.
#5 · common · Art by Unknown
Swamp
Basic Land — Swamp
{T}: Add {B}.
#6 · common · Art by Unknown
Mountain
Basic Land — Mountain
{T}: Add {R}.
#7 · common · Art by Unknown
Mountain
Basic Land — Mountain
{T}: Add {R}.
#8 · common · Art by Unknown
Forest
Basic Land — Forest
{T}: Add {G}.
#9 · common · Art by Unknown
Forest
Basic Land — Forest
{T}: Add {G}.
#10 · common · Art by Unknown